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Digital Media Trends to Watch Changes in Content Consumption Joe Bates Director of Research Consumer Electronics Association 4 th Annual Digital Media Conference June 22, 2007
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Agenda About CEA Trend #1: Disruptive Distribution Trend #2: Greater Consumer Control / Choice Trend #3: Greater Realism Trend #4: Greater Connectivity Trend #5: Greater Portability Presentation URL / Contact Info NOTE: All 2006 figures are estimates, all 2007 and beyond are projected
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More than 2,100 members Top 20 Trade Association Represents entire range of consumer technologies More than $140 billion in annual U.S. sales by members CEA Market Research 300 consumer research studies Sales data and forecasting program Research Library Economic Insights About CEA
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Disruptive Distribution
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Physical Media Music? Digital Media Video? Physical Media Music? Digital Media Video? Purchasing Usage The Shifting Media Continuum
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OVERALL Late Mass Early Mass Early Adopters Late Adopters Base: All Online US Households Video Download vs. Physical DVD
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Fewer restrictions with physical media Afraid something may happen to the digital file Physical copy easier to share with friends/family Want to immediately play without any hassle Like in-person shopping experience Like to display collection of DVDs or CDs Reasons for Preferring Physical Media
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Greater Consumer Choices & Control
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Digital Recording Options
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FREE Streaming Network Shows Amazon Video iTunes Video Vongo CinemaNow MovieLink Xbox Live Google/You Tube Bebo Emerging Home Services
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Desired Activities Using Home TV
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Satellite Radio Satellite Video (vehicle) HD Radio Mobile TV (over the air) Courtesy XM Satellite Radio Emerging On The Go Services
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Greater Realism
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High Definition Standard Definition The Shift to HDTV
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Combined HW/SW Revenues of $13 Billion in 2006 PS2, XBOX, Game Cube Launch Xbox 360, PS3, Wii Launch The Era of HD Gaming
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*Includes only component based HD-DVD and Blu-Ray players Packaged HD Movies
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Greater Connectivity
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Wide area connections (WiMax, WiFi/Hotspots, Cell, Broadband, SlingMedia) Local area connections (Ethernet, WiFi, HDMI) Personal networks (RF, Bluetooth, OE integration) Connecting services (VOIP, vlogs, blogs, social networks) Growth of Networks
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The Need for Speed
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Present Future Desktop PC Laptop PC Television DVR Media Server Appliances Security System Products Connected to Internet
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Greater Portability
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14% 38% 46% 58% 74% 80% Millions of Unit Shipments w/ Percent Video Playback 0.5 0.7 1.7 3.0 7.1 24.8 33.0 38.3 39.0 33.8 29.8 20002001200220032004200520062007200820092010 14% 38% 46% 58% 74% 80% Portable MP3 Growth
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Desktop PC Laptops/Notebooks Portable Computing
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Base: Online adults who own a portable entertainment device (+15) (+8) (+5) (-18) (+20) (+1) (+11) (+1) (+35) (+13) Future Portable Entertainment Uses
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Thank You! jbates@CE.org
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