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Published byDwayne Glenn Modified over 9 years ago
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The Gamers’ Private Network (GPN) InnovationScan Presentation May 2013
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In online games, speed wins! Playing with people all around the world. If your game connection is not optimal… DEATH!!! In online games, speed wins! Playing with people all around the world. If your game connection is not optimal… DEATH!!!
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Proprietary software + global network of servers Optimized online game connections The difference between a winning & losing move! Three patents pending, potential outside gaming +
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Over 1 Billion Gamers Worldwide Over 500 Million Geo-Handicapped Males (most likely adopters) Opportunity: B2C (Gamers) B2B (Game companies, ISPs) Over 1 Billion Gamers Worldwide Over 500 Million Geo-Handicapped Males (most likely adopters) Opportunity: B2C (Gamers) B2B (Game companies, ISPs)
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Huge jump in reg./rev. with 30 day trial Jan. intro New Freemium model will accelerate B2C Growth Pursue B2B co-marketing/distribution deals Huge jump in reg./rev. with 30 day trial Jan. intro New Freemium model will accelerate B2C Growth Pursue B2B co-marketing/distribution deals
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WTFast Launched December, 2009, now Ver. 3 Over 700k registered users, cash flow +, profitable Freemium model will dramatically increase growth Online ad revenue and premium recurring subscriptions Grow B2C /w ads/viral and strategic B2B partners WTFast Launched December, 2009, now Ver. 3 Over 700k registered users, cash flow +, profitable Freemium model will dramatically increase growth Online ad revenue and premium recurring subscriptions Grow B2C /w ads/viral and strategic B2B partners
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Up to a dozen direct competitors Proprietary vs. 3 rd party Ability to integrate as add-on Chained connections Smart automated game DB Like consumer driven CDN Patents Pending Up to a dozen direct competitors Proprietary vs. 3 rd party Ability to integrate as add-on Chained connections Smart automated game DB Like consumer driven CDN Patents Pending
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Already profitable and growing fast Expenses low Ad revenue, plus recurring premium subscriptions Already profitable and growing fast Expenses low Ad revenue, plus recurring premium subscriptions
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Rob Bartlett – CEO / Founder Internet Entrepreneur 15+ years, Videogames 11+ years Prev. Bus., 100s of overseas workers, 1000s orders/mo John Heineman - Co-founder 25+ years, on founding team of AnchorFree, model very similar to WTFast, 75M downloads, $62M raised Top-notch technical team – Master’s Degrees in IT, plus senior high level networking wizard. Board – Ed Alfke (Chairman) Seattle K4 Member Board - Joe Gilby – Director SV Int’l Game Developer Assn, Lead DD K4 Expo Robert Westmoreland – acting VP of Bus. Dev. 25+ years in game space. Executive level connections with all the major game providers. Mentors – Raghwa Gopal, Richard Favro & Brian Shepard via Accelerate Okanagan, Kelowna
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700k registered users 250% immediate increase in registrations with 30 day trial (Freemium proof point) 250%+ increase in monthly revenue in last 5 months 6 B2B Deals closed Building R&D team locally to accelerate development
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Connections for: Rockstar C#/.NET Developers Co-Marketing Distribution
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Profitable! Massive Market B2C & B2B Cash Flow+ Fast Growth Patents Pending Contact Rob Bartlett: rob@wtfast.com 250-718-2315 Seeking Connections For: a. Rockstar C#/.NET Developers b. Co-Marketing c. Distribution
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