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CPU BASICS, THE BUS, CLOCKS, I/O SUBSYSTEM Philip Chan
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CPU Basics We know data must be binary-coded. We know memory is used to store data and instructions. CPU Fetches instructions Decodes instructions Performs sequence of operations on data
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CPU Continued All CPUs have 2 pieces: Datapath Network of storage units (registers) and arithmetic logic units Connected by buses Timing of data is controlled by clocks Control unit Responsible for sequencing data at the right place at the right time Imagine a Water Slide, and how it is managed. Order of people, clearance to go, landing
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The Registers A Register is a place used to store a wide variety of data Addresses Program Counters Data for Program Execution Located on Processor to be accessed quickly Since data processing is usually done on fixed-size binary words, most computers have certain sized registers. For this reason, 16, 32, and 64bit processors exist.
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Registers Continued Info is written, read, and transferred from register to register. Not addressed the same way memory is addressed. Manipulated by control unit itself. Special registers for special tasks Store Info Shift Values Compare Values Counts No “scratchpad registers”, that control: Looping Stack pointers to info Temp Values
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The ALU Arithmetic Logic Unit Carries out all logic and arithmetic operations Typically 2 data inputs, 1 data output All operations in ALU affect status register bits. Told by Control Unit
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Control Unit Policeman/Traffic Manager of CPU Monitors execution of: Transfer of all information Program Instructions Process: Extracts from memory Decodes instructions Makes sure data is in right place at right time Tells which registers to use, and any interrupts Manipulates correct circuitry for operation Uses a program counter to keep track and find execution, overflows, etc.
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The BUS Set of wires that acts as datapath to connect multiple subsystems in system. Only 1 device may use a bus at a time This sharing bottlenecks instruction speed Divided into 2 Categories; Master – Initiates commands Slave – Responds to requests of Master Can be: Point to Point 2 Specific component conversation Common pathway Aka Multipoint, shared across many devices
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BUS Continued Because of this method of sharing, Bus Protocols are important. Different lines of data include: Data Lines – Actual Information To Be Moved Control Lines – Permissions for bus to be used Interrupts, clock sync, requests Address Lines – Location data should go Power Lines – Provided electricity Each happens within bus cycle, 2 ticks of bus clock
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And Yet More BUS Buses also divided into different types Processor-Memory Short, high speed, closely matched to memory to maximize bandwidth I/O Longer and allow many types of devices with varying bandwidth Backplane Built into chassis, connects processor, I/O Devices, Memory
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And Yet More BUS PCs have own terminology in terms of BUSes Internal Connects CPU, Memory, Others Expansion Connects External Devices, Peripherals, Expansions Slots, I/O Ports Slow, but allow for generic connectivity Local High-Speed for limited number of similar devices
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And Yet More BUS Info Physically little more than bunches of wires, have standards for connectors,timing, and signaling. Synchronous Only at Tick, Clocked, synchronized at clock’s rate Length of the bus imposes restrictions on rate and time. Asynchronous Control lines control operations Complex protocol required to enforce instruction timing Scale better with technology and support more devices
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BUS Arbitration Required when there is more than 1 master device Determines which Bus is used at a point in time for what reason Daisy Chain Arbitration Uses Grant Bus control line that is passed down from bus of highest priority to lowest. Centralized parallel arbitration Each devices has request control line to bus, and centralized arbiter selects who gets the bus Distributed Arbitration using Self-Selection Similar to Centralized but instead of central authority, devices themselves choose who has highest priority Distributed arbitration using Collision Detection Each devices allowed to make request, any collisions mean another request is needed
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Clocks Every computer contains Clock to regulate instructions to be executed. Without clocks speed of digital gates would be unpredictable, and regulation of programs would be impossible Measured in Clock Cycles This is simply frequency’s reciprocal Besides Individual Clock Cycles, There are Bus Clocks for other uses Overclocking Pushing bounds of components to make more efficient process execution times
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INPUT/OUTPUT SUBSYSTEM I/O Allows us to communicate with the computer Transfer of data with peripherals and memory An Interface handles all the transfers of data 2 Types Memory-Mapped I/O Registers in interface, no difference between computer’s memory allocations and current I/O Devices Instruction-Based I/O Specialized instructions for I/O No memory required, but requires specific instructions Interrupts are essential in I/O as they notify the CPU more efficiently than atypical data calls
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