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Published byCecilia Shelton Modified over 9 years ago
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How Gaming will become a Billion $ business in India Siddhartha Roy COO – Hungama Digital Media
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2 AGENDA IN THE NEXT 20 MINS OR SO…. Who we are! Digital Ecosystem in India Growth Drivers The Indian Consumer Future of Gaming
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SOUTH ASIA’S LARGEST DIGITAL MEDIA ENTERTAINMENT COMPANY 47 COUNTRIES3 BILLION PEOPLE DAILY MOBILE, INTERNET & IPTV | |
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Where does India Stand? 4
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6 From 2G to 4G in 12 months!
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India We trailed the world by 3 years in 2G We were behind by 9 years with 3G We will be WITH the world with 4G 7
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INDIA INTERNET MARKET Limited bandwidth … 8 & 16 Mbps expected A shift toward entertainment Gaming I Video I Social Networking 500+ Million Internet users by 2015 110 Million Internet Users 2 nd Largest Internet market in the World 58 Mn DTH consumers. 170 Mn Cable households
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900 MILLION CONSUMERS GROWING @ 10 MILLION PER MONTH GROWING @ 10 MILLION PER MONTH 0.2cent a minute CALL RATES MUSIC IS THE BIGGEST DRIVER IN MOBILE ENTERTAINMENT Video Will Rise now – 3G & 4G MOBILE MARKET
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Bollywood – Key Growth Driver 10
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BOLLYWOOD – GAMIFICATION 11
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Bollywood – DON – In 2006 – 1 Platform Bollywood – DON 2 – in 2011 – 7 platform 12
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ENTETAINMENT INDUSTRY GROWTH Growing @ 17 % YoY 2011- digital sales brought in USD 100 million in Bollywood film music revenues of a total industry size of USD 170 million* Music drives- 25-35% of a Bollywood movie’s revenues For Telcos, Bollywood music, video and now gaming brings in over 60% of its VAS revenue. 13
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14 Increase scope of audience – This is where the BOOM will happen RESOLVE OF INDIAN GOVERNMENT Sub 35 $ Android powered Tablet for schools and universities
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15 GAMING IS HERE TO GROW & STAY
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The Indian Gamer 16
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OVERDOSE OF CRICKET – Really! 17 Indian consumer are receptive now – New Analogy getting created
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India – Leaping ahead We are Skipping the Console generation as a country 18 Feature Phone| Smart Feature| Smartphone
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New Genres of Gaming Evolving - VOICE Voice Gaming is turning out to be a HIGH ENGAGEMENT tool 19
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Large Format Consumer adoption 20
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To WRAP up – CRUCIAL factors YOUNG Population Rising DISPOSABLE income Increasing WIRELESS users Proliferation of DEVELOPERS & PUBLISHERS 21 Compounded Annual Growth Rate (CAGR) of 32 - 35 per cent in Gaming in India, and it could take industry to $ 0.4 billion by early next year 2013
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How can you Collaborate Look for the RIGHT partner Telecom Ecosystem is POTENT Access to consumers across 3 screen Localize your content with the right IP Work for hire does not work anymore Welcome to India 22
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Thanks! Questions Siddhartha.roy@hungama.com
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