Download presentation
Presentation is loading. Please wait.
Published byIlene Hancock Modified over 9 years ago
1
A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group
2
2 A New Interactive Serious Game Background We must reduce our future losses and become better stewards of our floodplains The Foundation has long supported reducing future risks: conceived NAI 8 years ago Recommendations from 2050 Forum: Make room for rivers and adjacent lands Reverse perverse incentives in government programs Restore and enhance natural and beneficial functions Generate a renaissance in water resources governance Better communicate flood risk Assume personal and public responsibility
3
3 A New Interactive Serious Game Background Recurring theme of “communicate the risk” Most outreach uses traditional static techniques Brochures, FIRM maps, videos Need a tool to help folks experience the risk “Flood risk is economic risk” Game – strategy to win is good floodplain management principles Group discussion exercise Projected board, trained facilitator
4
4 A New Interactive Serious Game Desired Outcomes Teach sound floodplain management practices Relative risk of floodplains Benefits of Flood insurance Mitigation Higher Standards Residential substantial damage Hazard Mitigation Grant Program Cost effective, engaging, non-threatening catalyst Informed decision-making Broad adoption, distribution, and use
5
5 A New Interactive Serious Game Development Team Curtis Beitel, PE, CFM FloodManager Committee Chair Jeff Stone, GISP ASFPM Project Manager Kam Star PlayGen Project Manager Dale Lehman, PE, CFM ASFPM Foundation Board Wallace Wilson, PE, CFM ASFPM Foundation Board
6
6 A New Interactive Serious Game Development Timeline ASFPM – Reno, 5/18 – 5/23/08 RFP released 10/31/08 Received 4 bids - 12/19/08 Selected PlayGen Contract awarded - 3/20/09 Interface Design - 4/30/09 Initial Alpha Version - 5/25/09 Beta Testing – July-August Version 1.0 – September 2009
7
7 A New Interactive Serious Game Overview Town on the banks of a river Existing structure inventory Annual revenue Property taxes (residential and commercial) Sales taxes (commercial only) Commercial requires new customers Damaged by floods each year Depth-damage curves Reduced revenue simulates town’s flood recovery process
8
8 A New Interactive Serious Game Initial Town Layout
9
9 A New Interactive Serious Game Build Menu
10
10 A New Interactive Serious Game Storm Animation
11
11 A New Interactive Serious Game News Flash
12
12 A New Interactive Serious Game End of Year Summary
13
13 A New Interactive Serious Game Residential Structure Inventory Array of (R floodplains, N lots, Y years) 20%, 10%, 4%, 2%, 1%, 0.5% chance events For each structure Purchase Value = lot + mitigation + structure Z(R,N) = LE(R) + LS + ME(R,N) Mitigation ME(R,N) = + __ feet @ 4% SV per foot Cumulative damages
14
14 A New Interactive Serious Game Commercial Structure Inventory For each structure Purchase Value = lot + mitigation + structure Z(R,N) = LE(R) + LS Mitigation = floodproofing Size Number of LotsNew Customers Small15 Medium225 Large450 Mega8100
15
15 A New Interactive Serious Game Flood Insurance Boolean variable I(R,N) = 0 or 1 FC(R,N) = 0.5 * I(R,N) * DA(R,N) DA(R,N) = DA(R,N) – FC(R,N) Each year, Multiply I(R,N) * Premium IP(R,N) IP(R,N) = (0.006 + 0.02 * (BFE – Z(R,N))) * I(R,N) * PV(R,N) Typical town = underinsured Start with only 20% of properties w/ I(R,N)=1 Conduct outreach campaigns every 2 years Change I(R,N) to 1 for NN structures Diminishing returns, NNX = NN - NO
16
16 A New Interactive Serious Game Increased Local Standards Option available once every 10 years Requires +1 foot at 3% SV per foot Instead of 4% SV per foot for new property 8% SV per foot to elevate existing Automatic for every structure added from that point on Residential and Commercial
17
17 A New Interactive Serious Game Damage Calculations Based on depth of inundation Depth of flooding, D(R,N) = F – Z(R,N) Percent damage, PD from depth-damage curve Damage, DA(R,N) = PD * PV(R,N) Flood Claim, FC(R,N) = 0.5 * I(R,N) * DA(R,N) DA(R,N) = DA(R,N) – FC(R,N)
18
18 A New Interactive Serious Game Damage Calculations Residential = USACE Generic for 1-Story, no basement Commercial = Convenience Store (Default)
19
19 A New Interactive Serious Game Residential Substantial Damage Track Cumulative Damages DAC(R,N,Y) = DAC(R,N,Y-1) + DA(R,N) Once DAC(R,N,Y) > 50% PV(R,N) Set a flag – must buy out next year Buy out property BON(Y) = BON(Y) + 1 BOPV(Y) = BOPV(Y) + PV(R,N) Developed Lots, LD(R) = LD(R) - 1 Available Lots, LA(R) = LA(R) + 1 PV(R,N) = 0
20
20 A New Interactive Serious Game HMGP Grant Opportunity If flood is 4%-chance or greater Assume a Presidential Declaration Set aside 15% of total damages for HMGP Player must decide to apply for grant Next year only Once revenue is available again Buyout structures with 25% local match Up to 75% federal match PV=0, but lot is still developed
21
21 A New Interactive Serious Game www.floodmanager.org
22
22 A New Interactive Serious Game Potential Uses Workshop exercise for Planning & Zoning committees Economic Development Councils Future Teacher’s Guide & lesson plan High school science classes University hazard mitigation classes Hazard Mitigation Planning Committees Icebreaker exercise
23
23 A New Interactive Serious Game Future Enhancements Coastal scenario Levee scenario Arid area scenario Multi-player competitions Avatar to explain the game 3-D visualization
24
24 A New Interactive Serious Game Outreach Strategy Role of ASFPM Foundation Teach “Experience a Town At Risk” at conferences Role of ASFPM Chapters Host “Experience a Town At Risk” at conferences Maintain a list of trained volunteer facilitators Willing to conduct 1 session per year in state Role of Floodplain Managers Request a trained facilitator Organize and invite local decision makers
25
25 A New Interactive Serious Game Users Manual Explains each option Provides web links to real world information Discussion questions Facilitators guide
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.