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Published byMabel Riley Modified over 9 years ago
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Cinematography The use of the camera to create a world that we perceive on screen
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cinematography is a language Governed by certain conventions, but not restricted by these conventions; reflecting and complementing the film’s other formal elements
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Shots Setup: the camera’s position for a shot Shot: one uninterrupted run of the camera Take: the number of times a shot must be repeated (think “take two”)
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Camera people The cinematographer assisted by Camera operator and assistant camera operators (“ACs”) Electricians: “gaffer,” “best boy,” “grips”
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Film stocks Gauges of film (8 mm – 70mm) – width Speed of film (fast, slow) – “graininess” Color Black-and-white Videotape vs. movie film (not in the Barsam book, but important!)
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Lighting How shots are lit affects how we perceive them Lighting ratios: hard/high key, soft/low key 3-point system: keylight, fill light, backlight What’s NOT lit is an important aspect of lighting (just as offscreen space is as important as onscreen space)
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Production Values A term that describes the number of people and amount of resources expended on creating a film
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Types of Lenses Aperture: an iris that limits light Focal length: wide, narrow angle, zoom. Different lenses are employed for different focal lengths (prime lenses, zoom lenses) Depth of field: what planes are in focus
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Framing Aspect ratio (ratio of width to height) Masks (placed over aperture to change the shape of the frame) Transition effects (iris-out)
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Framing and POV Omniscient POV (most “usual”) Single-character POV (can also rotate) Group POV
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Shot Duration Slow-motion emphasizes the action Fast-motion is usually funny Long take (film permits 10 minutes, but this can be extended) creates feeling of real time and space
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Three Basic Shot Lengths Closeup shot Medium shot (typical) Long shot and gradations of these three i.e., XCS, XLS, MCS
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Shot Depth Deep-space composition Deep-focus cinematography The rule of thirds
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Camera Angle/Height Eye-level shot (from typical POV) High angle shot (from overhead) Low angle (from below) Dutch angle (tilted) Aerial view (from above – long shot)
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Camera Movement Contrast with lens movements (earlier) Pan shot Tilt shot Dolly or tracking shot Zoom shot (a camera effect) Crane shot Handheld or steadicam shot
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Special Effects In-camera (as in transition effects) Mechanical (staged), including day-for- night, split screen, blow-up Computer/digital
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Visual themes in the film Thresholds – doors, windows Hallways Domestic objects Barred windows/enclosures
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