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1 Games Section 2 Games Non invasive Part invasive Invasive Modified Games Games
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2 Landmines Non Invasion HOW TO PLAY: 10m square grid (or larger depending on nos.) Collapsible domes (multi-markers) of different colours tracks in the snow Make tracks in the snow. – moving forwards backwards Move sideways, backwards looking over your shoulder Stop on command Stop on command – where are the spaces? Point to the spaces Point to the spaces and move there different colours Step on two landmines of different colours Move but try to stay in a space of your own – spatial awareness (each one to their own dome) Divide players into 4 groups and place around grid as shown On signal Groups 1 & 2 attempt to cross the ‘Minefield’ without touching the ‘mines’ (domes) or any of their friends Allow 4 groups to attempt above Repeat above with a ball Key Focus: Spatial Awareness, Agility, and Dodging Skills Game 1 Group 1 Group 3 Group 2 Group 4 ChangeActivitiesRegularly
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3 SPACE Make the space bigger Split group and they run across grid at same time. Make the space smaller. TASK Dribble a ball across with a stick Decrease numbers in the grid Have defenders in the grid to intercept Place more domes in the grid EQUIPMENT Reduce the number of domes used Introduce a ball Pick up cone and use a steering wheel PEOPLE Reduce the number in the gridAdd more defenders to the grid Safety: Look over shoulder when moving back Don’t cross feet over when moving sideways Potential to bump into others in the grid highlighted Use a few domes initially Checklist Checklist…. Is each player: Moving in different directions and making tracks in the snow? Aware of the space in the grid? Challenged by the activities set? Having FUN? ChallengeEasierHarder Equipment: Coloured soft multi markers, balls Focus: Agility, Movement, Spatial Awareness, Co-operation, Communication.Questions: Did you make them aware of safety? Did you make them travel in different directions? Did you encourage them to find space? Key Words: Key Words: Spatial awareness / Spaces / Communication/ Observe others / Movement / Different directions.
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4 HOW TO PLAY: HOW TO PLAY: 10 Players in pairs Mark out a grid 30m x 20m (Bigger for Striking) sets out two cones punt/strike pass Each pair sets out two cones, 1 m apart and attempts to punt/strike pass the ball to each other( the target is the goal- cones) move and repeat Pairs then move and repeat this working their way around the five sets of goals course is complete The course is complete when a goal has been scored through each pair of markers block goals Pick two players to act as goalkeepers. They move and block goals, the other players must find the free goals to make a score Modification - Cross Fire: One player from each pair moves out side the grid and returns passes to their partner inside the grid Find a Goal Non Invasion - Target Goal FindAnotherGoal FindAnotherGoal Key Focus: Punt pass, Hitting the Target Game 2
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5 Safety: Leave enough space between each goals. Start with a big grid 30m x 20m or 30m x 30m for striking. Avoid dangerous challenges Checklist Checklist…. Is each player: Passing and soloing with both feet or striking off both sides? Co-operating with their partner? (Visual – pointing, Audible – calling) Achieving the task set? Make it less challenging? Aware of those about them? Weighting the pass not too hard or too easy? ChallengeEasierHarder Equipment: Footballs, helmets,sticks and balls, cones Focus: Movement, Spatial Awareness, Catching, Kicking, Striking, Support play. Co- operation, Goalkeeping. Questions: Did you help to supervise the game? Did you help to change the goalkeepers? Did you encourage players to spot and fix problems? Space Increase SpaceDecrease SpaceTask Make the Goals wider Begin by throwing and catching. Use walking pace then jogging pace Make the goals smaller Kick and Strike ball to each other from further away. Equipment Use big to medium balls Use different size striking implements Use poles as targets Use sticks and smaller balls People Work in pairs with no oppositionIntroduce defenders Keywords: Movement / Good First Touch on ball / Be direct/ Keep possession / Best Route/ Accuracy
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6 HOW TO PLAY: HOW TO PLAY: 4 Attackers attempt to out wit a defender by passing the ball to the attacker in the most advantageous position for a shot on target i.e. to knock down a cone. They must remain out side a small grid or circle area at all times (4m x 4m or bigger for striking). 4 Attackers attempt to out wit a defender by passing the ball to the attacker in the most advantageous position for a shot on target i.e. to knock down a cone. They must remain out side a small grid or circle area at all times (4m x 4m or bigger for striking). NB. This is the main principal of attack in most invasion games and should be emphasised as often as possible. NB. This is the main principal of attack in most invasion games and should be emphasised as often as possible. One defender attempts to protect his goals (a cone inside a large hoop in the middle of the grid) by keeping his body between the goal and the ball at all times. S/he is not allowed in side the hoop. NB. This is the main principal of defence in most invasion games and should be coached frequently. Allow very young children throw the ball initially before challenging them to hand pass/fist/ground kick/punt and finally strike. Tower Ball Non Invasion - Target Key Focus: Simple Attack / Defence Principles Game 3 GOAL Work the Ball Around The Zone Beat the Goalie Knock down the Cone
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7 Safety: Avoid dangerous challenges Leave enough space between each grid. Start with a small grid 4m x 4m for handling and move to 15m x 15m for kicking and finally to a 25m x 25m grid for striking. All wearing helmets for striking skills. Checklist Checklist …. Is each player: Co-operating with their partners & achieving the task set? ‘Weighting’ the pass correctly, Height of pass i.e. not too high or low? Angle of pass i.e. away from the defender? These are the Qualities of good passing. ChallengeEasierHarder Equipment: 1 football, 1 medium/ small ball, a stick for each child, 1 cone, 1 hoop & 4 domes per group. Focus: Movement, Spatial Awareness, Catching, Kicking, Striking, Support play, Co-operation, Goalkeeping (Defending) and attacking skills.Questions: Did you help to change the goalkeepers (defenders)? Did you encourage players to spot and fix problems? Did you praise good attacking/defending play? Did you ask them to come up with their own scoring system and changing roles etc.? SPACE Increase the SPACE (Attackers) Decrease the SPACE (Defenders) Decrease the SPACE (Attackers) Increase the SPACE (Defenders)TASK Use hand / fist passes then ground and punt kicks before challenging them to strike on ground and out of the hand Use bats / sticks and introduce medium (16 / 11 cm) balls and then smaller ball ( 9 / 6 cm) EQUIPMENT Make goals bigger, add extra cones or introduce poles, use different size balls Use poles as targets Use bats and sticks PEOPLE Introduce more attackersIntroduce more defenders Keywords: Movement / Good First Touch on ball / Be direct/ Keep possession / Best Route/ Accuracy
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8 Rotate the Defender Non Invasion - 4 V 1 HOW TO PLAY: HOW TO PLAY: Start with 5 players in each area. Use an area approx. 10m x 10m 4 attackers stay outside the area, 1 defender insider the area. stay inside the area outside the area Defenders stay inside the area the attackers outside the area Change the defender every 30 seconds move along the line Attackers must move along the line to make an angle for the the passer to complete their pass play 5 consecutive punt/strike passes Players should play 5 consecutive punt/strike passes to score 1 point (Bigger grid – 30m x 20m) Modification: Introduce another defender to the grid Introduce another attacker to the grid Progress to having all the players in side the grid – 4 v 2 etc. Key Focus: Passing – support on the ball and the angle of the pass. Ten Passes Or 30 sec. in middle in middle Game 4 Defender Attacker
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9 SPACE Increase the spaceDecrease the space TASK Play 1-2-3-4 around the square Use hand passes before introducing feet and finally striking Play 3v1 with attackers allowed to move to different lines (only one on a line at a time) Play an attacking player inside the grid EQUIPMENT Use bright coloured balls use soft ballsUse different size balls Use feet, bats and finally sticks PEOPLE Attackers are allowed to move along the grid line to support the passer Play 4 v 2 inside the grid, the defenders (2) must intercept the ball Safety: Avoid dangerous challenges Leave enough space between each group Wear shin guards for striking Checklist Checklist …. Is each player: Disguising the passes? Use ball and body feints Keeping the ball low or high? Which are easier to intercept? Passing with both feet? Using the hand pass, when receiver is near? Weighting the pass correctly? Defender – Be Smart – Don’t rush in all the time but ‘Read’ the pass ChallengeEasierHarder Equipment: 1 footballs, 1 small ball, 4 cones, multi markers, bibs Focus: Movement, Spatial Awareness, Catching, Kicking, Support and defensive skillsQuestions: Did you help to supervise the game? Did you help to change the defenders? Did you encourage players and spot and fix problems? Key Words: Key Words: Movement / good first touch on ball /Disguise/ Conceal Head up / Support on the ball/ Angle of Support/Watch the ball/ Covering
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10 HOW TO PLAY 20m x 30 m pitch. 5 players per team. 1 football in the game – develop to 2. 5/6 m wide road - two rows of cones or domes across the middle. step on the road. No player can step on the road. Kick Kick the ball into the opposition’s grid touches the ground. Score if the ball touches the ground. free spaces Defend the free spaces when not in possession Modification: Scout Ball: One player from each team goes to opposite court and acts as a ‘scout’ i.e. your team attempts to punt/strike the ball over to her/him. Score: 2 Points if the ‘Scout’ catches and 1 Point if it hits the ground. The Road 5 min each way Key Focus: Catch & Kick Game 5 Over the Road Non Invasion Kick Ball To Spaces
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11 SPACE Longer and wider pitch Narrow the road (‘C’ class) Make the pitch shorter and narrower Make the road wider (‘Motorway’) TASK Carry to edge of road and kick Use hands, feet, bats and finally sticks as sk improves Allow 2 Bounces before a catch Bounce and solo to edge and kick Make a pass before kicking back across Use non preferred side to throw, kick or strike the ball EQUIPMENT Use lighter softer balls Reduce the number of balls being used Increase the number of footballs / small balls PEOPLE Increase the numbers i.e. less space to defend Decrease numbers on one side i.e. more space to defend Safety: Watch for footballs in flight Use light balls for younger kids Make players aware of potential to bump into others in their grid Checklist Checklist…. Is each player: Taking a step before kicking the ball? Kicking off the laces and using a hard foot? Dropping the ball from right hand to right foot / left hand to left foot? Bouncing and catching the ball every four steps? Defending the spaces quickly after the kick? ChallengeEasierHarder Equipment: 4 footballs, hurls / small balls/ multi markers/balls Focus: Agility, Movement, Spatial Awareness, Co-operation, Communication, Catching, Kicking.Questions: Did you encourage them to step up to edge of road? Did you encourage them to look left and right? Did you encourage them to look ‘short’ and ‘long’? Key Words: Key Words: Look for Space / Off Laces / Hard Foot / Same Hand Same Foot/ Watch Ball / Watch Movement of Other / Kick to the Space
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12 Hit The Kerbs Non Invasion - Court Game How To Play: 20m x 30m Pitch 3/5 Players Per Team Start with one ball add more as skill levels improve 5/8 m Wide Road No player is allowed in the road Score: Punt / strike ball at cones on the centre line (white) Or through opponents’ cones Or hit opponent’s grid with the ball A point for a ‘clean’ catch Key Focus: Accuracy in Kicking/Striking Kick/Strike long/short Score Game 6 Kick Ball To Spaces Kick Ball To Knock Cone Down
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13 SPACE Widen the pitch Narrow the road (‘C’ class) Make the pitch longer Make the road wider (‘Motorway’) TASK Pass the ball to players near the ‘road’ Carry to edge of river and kick Kick/Strike the ball from where you receive it EQUIPMENT Kick ball through goals at front of grid Use bats before introducing sticks Kick ball into goals at the back of grid Use smaller balls for striking PEOPLE Extra numbers in grid Player numbers decreased Add defenders Safety: Watch for footballs in flight Use light balls for younger kids Make players aware of potential to bump into others in their grid Allow players to replace cones Checklist Checklist…. Is each player: Taking a step before kicking the ball and using a hard foot? Dropping the ball from right hand to right foot / left hand to left foot? Co-operating with the others in the grid? Looking long and short and right and left? Striking of the non preferred side ChallengeEasierHarder Equipment: 4 footballs,4 small balls,12 cones, multi markers, bats and sticks. Focus: Agility, Movement, Spatial Awareness, Co-operation, Communication, Catching, Kicking long and short, Passing, Questions: Did you encourage them to look long and short? Did you encourage them to look left and right? Key Words: Key Words: Look for Space / Look Long / Look Short/ Look Right/ Look Left /Hard Foot/ Laces/ Head down/ Right hand Right foot / Left hand Left foot / Hit the Target
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14 Hit the Corners Non Invasion - Court HOW TO PLAY: 20m x 30 m pitch 5 players per team 1 football in the game – develop with 2 4/5 m wide road - two rows of cones across the middle step on the road No player can step on the road stay out of the corner Players must stay out of the corner zones until the ball is kicked switching the point of attack, When players retrieve the ball they work it in their grid, switching the point of attack, until the opportunity arises to hit one of the two corners ball into the corner zones Team scores by getting the ball into the corner zones The Road Key Focus: Long accurate Kicking Hit the Corners Game 7 GOAL
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15 SPACE Make the corner zones larger Create a zone in the middle of the grid Make the corner zones smaller Introduce corner zones at the front of grid TASK Kick the ball into a central zone Allow extra hand pass Use sticks to strike ball Ball must bounce before entering the zone Make max. 2 passes before kicking back Use non preferred side for shooting EQUIPMENT Use lighter softer balls that hang Reduce the number of balls being used Use bats before sticks Increase the number of balls being used Use smaller balls for striking PEOPLE Allow one person to stay in the zone Have team mate in opposite zone to score Cannot move into the zone until the ball has crossed the road Safety: No obstacles on playing surface Watch for footballs in flight Use light balls for younger kids Make players aware of potential to bump into others in their grid Checklist…. Checklist…. Is each player: Cooperating as a team? Using proper technique? Achieving the task set – getting the ball deep into the corner zones? Involved in the movement of the ball in the grid? Defending the spaces quickly when the ball is kicked into their grid? ChallengeEasierHarder Equipment: 4 footballs, small balls, sticks, 16 cones, multi markers Focus: Agility, Spatial Awareness, Co-operation, Communication, Catching, Kicking deep to corners, Changing point of attackQuestions: Did players stay outside zones until ball kicked? Did you encourage kids to move ball around grid? Did you encourage them to disguise pass? Key Words: Key Words: Look for Space Deep in Corners / Off Laces / Hard Foot / Same Hand Same Foot/ Watch Ball / Watch Team / Change point of attack / Switch Play/ Minimise hand passing
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16 Pass and Attack – Part Invasion HOW TO PLAY 20 x 30 m pitch 5 players per team 3 V 2 in each grid (2 Attackers & 3 Defenders) 3/5 m wide road - two rows of cones across the middle. Aim – To throw, hand/fist, kick or strike a ball over the ‘road’ No player can step on the road play on the opposition’s side Players from each side play on the opposition’s side of the road compete for the ball Teams in grids compete for the ball attackers receives a pass Score earned when either one of these attackers receives a pass from across the road or the attackers shoot the ball through the 2 sets of goals on the back grid The Road Make the catch give the pass Game 8 GOAL Key Focus: Switch Play, Attacking & Defending Skills
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17 SPACE Make it bigger, wider and longer Narrow the road (‘C’ class) Make the pitch narrower and shorter Make the road wider (‘Motorway’) TASK Allow one pass before punting/striking over Carry to edge of road and kick Play the ball ‘First Time’ Make a pass before kicking back across EQUIPMENT Use lighter softer balls Reduce the number of balls being used Use bats and then sticks Increase number of balls being used Receiver moves through ‘Road’ to pass and link up for a score PEOPLE Have less defenders and more attackers Have more defenders and less attackers Safety: Safety: No obstacles on playing surface Watch for footballs in flight Use light balls for younger kids Make players aware of potential to bump into others in their grid Checklist…. Checklist…. Is each player: Showing the ability to win possession and support play? Showing the technical capacity to pass under pressure? Demonstrating the Tactical Awareness to make Decisions? Showing an Awareness of Space and Teamwork? Ability to tackle and block passes and read where the ball is going? ChallengeEasierHarder Equipment: 1 football, 1 small ball, bats and sticks for each player,8 cones, multi markers Focus: Agility, Movement, Spatial Awareness, Co- operation, Communication, Catching, Kicking, Switching Play, Support PlayQuestions: Did you minimise hand passing? Did you encourage children to move ball around the grid? Did they change the point of attack? Key Words: Key Words: Catch/ Support Play/ Kick/Strike to Target/ Switch Play/ Hand/Fist pass.
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18 Pass, Attack, Penetrate Part Invasion HOW TO PLAY: 20m x 30 m pitch 5 players per team 3 Defenders V 2 Attackers in each grid 4/8m wide road - two rows of cones across the middle. Aim – To throw/hand/fist/kick or strike the ball over the ‘Road’ to attackers on the other side. No player can step on the road play on the opposition’s side of the road. 2 Players from each side play on the opposition’s side of the road. make two passes On receiving the ball make two passes last pass (green move unopposed onto the road Person receiving the last pass (green) can move unopposed onto the road to deliver pass. Scoring: A set number of passes e.g. 8 or pass the ball through either goals on end line The Road Key Focus: Mid field set up, Penetration, Offensive & Defensive Skills Last player in PossessionPenetrates Game 9 GOAL
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19 SPACE Increase the size of the grid Narrow the ‘road’ (Motorway) Make the pitch narrower and longer Make the ‘road’ wider (‘Motorway’) TASK Two players can take ball onto the road without opposition Place goals on end line to score through Use sticks to strike with Make 4 passes before returning the ball 1 Player can meet opposition on the road Use non preferred side to kick or strike EQUIPMENT Use lighter softer balls Use bats and sticks Use tennis balls/juvenile sliotars PEOPLE Create 4 v 1, 5 v 2 in the grid Create 3 v 3 in the grid Player on road sidesteps defender for point Safety: Safety: No obstacles on playing surface Watch for footballs in flight Use light balls for younger kids Make players aware of potential to bump into others in their grid Checklist Checklist…. Is each player: Moving into space looking for possession? Managing to catch the ball and make a pass? Working as part of a team in the grid? Who moves onto the road unopposed? Who has a defensive role fulfilling this? ChallengeEasierHarder Equipment: Footballs, small balls, bats and sticks, multi markers and cones Focus: Agility, Movement, Spatial Awareness, Co-operation, Communication, Catching, Kicking, Penetration, PossessionQuestions: Did you count the passes in the grid? Did you encourage Attacker to go onto the ‘road’? Did they look left and right and make a good pass? Key Words: Key Words: Look for Space / Penetration / Support Play / Good First Touch/ Look and Listen/ Team Play/Decision making.
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20 Border Raiders Part Invasion HOW TO PLAY: Teams of 4 – 3 Attackers (Raiders) & 1 Defender Nos. Teams 1, 2 etc. and go to start area as shown Defenders go to side of mid field Aim – Defender from Team 1 goes to Zone 1 while his/her 3 Attacking team mates start behind end line On signal the Attackers attempt to by pass the defender and move into Zone 2, go around the cone and attack Zone 3 and 4 as shown If the defender intercepts s/he returns the ball and moves back to defend Zone 2, Zone 3 etc. before returning to side line As soon as Team 1 has rounded the cone, Team 2 begin with the Defender from Team 2 moving into Zone 1 etc. Scoring: Teams score 1 Point for successfully passing through each of the zones. Defenders may also score 1 Point every time they intercept the ball in a zone. Key Focus: Penetration & Support Game 10 Zone 1 Zone 2Zone 3 Zone 4 Team 2 Etc. START AREA DEFENDERS ATTACK 3 V 1 Around the Zones
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21 SPACE Make the Grids wider and longer Make the grid narrower and shorter TASK No defender initially or restrict their space Get a score for a block Use sticks Three passes in each grid One ‘Touch’ only when passing EQUIPMENT Use lighter softer balls Use bats and sticks Use regulation size football Use size 4 sliotar PEOPLE Play an extra Attacker Increase numbers in the grid to 2 v 3 Safety: Safety: No obstacles on playing surface Watch for footballs in flight Use light balls for younger kids Make players aware of potential to bump into others in their grid Checklist Checklist…. Is each player: Using the space available i.e. sides, front and behind? Moving to the sides to support the player on the ball? Competing directly against someone of equal size and ability? Following the instructions given, whose attacking/defending? Are the Defenders rushing into the tackle? ChallengeEasierHarder Equipment: 1 football,1 small balls, a bat/stick per child, 4 cones, multi markers, bibs Focus: Movement, Spatial Awareness, Co- operation, Team Work, Communication, Dodging, Catching, Kicking, Tackling. Questions: Did players stay in their zone and tackle fairly i.e. the ball? Did you encourage support on and off the ball? Key Words: Key Words: Support play / Angle of Support / Mark side by side/ Read the Pass/ Block the pass
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22 Weak side Score Full Invasion HOW TO PLAY 1 goalkeeper, 2 defenders and 2 attackers per team. Defenders and attackers match up Defenders and attackers match up. wears a wrist band Each player wears a wrist band to identify non preferred side. All passes with hand, foot or stick are with the weak side. All scores are with the weak side. Sock down or up/Sleeve down or up /wrist band to identify weak side. Key Focus: Weak side Score and Pass with the Weak Side Game 11
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23 Safety: Watch for footballs in flight Use light balls for younger kids Make players aware of potential to bump into others in their grid Checklist Checklist…. Is each player: Using the space available and using the weak side of their body? Moving to the right angle (side) to support the player on the ball? Competing directly against someone of equal size and ability Running off the ball? Being rotated around the positions? ChallengeEasierHarder Equipment: Wrist bands, 3 footballs, 3 small balls, sticks for each player, goals, markers, bibs. Focus: Agility, Movement, Spatial Awareness, Co- operation, Communication, Catching, Kicking, Blocking, Team Work, Support playQuestions: Did you encourage players to pass with the weak side? Did you encourage them to shoot with weak side? Key Words: Key Words: Support play / Angle of Support / Mark side by side/ Read the Pass/ Block the pass/ Weak side Passing/ Weak side shooting. SPACE Make the Grids wider and longer Make the goals bigger Make the pitch narrower and shorter Make the goals smallerTASK Use hand/fist/foot/stick passes only Allow attacker to solo/dribble with the ball Ball must be played back before it goes forward again Attackers only allowed one touch only EQUIPMENT Use lighter softer balls Use sticks to strike the ball Use regulation size football Use small but regulation mini goalposts PEOPLE Restrict players to specific areas Play extra attackers Play an extra defender
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24 Goal Goal Goal Goal Opposite Corners Full Invasion HOW TO PLAY: 2 teams of 4 players 2 teams of 4 players in a square with 4 goals (red and blue) Area 30m x 40 m (Bigger for Striking) in either of the two oppositions’ Score in either of the two oppositions’ goals restart with If the ball goes out restart with a sideline kick or side line cut. score is made When a score is made, give the ball to the other team who start with a kick/strike out No goalkeepers in this game Ball is straight back into play after the score is taken (Keep a ball behind each of the goals) use of weak side. Focus on use of weak side. Variation: Mark out centre zone for players to play around ( This encourages wing play i.e. width in mid field) Key Focus: Switching Play Working the Score Game 12 30m 40m Keep a Ball behind each of the Goals
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25 SPACE Increase the space Bigger goals, more goals i.e. down the sides Decrease the space. Smaller goals, less goals TASK Team can score in any goal but the last one they scored into Ball must be played through a middle zone (circle) Mark a square in each corner, players must receive the ball in the square to score Use sticks to play with Coach calls which goals to shoot into EQUIPMENT Place goal in the middle of each side Use sticks to challenge further Use sticks with weak side Use smaller ball 6cm PEOPLE Play extra attackersPlay goal keepers Play an extra defender on each side Safety: Avoid dangerous challenges Group players by height and ability Have a ball behind each of the goals to speed up play Checklist Checklist…. Is each player: Moving the ball quickly? Aware of the other players running off the ball? Looking for the long diagonal pass to open up the play? Working as part of a team to get a quality pass to a scorer? Changing the direction of the play at the correct time? ChallengeEasierHarder Equipment: 5 footballs, 5 small balls, a stick for each player, 8 cones, multi markers Focus: Movement, Spatial Awareness, Co- operation, Switch Play, Wing Play, Catching, Kicking, Defending, Scoring.Questions: Did you ask questions to promote decision making? Did you encourage everyone to take part? Did you spot and fix mistakes and praise success? Key Words: Key Words: Be direct / find and use space/ possession/ play the Diagonal ball width/depth/ support.
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26 Wide Man - Link to Score Full Invasion HOW TO PLAY: Size of Pitch: 40m x 30m 1 goalkeeper, 2 defenders and 2 attackers per team. Players (Wide Men) run the channels 2 Extra Players (Wide Men) run the channels on the wings. cannot be tackled. Players in channel cannot be tackled. used at least once in the attack. Player must be used at least once in the attack.. returns the ball to the team who passed Player in the channel returns the ball to the team who passed into the channel. Teams score per normal into oppositions goals. Key Focus: Creating width Game 13
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27 SPACE Lengthen the pitch Increase width of side channel Make the pitch shorter and narrower Make the side channel shorter TASK Use non preferred side Use punt passes only Use sticks Must go through both channels to encourage switching play Players must use ‘First Touch’ EQUIPMENT Use lighter softer balls Use sticks and bigger size balls e.g. 11/9 cm Use smaller goals Use smaller balls, size 6 cm PEOPLE Have extra attackers Increase numbers of defenders on one team Safety: Safety: No obstacles on playing surface Watch for footballs in flight Use light balls for younger kids Make players aware of potential to bump into others in their grid Checklist Checklist…. Is each player: Executing good technique under pressure? Looking up and finding the players in the channel? Minimising the number of hand passes to get ball to midfield? Making good decisions in relation to passing options and tackling? Defending after they lose possession? Supporting the Wide Men? ChallengeEasierHarder Equipment: 3 footballs, 3 small balls, one stick per player,4 cones, markers, 2 sets of bibs Focus: Movement, Spatial Awareness, Co-operation, Communication, Catching, Kicking, Creating Width, Team Play.Questions: Did you encourage children to use players in the channel? Did you encourage them to look left and right? Key Words Key Words: Width / Switch Play / Diagonal Passes
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28 Central Link to Score Full Invasion HOW TO PLAY: Two Teams of 6 1 goalkeeper, 1 midfield, 2 defenders and 2 attackers per team. player (blue) Extra player (blue) LINKING through the extra player (blue) Team in possession scores by LINKING through the extra player (blue) each time. Players must remain in own zones except the Link player used at least once Player must be used at least once during the attack. plays for the team in possession Player plays for the team in possession but s/he cannot score different coloured bib Put a different coloured bib on player for recognition. Change the link Change the link player frequently. Key Focus: Link Play Extra player Link player In each attack Game 14
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29 SPACE Lengthen the pitch Widen the pitch Make the pitch shorter and narrower TASK Have a Link player for each team Use sticks to pass the ball Use the link player twice in the one attack All players must receive a pass before shooting EQUIPMENT Use lighter softer balls Use sticks with size 11/9 cm balls Use mini goals to allow points scoring Use smaller balls – size 9/6 cm PEOPLE Employ two link players Play an extra attacker Can tackle the link player when in possession Restrict Link player to middle zone Safety: No obstacles on playing surface Watch for footballs in flight Use light balls for younger kids Players must wear helmets with visors for striking Checklist Checklist…. Is each player: Looking for the link player (Pre Scanning)? Defending after losing possession (Post Scanning)? Looking about while on the ball (Scanning in Possession)? Moving the ball quickly into the forward area? Using the strong and weak sides to execute the skills? ChallengeEasierHarder Equipment: 3 footballs, 3 small balls, a stick for each player, 4 cones, markers, 2 sets of bibs. Focus: Agility, Movement, Spatial Awareness, Co-operation, Communication, Catching, Kicking. Questions: Did you encourage children to look for the link player? Did you encourage them to support after the pass? Key Words: Key Words: Look for Space / Off Laces / Hard Foot / Same Hand Same Foot / Watch Ball / Watch Team mates/Strike off both sides.
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30 Double Back End Zone - Full Invasion HOW TO PLAY (A) in end zone (In side the black line/domes). must stay in goalA’ receives 1 goalkeeper, 1 attacking player (A) in end zone (In side the black line/domes). Goalkeeper must stay in goal until ‘ A’ receives the ball A cannot come outside A cannot come outside the black line 4 v 4 between the black lines A’s receive middle zone support them. When A’s receive the ball, players in the middle zone support them. played out again by A Ball must be played out again by A to support players for a score. Could give extra points if score is taken with weaker foot. Key Focus: Support Penetration & depth 5 m End Zone Target Player Unopposed A Game 15 A Ball kicked in and must comes out for a SCORE
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31 SPACE Increase the space player A has to play in Increase the space for the out field players Decrease the space player A has to play in Decrease the space for the out field players TASK Only player A allowed inside for a score Player A may come out to support Attackers must play the ball in and out twice before going for a score EQUIPMENT Use lighter softer balls Reduce the number of balls being used Use sticks Use wrist bands to encourage weak side Use smaller balls with striking PEOPLE Place extra players with the team in possession. Put a Defender on player A – 1 V 1 inside Play an extra defender on either side Safety: Safety: No obstacles on playing surface Watch for footballs in flight Use light balls for younger kids Make players aware of potential to bump into others in their grid Checklist Checklist…. Is each player: Moving the ball quickly? Aware of the player A’s role inside? Looking for the long pass option to player A? Working as part of a team to get a quality pass into player A? Going to support Player A as quickly as possible ChallengeEasierHarder Equipment: 3 footballs,3 small balls, sticks for every player, 4 cones, multi markers Focus: Support.Agility, Movement, Spatial Awareness, Co-operation, Communication, Catching, Kicking, Defending, Penetration,Questions: Did the goalie stay in goals until ball was played in? Did you encourage lateral movement from player A? Did you encourage them to move the ball in early? Key Words: Key Words: Movement inside zone/ good first touch on ball / move ball early into zone / support on the ball.
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32 Go Football MINI U. 8’s Key Focus: Under 8 years – skill development Pitch 4 6 v 6 Pitch 3 6 v 6 Pitch 2 6 v 6 Zone 1 Zone 2 Zone 3 15m 30m HOW TO PLAY: HOW TO PLAY: an area 6 v 6 in an area 45m x 30m (Use the 45m line) 4 Pitches in each corner = 48 Players in each zone. Two players play in each zone. Players cannot come outside Players cannot come outside the zone allocated. in zone 2 can move Only players in zone 2 can move into other zones to create the link to the other players (Have distinctive colours for these players) at least one midfielder must remain At all stages of the game at least one midfielder must remain in the middle zone. All players rotate after each quarter no goalkeepers There are no goalkeepers. Last man back becomes the goalkeeper. matched by size Players can be matched by size. 4 quarters Play 4 quarters – 6 minutes per quarter 2 1 2 POINTS over, 1 POINT under bar Zone 2 – players can move players can move between zones Skill Development 30m 45m Game 16
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33 SPACE Increase the space players have to play in Mid fielders must remain in their own zone Decrease the space players have to play in Players must play ball immediately TASK Players cannot move outside their zone Use ground kicks only Players must play the ball ‘First Time’ All players can play any where EQUIPMENT Use lighter softer balls Use wrist bands to encourage weak side Use size 3 regulation ball PEOPLE Have an extra player who may play for the team in possession Allow players to move in two zones or Allow players to move throughout the pitch Safety: Safety: Rules should be interpreted with common sense, keeping in mind the philosophy of the game ‘Playing For fun’ Ensure playing area is lined out away from goal posts on pitch No jewellery etc to be worn Play players of equal size and skill level Rules: Rules: Should be interpreted with common sense. Commence by throwing ball up between midfielders Ball caught and kicked from ground or hands Ball carried 4 consecutive steps before bouncing – 2 consecutive bounces not allowed Ball may be lifted off the ground with hands All kick outs are taken from the hands behind the end line, frees and sideline balls taken from the hand Incidental contact acceptable, no shouldering, pushing or holding Ball played over own goal line results in a free from the 15 m line Infringement of any rule results in a free kick from the hands or the ground Player fouled takes the kick – opposition 5 m away – referee’s decision final ChallengeEasierHarder Equipment: Portable goals (8ft. x 5ft.) Bibs / 8 cones per pitch, 12 size 3 balls(1 left behind all the goals) Focus: Is to acquire individual skills such as catching, kicking, striking, evading and running in a controlled way. ‘Players first, Winning second.’ The Process is more important than the Product. Questions: Did the midfield move between zones? Did one midfield stay in middle zone? Were the key skills practiced? Key Words: Key Words: Movement inside zone/ good ‘first touch’ on ball / move ball early into zone / support on the ball/ catch / kick.
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34 Go Hurling MINI U. 8’s …….First Touch Key Focus: Under 8’s – Ground Striking. AIM: To consolidate the basic skills developed at U. 8 level (grip, ground striking, dribbling and stopping). HOW TO PLAY: HOW TO PLAY: Time Duration: 10 mins. Per Half Time Duration: 10 mins. Per Half 7 v 7 (45m x 40m – 4 pitches) Use domes to mark out the half way line. 1 Goalkeeper, 2 backs,2 midfielders,2 forwards play in theirzone. Backs and forwards play in their zone. Midfielders can move over all the pitch. They must wear distinctive colours. The ball is played on the ground at all times other than the goalkeepers who can play normal rules but is not permitted to solo. All players must wear helmets with visors SCORING 3 Goal 3 POINTS for a Goal 2 over the bar 2 POINTS for over the bar 1 Point for an outer score (Use poles etc. 2m out from goals to create an extra scoring target) 20m 40m Zone 1 Zone 2 Pitch 1 Play in Your Zone 45m Half Way Line 1 Point 2 Points 3 Points Pitch 3 Game 17 45m
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35 SPACE Increase the space players have to play in. Restrict players to specific zones Decrease the space players have to play in Allow players to move any where TASK Players in possession are not allowed to be challenged Players allowed one ‘touch’ only Use a smaller ball 6/9 cm EQUIPMENT Use larger balls 11/16 cm Use sticks with a larger bas (boss) Use full size mini goals. Use velcro wrist bands to encourage weak side PEOPLE Place extra players with the team in possession. They can roam between areas. Allow players to move any where Safety: Safety: Use 9/11 cm balls for younger children Make players aware of potential to bump into others in their grid Be careful when ‘pulling’ on the ball Is everyone wearing helmets with visors and shin guards Net should stop a juvenile hurling ballRules: Commence by throwing ball up between opposing midfielders Ball to be played on the ground at all times Goalkeeper to play as normal rules but not permitted to solo Ball to be played from sidelines as normal No deliberate body contact, pushing or holding, (incidental contact is acceptable) Balls played over their own end lines – the other team is awarded a free from the ground at the half way line Infringement of any rule results in a free which must be taken from the ground by the player awarded the free Opposition must be 10 m away from all frees, sideline and puck-outs ChallengeEasierHarder Equipment: Portable goals (8’ X 5’) Bibs / Cones / 2 Pitches / (9/11cm) balls – two or three behind each goals. Focus: Focus: Is to consolidate skills at U. 8 and develop weaker side. Encourage first time ‘pulling’ on the ball. Keep the ball moving at all times. To introduce these skills in a competitive environment. Questions: Did the players stay in their zones? Were the key skills of ground striking practiced? Key Words: Key Words: Movement inside zone/ make good decisions / move ball early into zone / switch play/ look long/ support on the ball/strike/ evade/ side step
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36 Go Football MIDI U.10’s Key Focus: Under 10 years – To consolidate the basic skills developed at U. 8 and to focus on developing the weaker side. Introduce attacking play, creating space and decision-making skills. Pitch 2 HOW TO PLAY: HOW TO PLAY: an area 9 v 9 in an area 100m x 40m – 2 pitches TIME DURATION: 4 Quarters: 8 Mins. Per Quarter Play two pitches between the two 20’s leaving a channel up the middle for spectators 1 Goalkeeper, 4 backs, and 4 forwards play in theirzone Backs and forwards play in their zone play recommences with a free pass When a score is made, play recommences with a free pass to a defender in the zone. Modification: 2 Defenders may move out of their zone SCORING: 2 Goal 2 POINTS for a Goal 4 over the bar 4 POINT for over the bar 100m 40m Zone 1 Zone 2 Pitch 1 Play in the Zone Encourage long distance shooting and passing Game 18 20m SpectatorChannel
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37 SPACE Increase the space players have to play in. Restrict players to more zones Decrease the space players have to play in. Allow players to move any where TASK Players cannot move outside their zone Players allowed an extra bounce but not consecutively Players must play the ball ‘first time’ The ball must be played back before it is played forward again EQUIPMENT Use lighter softer balls Use wrist bands to encourage weak side Use size 3 regulation ball PEOPLE Place extra players with the team in possession. Place an extra defender in each off the attacking zones Safety: No obstacles on playing surface Watch for footballs in flight Make players aware of potential to bump into others in their grid Ensure playing area is lined out away from goal posts on pitchRules Commence by throwing ball up between midfielder Ball caught and kicked from ground or hands Ball carried 4 consecutive steps before bouncing – 2 consecutive bounces not allowed Ball may be lifted off the ground with hands All kick outs, frees and sideline balls taken from the hand Incidental contact acceptable, no shouldering, pushing or holding Ball played over own goal line results in a free from the 15 m line Player fouled takes the kick – opposition 5 m away – referee’s decision final ChallengeEasierHarder Equipment: Portable goals (10ft. X 6ft.) Bibs / 10 cones /2 pitches /3 size 3 balls (one behind each of the goals). Focus: Is to acquire individual skills such as catching, kicking, evading and running in a controlled way. Players first - winning second. The process is more important than the product.Questions: Did the midfield move between zones? Did one midfield stay in middle zone? Were the key skills practiced? Key Words: Key Words: Movement inside zone/ good first touch on ball / move ball early into zone / support on the ball/ catch / kick / strike
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38 Go Hurling MIDI U.10’s…… Quick Touch Key Focus: Under 10 years – Consolidate the basic skills developed at U. 8’s and introduce these skills in a controlled environment with emphasis on developing both sides. To introduce striking from the hand with little pressure. HOW TO PLAY: an area 9 v 9 in an area 65m x 40m – 4 Pitches TIME DURATION:15 mins. Per Half 1 Goalkeeper, 3 backs, 2 midfielders and 3 forwards Two zones, players must remain in their zones except the mid- fielders who can play any where All players must wear helmets with visor Optional to use modified (rubber base) or normal hurls Play commences by throwing the ball between opposing mid-fielders Ball to be played on the ground at all times SCORING: 1Goal 1 POINT for a Goal 3 over the bar 3 POINTS for over the bar Pitch 1 Game 19 Pitch 4Pitch 3 3 v 3 1 2 v 2 1 65m SpectatorChannel
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39 SPACE Make the pitch wider Use a bigger pitch (2 Pitches-Play between the two 20’s down both sides) Make the pitch shorter and narrower TASK Player on the ball cannot be tackled Less skilled players allowed ‘2 Touch) Player on the ball must evade a player before passing Players restricted to ‘1 Touch’ only EQUIPMENT Use a bigger ball (size 9 cm ball)Use size 4 sliotar PEOPLE Play less defenders or more attackersPlay more defenders or less attackers Safety: Safety: Use Regulation Goals 10’ x 6’ Watch for footballs in flight Use light balls for younger children Make players aware of potential to bump into others in their grid Rules: Goalie to play as normal rules but not permitted to solo. He may puck the ball out from the hands Sidelines may be taken from the hands No deliberate shoulder charging, pushing or holding Incidental contact is acceptable Balls played over a team’s own end line results in a free strike from the hand from the middle of the pitch ChallengeEasierHarder Equipment: 3 Specially modified light sliotars, a stick per child, a helmet and visor, 4 cones, multi markers, bibs. Focus: Movement, Spatial Awareness, Co- operation, Team Work, Communication, Dodging, Catching, Striking, Tackling. Questions: Did players stay in their zone and tackle fairly? Did you encourage players to set up play? Did you encourage support on and off the ball? Key Words: Key Words: Support play / Angle of Support / Mark side by side/ Read the Pass/ Block the pass.
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40 Go Football MAXI U.12’s Key Focus: Refining of all the skills with particular emphasis on catch and kick (passing), evasion, tackling and spatial awareness. HOW TO PLAY an area 11 V 11 in an area 110 x 40m – 2 pitches Two teams play on either side of a full pitch between the 13m lines TIME DURATION: 2 Halves – 20 minutes per half Goalkeeper, two full backs, two half back, two midfield, two half forward and two full forwards. Formation: 1:2:2:2:2:2 No Zones Players can move any where on the Players can move any where on the pitch allocated. play recommences with a kick out from the hands When a score is made, play recommences with a kick out from the hands Normal GAA rules and scoring apply. SCORING: 3Goal 3 POINTS for a Goal 1 over the bar 1 POINT for over the bar 13m 110m 40m Pitch 1 Full Rules Play position but free to move any where Condition games to emphasis a point Game 20 Goalie 2 Full Backs 2 Half Backs 2 Mid Fielders 2 Half Forwards 2 Full Forwards 20m 45m
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41 SPACE Increase the space players have to play in Zone the players to specific areas Decrease space players have to play in TASK Players allowed 4 passes in own half Players allowed to keep possession for up to 5 secs. Only two hand passes permitted in the attacking zone. Players must play in their own zone – release ball in 3secs. EQUIPMENT Use lighter softer balls Use full size mini goals. Use velcro wrist bands to encourage weak side PEOPLE Place extra players with the team in possession. They can roam between areas. Ball transfer into forwards from own half by specific players Safety: Tackling is within the rules No deliberate body contact Avoid bunching of players Use bibs to allow team recognition Make players aware of potential to injure others Ensure playing area is lined out away from goal posts on pitchRules Commence by throwing ball up between midfielders Ball caught & kicked from ground or hands / fist or hand pass permitted but not 2 in succession Ball carried 4 steps before bouncing or 2 solos – 2 consecutive bounces not allowed Ball may be lifted off the ground with hands to speed up the game All kick outs from the 20m line, frees and sideline balls taken from the hands. Incidental contact acceptable, no deliberate shouldering, pushing or holding Ball played over own goal line results in a free from the 45m line Player fouled takes the kick – opposition 10 m away – referee’s decision final ChallengeEasierHarder Equipment: Portable goals (12ft. x 6ft.) Bibs / 10 cones / pitch / size 3 balls/ velcro bands or sock up/down Focus: Refinement of all the skills with particular emphasis on passing (catch & kick), tackling, spatial awareness and support play. Questions: Did the players make good decisions? Do players use a solo going into the tackle, a bounce to evade and a solo to get away? Do players off the ball support the player on the ball? Key Words: Key Words: Spatial awareness / Movement in forwards/ good decision-making / move ball early into forwards / switch play/ look long/ support on the ball/ catch / kick / evade/ side step.
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42 Go HURLING MAXI U12’s Key Focus: refining of all the skills with particular emphasis on lift and strike, catching, evasion and tackling. HOW TO PLAY: an area 11 V 11 in an area 110 x 60m – 2 pitches TIME DURATION: 2 Halves – 20 minutes per half. Two teams play on either side of a full pitch between the 13m lines Goalkeeper, two full backs, two half back, two midfield, two half forward and two full forwards. Formation: 1:2:2:2:2:2 Players can move anywhere on the Players can move anywhere on the pitch allocated. Balls played over a team’s own end line will result in a free puck from centre field. Normal GAA rules and scoring apply, except all players must be at least 10m away from all frees, sidelines & puck outs SCORING: 3Goal 3 POINTS for a Goal 1 over the bar 1 POINT for over the bar 13m 110m 40m Pitch 1 Full Rules Play position but free to move any where Condition games to emphasis a point Game 21 Goalie 2 Full Backs 2 Half Backs 2 Mid Fielders 2 Half Forwards 2 Full Forwards 20m 45m
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43 SPACE Increase the space players have to play in Zone the players to specific areas Decrease space players have to play in TASK Players cannot make as many hand passes as they wish in the defensive zone. Only two hand passes permitted in the attacking zone. Players must play in their own zone – release ball in 5s. EQUIPMENT Use lighter size 3 & 4 Juvenile Sliotars, one placed behind all the goals Use full size mini goals. Use velcro wrist bands to encourage weak side PEOPLE Place extra players with the team in possession. They can roam between areas. Ball transfer into forwards from own half by specific players Safety: Tackling is within the rules Avoid bunching of players Use bibs to allow team recognition Make players aware of potential to injure others Ensure playing area is lined out away from goal posts on pitchRules The ball may be caught and played from the hands by either striking on the ground or lifting and striking after a ‘clean’ catch – no assist lifts Soloing is not permitted. A player may take the normal 4 steps before playing the ball away All puck outs are taking from the hands and ‘sidelines’ are taken off the ground where the ball crosses the line Commence by throwing ball between opposing midfielders No deliberate shoulder charging, pushing, or holding is allowed (incidental contact is permitted) Frees may be taken from the hands or from the ground When a team plays the ball over their own end line the opposition get a free strike from the half way line All frees taken as normal by the player to whom it has been awarded – opposition must be 10 m away ChallengeEasierHarder Equipment: Portable goals (10″ x 6“) Bibs / 10 cones / pitch / size 3 balls/ velcro bands or sock up/down Focus: Refinement of all the skills with particular emphasis on passing (catch & kick), tackling, spatial awareness and support play. Questions: Did the players make good decisions? Was the space used effectively? Do players off the ball support the player on the ball? Key Words: Key Words: Spatial awareness / Movement in forwards/ good decision-making / move ball early into forwards / switch play/ look long/ support on the ball/ catch / kick / strike/ evade/ side step
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