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One XP Experience: Introducing Agile (XP) Software Development into a Culture that is Willing but not Ready Joe Bergin * Fred Grossman * David Leip **

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Presentation on theme: "One XP Experience: Introducing Agile (XP) Software Development into a Culture that is Willing but not Ready Joe Bergin * Fred Grossman * David Leip **"— Presentation transcript:

1 One XP Experience: Introducing Agile (XP) Software Development into a Culture that is Willing but not Ready Joe Bergin * Fred Grossman * David Leip ** Sue Merritt * Olly Gotel * * Pace University ** IBM

2 Background IBM Webmaster maintains a large and complex web site 2,000,000 + pages Many applications/Complex architecture/ Dynamic Mission Critical Development crosses managerial lines

3 Inception Experiment at IBM –Will agile processes work in the Webmaster’s domain? –David invites Fred Grossman and Joe Bergin to explore the question with his organization –Original thought was to run a pilot project with Fred and Joe training and coaching the team

4 Wisdom Pick a reasonably sized project for the first attempt at any new methodology Pick a project that is not mission critical Train everyone thoroughly Set up required infrastructure Learn Evaluate

5 Reality There was no time to initially train everyone The team was not in place There was no time to discover, much less set up, the infrastructure The project ultimately chosen was MISSION CRITICAL Looming fixed project deployment deadline Start or fail

6 Complexities Webmaster applications use people with a variety of non-interchangeable but critical skills. Application development is not localized in a single part of the organization, and reporting lines go all the way to the top.

7 Advantages People are eager People are skilled, though with a different skill sets People are motivated (most positive and a few negative) People like each other and work well together

8 Training Fred and Joe gave most of the participants an overview of XP An all day exercise (Extreme Construction) was used to introduce the practices A “virtual” retrospective of prior projects was done to capture the organization’s sense of their existing methodology

9 Execution The team (developers and customer) was formed Customers (2) wrote lots of stories Team estimated, then built the stories Fred and Joe coached the team, daily at first, then several times per week.

10 Success The customer got usable functionality that would not have been delivered with the standard methodology by the pre-determined deployment date the, BUT –Would have liked more functionality –Was often frustrated with the pace and the awkwardness of some of the practices

11 How well did we do XP (+) Planning Game Onsite Customer - whole team Short Iterations Standup Meeting Coding Standard Retrospectives Metaphor Sustainable Pace Simple Design Common Code ownership

12 How well did we do XP (-) Pair Programming (collaboration only) Constant Refactoring Test First Development Continuous Integration Initial confusion with the distinction between iterations and releases

13 Problems The coaches were never able to really convince the team of the advantage of the practices not done, though the team saw the consequences. The team was breaking new ground (for themselves at least) requiring a very complex testing environment that never quite came together.

14 Values Courage Feedback Simplicity (mostly) Communication

15 Risks The code quality could be better Lack of automated test suites makes refactoring and maintenance difficult Bugs appeared that should not have, frustrating everyone and slowing the process down

16 Conclusions While the project was technically a success: –The practices not practiced held us back and left some risks More early training could have solved some of this (pairing and TDD) Better infrastructure preparation could have solved much of the rest (testing infrastructure)

17 Conclusions (2) One of the anomalies we had to cope with is that while the team did not follow all the practices, the methodology appeared to be working, although exposing them to some risk. In some cases the team followed modified practices. The full set of practices is necessary when building a community with an agile culture.


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