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SBD: Activity Design CS 3724 - HCI Chris North Usability Engineering - Chapter 3
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Hall of Fame/Shame Presentations
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Homework Revisited
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Project: Req’s Analysis revisited
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Activity design Conceptual models –Abstract objects –Abstract operations
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e.g. communication Phone: voice, sync, 2 way, remote, 1-1, immediate, –Metaphor: Face to face Cell text IM: text, sync Email: text/files, stored, editable, 1 way, async, 1-M, impersonal, not interupting, ignore –Metaphor: snail mail
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e.g. project metaphors Find needle in haystack Reading a book, creating mystery novel, choose your own Identifying trends, e.g fashion, stock Multiple Puzzle –Sorting out pieces, categorizing –Border, framework –Pick focus area, unique –Filling in gaps –Show it off
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e.g. more project ideas Browsing the web Googling, hits To-do lists Notes in margin, textbook Piling, filing, folders Timelines, calendars
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e.g. project claims Search box –+ narrows list of files –+ flexible, can type any keyword –- searching in wrong files –- irrelevant optoins –- no stemming (“flower(s)”) –- no organization of hits list –- copy&paste, mispelling Piling: –+ focus the searches within piles –- must pre-sort piles Browsing the web: –+ select the hyperlink, no retyping or copy&paste –- less flexible –+ shows us what is ‘searchable’, avoid 0 hit query Googling –+ give hints about similar searches
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Problem scenarios summative evaluation Information scenarios claims about current practice analysis of stakeholders, field studies Usability specifications Activity scenarios Interaction scenarios iterative analysis of usability claims and re-design metaphors, information technology, HCI theory, guidelines formative evaluation DESIGN ANALYZE PROTOTYPE & EVALUATE
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Summaries: stakeholder, task, and artifact analyses, general themes Root concept: vision, rationale, assumptions, stakeholders Problem scenarios: illustrate and put into context the tasks and themes discovered in the field studies Claims analysis: find and incorporate features of practice that have key implications for use Field studies: workplace observations, recordings, interviews, artifacts SBD and Requirements Analysis
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Problem scenarios summative evaluation Information scenarios claims about current practice analysis of stakeholders, field studies Usability specifications Activity scenarios Interaction scenarios iterative analysis of usability claims and re-design metaphors, information technology, HCI theory, guidelines formative evaluation DESIGN ANALYZE PROTOTYPE & EVALUATE Functionality Look and feel
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product data browsing searching ordering payment customer data SYSTEM FUNCTIONALITY LOOK & FEEL icons links menus layout navigation labels fields security feedback The Two Faces of HCI Design Activity Design Information & Interaction Design
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Problem scenarios: work from current practice to build new ideas Activity design scenarios: transform current activities to use new design ideas SBD: Activity Design Transform old activities to new activities that use technology Focus on system “ what ”, not “ how ” (why?) “conceptual design”, “task-level design” Focus on improvements Iterative Goal: work from problems and opportunities of problem domain to envision new activities
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Problem scenarios: work from current practice to build new Activity design scenarios: transform current activities to use new design ideas Claims analysis: identify, illustrate, and document design features with key implications Activity design space: brainstorm implications of metaphors and technology Problem claims: look for design ideas that address negatives, but keep positives HCI knowledge about activity design SBD: Activity Design +/-
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Envisioning new activities Effectiveness: meets users’ needs Innovative technology vs. tried-and-true Generality vs. specific tasks Comprehension: understandable, predictable Mental models Metaphors Satisfaction: accomplishment, motivating Automation vs. user control Individual vs group needs
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Activity design process 1.Design alternatives Focus on fixing -’s, preserving +’s Informal methods: –Brainstorm –Try metaphors –Apply technologies –Explore “what if”s, Be creative, out of the box Systematic methods: –Identify design space -- Morphological Box 2.Rework scenarios with new design ideas Participatory design Coherence, completeness 3.Track claims +/-, rationale 4.Iterate
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The Morphological Box Identify dimensions of the design space Enumerate all possible solutions PBJ sandwich, on whole wheat, no butter
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Designer’s Model User’s Mental Model Cashier Systematic, logical, comprehensive Ad hoc, informal, incomplete The Web Cart +-+- Metaphors bridge the gap
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Brainstorming Developed in response to “group think” Basic rules: Someone keeps list so everyone can see No idea is too wild No evaluation Silence does not mean “DONE” Fun and “light weight”
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Grocery shopping – Reqs analysis review? Soccer mom: Shopping cart: + - Shelves/Aisles: + -
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Metaphors for Grocery Shopping?
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New activity scenario? Online grocery Soccer mom story:
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Grocery shopping – Reqs analysis review Soccer mom: Screaming kids Large quantity search strategy, lists Browsing strategy? weekly repeats Large Shopping cart: + 1 slot for 1 kid + Pile stuff, big stuff underneath - >1 kid? - must push, heavy Shelves + see lots of stuff fast - hard to find stuff - lots of walking
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Metaphors for grocery shopping Pizza delivery + stay home - no browsing Cookbook + meal oriented - no customization? Vending machine Menu for search stuff + Automating retrieval of items - get top item only, can’t pick unbruised fruit…
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New activity scenario Online grocery Soccer mom story: Puts screaming kids outside Repeating purchases using order template Search for items quickly Gets helpful linked recommendations: beer + diapers How does she Browse? Online coupons/specials… Items get packed for her and delivered to her door (or maybe she picks up, they load into her van for her) But She notices some items are not correct.
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The Morphological Box Identify dimensions of the design space Enumerate all possible solutions PBJ sandwich, on whole wheat, with butter
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Grocery Shopping – design dimensions?
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Grocery Shopping – design dimensions Online vs. Store Browse vs. Search Deliver vs. Pickup
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Morph. Box for Grocery Shopping onlinestore Browse llbeankroegers Search Ebay, Pizza by phone Mcdonalds location navigation Possible new ways to grocery shop?
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Problem scenarios summative evaluation Information scenarios claims about current practice analysis of stakeholders, field studies Usability specifications Activity scenarios Interaction scenarios iterative analysis of usability claims and re-design metaphors, information technology, HCI theory, guidelines formative evaluation DESIGN ANALYZE PROTOTYPE & EVALUATE
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Execution Action plan System goal Last month’s budget... ? Interpretation Perception Making sense GULF OF EVALUATION GULF OF EXECUTION Stages of Action in HCI Information design Interaction design Human- computer interaction Task goal
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Homework #2 Due Thurs Study Usability Case library Garden.com Requirements analysis Create an HTA for planning a garden Use existing analysis – stuff you didn’t know Add own/friends’ knowledge Hierarchical decomposition Be thorough
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Project Step 2 – Reqmts Analysis Due next Thurs Do the UE process Identify stakeholders Observe, interview, survey Analyze data Develop representations Users Problem scenarios Claims What’s the REAL problem?
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