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Vision: Smart Home Control with Head- Mounted Sensors for Vision and Brain Activity Pieter Simoens, Elias De Coninck, Thomas Vervust, Jan- Frederik Van Wijmeersch, Tom Ingelbinck, Tim Verbelen
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Wearable Ubiquitous Computers Ubiquitous computing is a concept where computing is made to appear everywhere and anywhere Increasing number of common household devices being connected to the internet Wearable computers, like smart glasses and neuro- headsets, are one such means of achieving “everywhere” computing
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Home Cloud Model Heavy computation offloaded onto home cloudlet
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Capturing the User’s Intent User’s gaze represents the objects or persons that have their full attention, incorporate with front facing video camera Design interface such that user can quickly tell computer what to manipulate and how to do so Using cognitive states to detect thought processes, such as facial movement and cognitive activities to manipulate computer also in progress
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Prototype Combines visual cues (camera) and cognitive signals (Electroencephalography or EEG) to select correct household object, then make changes to it, all as desired by the user
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Difficulties Out of the box readiness due to differing cognitive signals between people Energy costs associated with continuously streaming raw video and EEG signals over wireless is high Heavy computing must be done on a cloudlet and can’t be done by tiny computers such as smart glasses Multiple objects simultaneously in view
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Conclusion System will require tuning and optimization for performance and energy consumption System must also be reliable (not frustrating) for the average consumer to find an interest in it and buy it
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Works Cited Simoens, Pieter, Elias De Coninck, Thomas Vervust, Jan-Frederik Van Wijmeersch, Tom Ingelbinck, and Tim Verbelen. Vision: Smart Home Control with Head-Mounted Sensors for Vision and Brain Activity. ACM Digital Library. ACM, 11 June 2014. Web. 15 Oct. 2014.
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