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Published byFelicia Nelson Modified over 9 years ago
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Design Ideas from Commercial Games Demos and Discussion Pauline Brutlag Program Manager, SUMMIT Stanford University School of Medicine August 24, 2006 Designing Case-based Learning for Virtual Worlds Stanford University, Wallenberg Hall
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Video Game Genres Platformers Simulation Action/Adventure Fighting First-person shooter Racing and Sports Rhythm Role-playing games Massive multi-player online (MMO) –MMORPG –MMOFPS Puzzle Strategy God games
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Tetris - timed puzzle game Invented by Alexey Pazhitnov, 1985, Academy of Sciences, Moscow Mainstream exposure in 1989 with Nintendo’s version for Game Boy This version alone sold 33 million units (second best selling game of all time after Super Mario Bros.) http://en.wikipedia.org/wiki/Tetris
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Super Monkey Ball - platformer Dr. James Rosser, Beth Israel Medical Center video-game players make better laparoscopic surgeons Those trained on Super Monkey Ball, as compared to their non-gaming counterparts: –Scored 40 percent higher on a laparoscopic suture-training course –Had 37 percent reduction in errors –Performed their surgery 27 percent faster http://www.wired.com/news/medtech/0,1286,66086,00.html
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Trauma Center: Under the Knife Nintendo DS - timed puzzle
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Fable - RPG, puzzle, fighting
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ER Game - RPG, puzzle
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Dance Dance Revolution - rhythm http://www.getupmove.com/
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Journey to Wild Divine
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World of Warcraft - MMORPG
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