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CS378 - Mobile Computing App Project Overview
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App Project Teams of 2 or 3 students Develop an Android application of your choosing subject to instructor approval Application must run on class dev phones, API Level 14
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App Milestones App Proposals – written 2/10 – posters 2/10, 2/12, or 2/14 depending on assigned poster day Teams and app choice, 2/21 Paper prototypes, 3/7 Alpha Release, 3/26 Alpha Evals, 4/7 (Individual) How to, 4/25 (Individual) Beta Release, 4/29 DEMOS 4/25, 4/28, 4/30, 5/2 Web ad, 4/30
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App Proposals individual assignment every student proposes two applications one service oriented, one profit oriented written due in class on 2/10 posters due day of assigned session – 2/10, 2/12, or 2/14 – compelling reason for a given day, email me ASAP Posters - polished, not hand drawn
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Team and App Choice By 2/21 via email to Mike App requires instructor approval teams of 2 or 3 people solo students will be grouped together at random or assigned to a team
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Alpha Release 4/7 Focus on Basic UI and Functionality turn in APK and readme file
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Evals For Alpha each student reviews 3 other apps feedback provided to team good, bad, ugly, suggestions, ERRORS
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Beta Release 4/29 Fully Functional Polished – UI polished – icon – graphics if necessary – menu options / action bar – sound / feedback – persistence – responsiveness
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Beta Demos 4/25, 4/28, 4/30, 5/2 Assigned randomly roughly 10 minutes per presentation describe and demo app to class
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Web Ad 4/30
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Recommendations Based on my own experience (and bias) Pick something you are interested in … but that is reasonable! Better to have simple idea / app that can be improved and extended.. than a non-functioning pile of garbage
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Recommendations Games are okay Apps designed for kids are okay Okay to use APIs / libraries – but no silver bullet – integration is hard and time consuming Don't try to learn too many new technologies – if you need your own web server and to interact with a large data base, but don't know how to set one up, now is NOT the time to learn
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Recommendations Avoid plain graphics Avoid social media – probably my bias, but kind of boring and high barriers to entry – sharing stuff to social media okay, but should not be focus of app Avoid apps with lots of initial data entry Avoid apps that are essentially a static web page
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Requirement Must use some features of the mobile device such as: Location / Maps Sensors Gestures / Touch Screen Contacts Camera Network Available applications / services Speech- to - text microphone audio output
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PAST PROJECTS
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UTCS Lab Map Spring 2012 What Linux machines are available (no one sitting there) in each CS lab?
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Past Projects Moonstocks, Fall 2012 Stock market game Stock price moves in response to music playing buy low, sell high
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Dress for the Weather Spring 2012 Take pictures of your clothes Classify and tag for weather Checks weather and recommends an outfit
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Austin Pets Alive Fall 2012 Show dogs and cats available for adoption
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Shooting Stars Chronicles Fall 2012 Tilt Game
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Tower Defense Fall 2013, Simple Tower defense All Android 2d Graphics
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Polyfly - Fall 2013
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Deballisher Fall 2013, Tap game 3 rd party physics package
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Android Design Guidelines Create Vision! Enchant Me! Simplify My Life! Make ME Amazing! – http://developer.android.com/design/index.html http://developer.android.com/design/index.html
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Create Vision Delight me in surprising ways Real objects are more fun than buttons and menus Let me make it mine Get to know me
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Simplify My Life Keep it brief Pictures are faster than words Decide for me but let me have the final say Only show what I need when I need it I should always know where I am Never lose my stuff If it looks the same, it should act the same Only interrupt me if it's important
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Make Me Amazing Give me tricks that work everywhere It's not my fault Sprinkle encouragement Do the heavy lifting for me Make important things fast
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Apple App Guidelines The Display Is Paramount, Regardless of Its Size Device Orientation Can Change Apps Respond to Gestures, Not Clicks People Interact with One App at a Time Preferences Are Available in Settings Onscreen User Help Is Minimal Most iOS Apps Have a Single Window http://tinyurl.com/3yj7b5y
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Apple Human Interface Principles Aesthetic Integrity Consistency Direct Manipulation Feedback Metaphors User Control
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User Experience Guidelines Focus on the Primary Task Elevate the Content that People Care About Think Top Down Give People a Logical Path to Follow Make Usage Easy and Obvious Use User-Centric Terminology Minimize the Effort Required for User Input Downplay File-Handling Operations Enable Collaboration and Connectedness De-emphasize Settings
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User Experience Guidelines Make Search Quick and Rewarding Entice and Inform with a Well- Written Description Be Succinct Use UI Elements Consistently Consider Adding Physicality and Realism Delight People with Stunning Graphics
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