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The Psychology of Design Colleen Seifert Department of Psychology Seifert@umich.edu
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Challenges for Psychology: What are the cognitive processes in design? What strategies lead to creative design? What do we wish we could know, and how can we find answers?
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Common Ground? Psychologist: Why don’t you employ psychologists? Nuclear Power Plant Manager: What do you mean? Should we set up couches for psychotherapeutic sessions? Who designs, constructs, and maintains your installation? Engineers. Who runs your installation? Engineers. Are these engineers human people? Of course, what else? Do you think that humans can make mistakes? Of course every person makes mistakes. Is it possible that engineers make mistakes, too? … extended silence….
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Psychological Science 1920-1950,.002% of publications were devoted to creativity 1980s:.01% of Psychological Abstracts involved creativity 1960-1991: 9000 total works included creativity 2005: First article with “Psychology and design“
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“Experience shows that, in its beginnings, design is very often exclusively technology driven. Human-centered perspectives are usually called upon only at later design stages where many constraints are already set.” (Wilpert, 2005) “Error” Approach
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The Psychology of Everyday Things Mismatch of designer and user conceptual models “affordances” (Gibson, 1977) Working backwards from error (Norman, 1988)
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General Approach (Amabile, 1983) Three components to creativity: Domain relevant skills Creativity relevant skills (heuristics) Motivation
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Freedom Autonomy Good role models Resources (Time) Encouragement of originality Freedom from criticism Innovation norms and no fatal failures (Witt & Beorkrem, 1989, pp. 31-32). “Situated” Approach
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(Sternberg & Lubart, 1995). need a confluence of six resources: intelligence, knowledge, thinking styles, personality, motivation, and environment. all six resources are related to judged creativity of products (e.g., very short stories, art works, advertisements, novel scientific solutions) Correlational Approach
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Perspectives on Design Systems
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Cognitive Approach “The most fundamental issue for any design is to pursue a strategy that guarantees that the final design product matches user expectations in terms of the product’s usability, functionality, safety, and requisite user competencies.” (Wilpert, 2005).
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Design Tasks Planning a vacation Infrastructure and city planning Architectural design Design of everyday products Interior design ???
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Creative Design What is creativity? overt behavior both “original” and “appropriate” based on values (originality, independence, parsimony, consistency, generality) "something that breaks existing patterns” (Runco, 2004)
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Measuring “Creative” Creativity as judged by independent, competent evaluators (domain experts) Amabile, 1983) Cross-cultural similarities (Chen et al., 2002). Consensual judgments
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Cognitive Processes in Design Problem solving approach (Wertheimer, 1945) problem space: rules, constraints “affordances” (Gibson, 1977) restructuring and insight
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Using only three straight cuts with a knife, divide a round cake into eight equal pieces.
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Cognitive Processes in Design Original ideas are remote, well- removed from the problem or idea Creativity involves tendency to “overinclusive thinking” (Eysenck, 1999)
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Remote Associates Test (Mednick, 1962) Find a fourth word which is related to all three CookiesSixteenHeart SurpriseLineBirthday BaseSnowDance BlueSharpMouse Flat associative hierarchy is more flexible, makes options accessible that are otherwise not
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Divergent thinking tests (Guilford, 1968) Fluency Originality Flexibility Open-ended How might the problems of migrant foreign workers be solved? Unusual Uses Test: Think of as many different ways as possible to use a brick. Cognitive Processes in Design
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Perkins et al., 1991; Pyszczynski and Greenberg, 1991) “Under searching” is related to poor problem solving (Perkins et al., 1991; Pyszczynski and Greenberg, 1991) Brainstorming (Osborn, 1957) Postpone judgment: Postpone judgment: ban criticism, defer closure Focus on quantity, not quality: Focus on quantity, not quality: stress fluent production Hitchhike or piggyback: Hitchhike or piggyback: encourage add ons
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Cognitive Processes in Design Productivity Loss (Diehl & Stroebe, 1987) 4 people working alone always beat 4 working together! Free riding Is individual’s work identifiable? Evaluation apprehension Is evaluation likely? Production blocking Is turn-taking interfering?
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Cognitive Processes in Design Problem Finding (Csikszentmihalyi & Getzels, 1971) "discovery-oriented" behavior spend more time exploring approaches before settling on one ready to change if new approach suggested not viewing a work as fixed strong correlation between p.f. and professional success
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Cognitive Processes in Design Problem solving orientation Over-inclusive thinking Divergent thinking Extensive search Problem finding
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Problem orientation: Problem orientation: Adopt set-breaking Over-inclusive thinking: Use analogies Divergent thinking: Divergent thinking: Downrate precedents Extensive search: Brainstorm Problem finding: Fend off closure Cognitive Strategies in Design
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Questions Are these theories of cognitive processes viable in real design tasks? Can the use of “creative design strategies” result in better designs? What do designers and engineers think about cognitive processes? ???
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Design is a human activity “where the physical artifact or a part of it, which is under design, is not currently existent, but is believed to be so in the future.” (Pohjola, 2003, p. 181) Definition
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