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Case Study: Using Macromedia Director
Unit H
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Objectives Plan the movie Understand Director
Get started with Director Set movie properties Use the Tool palette Assemble the cast Play the movie
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Objectives Animate the movie Create Lingo scripts
Add a second animation Create buttons Add sound Distribute the movie
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Scenario Multimedia Design Center (MDC) Clients like Learning R Us
Short children’s animations via Web or CD Objective Create short opening movie for the FunTime series
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Planning the Movie Concept Goal Target Audience Treatment
Specifications Storyboard Navigation
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Concept Children’s educational titles
Mission: provide both educational and entertaining experiences for audience New series is FunTimes User has fun by choosing the “adventure” Each adventure is different educational path
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Goal User should have Increase awareness of company
Entertaining experience Encounter educational objectives Based on user input Increase awareness of company Increase sales of educational titles
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Target Audience May or may not have access to Web Children ages 4-8
Primarily use computer for entertainment and education
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Treatment Simplicity Ease of use Large, cartoon-type graphics
Sound animations with controls Navigation buttons Surprise elements
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Target Playback System
Win 95 or later and Pentium or Mac G3 and O7 56K modem IE3 or Netscape 3 or later Sound card GIFs, BMPs and GIF animations Arial text Button controls Audio (WAV files)
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Storyboard and Navigation
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Setup Resolution is 800x600 Colors are 16 bit IE5
Create mymovie folder Copy publisher files into mymovie folder
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Understanding Director
Movie metaphor using frames Cast members put on stage Graphics, sound, text Score is frame where cast member appears
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Stage
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Cast Shows thumbnails/identifiers of cast members Imported
Drag to stage Sprite is one instance of cast member Can change colors, placement, behavior Use Properties Inspector window
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Score Frames and channels Channel
Consists of frames Holds multiple cast members Movie plays sequentially through frames Can change this via scripts (branching)
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Use with new or selected items on stage
Tool Palette Create text, buttons, shapes Use with new or selected items on stage
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Animation
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Getting Started Step #1 Window menu option
Toolbar, tool palette, stage, score and cast Resize and move windows
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Getting Started Step #1 Help File and Save mymovie folder
planefun filename
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Movie Properties Step #2
Modify > Movie > Properties > Movie tab Change stage size Change stage color to blue
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Tool Palette Step #3 Click Text tool button
Drag box in center of stage Type text: Plane Fun from Learning R Us Highlight text: Modify > Font Arial, bold, 18 point, red
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Changing a Sprite Step #4 Modify > Sprite > Properties
Click list arrow next to Copy Click Background Transparent Click Member tab Type Heading in name box Close inspector
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Assembling the Cast Can create using Tool palette and Paint window
Can import into the Cast window Once in cast window, you can drag them onto the stage as a sprite
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Importing the Cast Step #5 Click Cast window title bar
File > Import Click each filename and Add cloud1, cloud2, hotair, hotair-snd, plane, plane-snd Click Import Click Bitmap Image Click Same Format for Remaining Files, Click OK Click Stage (16 bits) Click Same Settings for Remaining Images, click OK
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Placing Cast on Stage Step #6
Click Cast View Style button; resize window Click Score window Click frame 1, channel 2 Drag cloud1 to stage Modify > Sprite > Properties Make background transparent
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Placing Cast on Stage Step #6 Click frame 1 in channel 3
Drag plane to stage Change to Background Transparent Click frame 1 in channel 4 Drag cloud2 to stage Note: the higher the channel, the more “on top” the sprite is
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Playing the Movie Step #7 Click Play button on taskbar
Playback head moves across all channels from frame 1 to frame 28 Default is to loop Click the Stop and Rewind buttons Rewind Play Stop
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Animating the Movie Change sprite’s position or appearance across frames Path animation: dragging sprite and recording movement Cell animation: create series of sprites and use tween function Must specify keyframes
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Tweening Animation Step #8
File > Preferences > Sprite > Tweening is checked on Click circle (frame 2, channel 3) Insert > Keyframe Click plane on stage Drag diagonally off the top of the stage
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Tweening Animation Step #8 Click circle (frame 28, channel 3)
Insert > Keyframe Modify > Sprite > Tweening > Path is on
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Lingo Scripts Script instructs Director to carry out a particular function Can assign to sprites or frames Scripting language called Lingo When playback head reaches a frame, script executes (can pause or restart movie)
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Creating Lingo Scripts
Step #9 Double-click frame 1 in script channel Type: go to the frame Same as a Pause; loops on first frame
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Creating Lingo Scripts
Step #9 Click Button on Tool palette and draw the button Type: Plane Click the Plane button Modify > Sprite > Script on mouseUp go to frame 2
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Animations for Branching
Movie is linear by default Create a new animation so user can jump to different part of movie Place in same channel as plane
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Setting Up For Second Animation
Step #10 Window > Cast Modify > Movie > Properties Extend frame 28 to frame 85 by dragging Channels 1, 2 & 4
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Creating Plane Animation
Step #10 Drag plane to stage and make background transparent (frame 30, channel 3) Insert keyframes (frames 30 & 57, channel 3) Drag plane behind top cloud Modify > Sprite > Tweening > check Path
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Creating Hot Air Balloon Animation
Step #10 Drag balloon to stage (frame 58, channel 3) Background transparent Insert keyframes (frames 58 & 85, channel 3) Drag hot air balloon off top of stage Modify > Sprite > Tweening > check Path
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Button Interactivity Step #11 Plane Button Fun Button
Double-click frame 28 (script channel) & type: go to frame 2 Fun Button Click frame 1, channel 6 Use button tool and draw a Fun button Modify > Sprite > Script and type: go to frame 30 Double-click frame 85 (script channel) & type: go to frame 30
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Button Interactivity Step #11 Stop Button
Click frame 1, channel 7 Use button tool and draw a Stop button Modify > Sprite > Script and type: go to frame 1 Extend button over to frame 85 Next Button (inactive for now) Click frame 1, channel 8 Use button tool and draw a Next button
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Button Interactivity Step #11 Channels 5 and 6 Play movie
Have plane and fun buttons on stage for only 1 frame by dragging frame 28 down to frame 1 Play movie Try plane, stop, and fun buttons Save movie
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Adding Sound Step #12 Window > Cast
Click Hide/Show Effects Channels button in score Drag plane-snd from cast window Frame 2, sound channel 1 Extend to frame 57 Drag hotair-snd from cast window Frame 58, sound channel 1 Play and save movie
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Distributing the Movie
3 Ways to Save Movie Save and play as .dir movie with Director program Create Projector for stand-alone version Publish a movie in Shockwave format for Web
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Creating a Projector Movie
File > Create Projector Files of Type = Director Movie Click planefun in your folder Click Add Click Create Type fun-movie Click Save Double-click fun-movie.exe to run
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Creating a Shockwave Movie
File > Publish Settings Change settings to match dialog box File > Publish Save if necessary Open browser Open planefun.htm
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Case Study: Using Macromedia Director
Unit H
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