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7: Multimedia Networking7-1 Chapter 7 Multimedia Networking A note on the use of these ppt slides: We’re making these slides freely available to all (faculty,

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Presentation on theme: "7: Multimedia Networking7-1 Chapter 7 Multimedia Networking A note on the use of these ppt slides: We’re making these slides freely available to all (faculty,"— Presentation transcript:

1 7: Multimedia Networking7-1 Chapter 7 Multimedia Networking A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following:  If you use these slides (e.g., in a class) in substantially unaltered form, that you mention their source (after all, we’d like people to use our book!)  If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. Thanks and enjoy! JFK / KWR All material copyright 1996-2004 J.F Kurose and K.W. Ross, All Rights Reserved Computer Networking: A Top Down Approach Featuring the Internet, 3 rd edition. Jim Kurose, Keith Ross Addison-Wesley, July 2004.

2 7: Multimedia Networking7-2 Multimedia, Quality of Service: What is it? Multimedia applications: network audio and video (“continuous media”) network provides application with level of performance needed for application to function. QoS

3 7: Multimedia Networking7-3 Chapter 7: Goals Principles r Classify multimedia applications r Identify the network services the apps need r Making the best of best effort service r Mechanisms for providing QoS Protocols and Architectures r Specific protocols for best-effort r Architectures for QoS

4 7: Multimedia Networking7-4 Chapter 7 outline r 7.1 Multimedia Networking Applications r 7.2 Streaming stored audio and video r 7.3 Real-time Multimedia: Internet Phone study r 7.4 Protocols for Real- Time Interactive Applications m RTP,RTCP,SIP r 7.5 Distributing Multimedia: content distribution networks r 7.6 Beyond Best Effort r 7.7 Scheduling and Policing Mechanisms r 7.8 Integrated Services and Differentiated Services r 7.9 RSVP

5 7: Multimedia Networking7-5 MM Networking Applications Fundamental characteristics: r Typically delay sensitive m end-to-end delay m delay jitter r But loss tolerant: infrequent losses cause minor glitches r Antithesis of data, which are loss intolerant but delay tolerant. Classes of MM applications: 1) Streaming stored audio and video 2) Streaming live audio and video 3) Real-time interactive audio and video Jitter is the variability of packet delays within the same packet stream

6 7: Multimedia Networking7-6 Streaming Stored Multimedia Streaming: r media stored at source r transmitted to client r streaming: client playout begins before all data has arrived r timing constraint for still-to-be transmitted data: in time for playout

7 7: Multimedia Networking7-7 Streaming Stored Multimedia: What is it? 1. video recorded 2. video sent 3. video received, played out at client Cumulative data streaming: at this time, client playing out early part of video, while server still sending later part of video network delay time

8 7: Multimedia Networking7-8 Streaming Stored Multimedia: Interactivity r VCR-like functionality: client can pause, rewind, FF, push slider bar m 10 sec initial delay OK m 1-2 sec until command effect OK m RTSP often used (more later) r timing constraint for still-to-be transmitted data: in time for playout

9 7: Multimedia Networking7-9 Streaming Live Multimedia Examples: r Internet radio talk show r Live sporting event Streaming r playback buffer r playback can lag tens of seconds after transmission r still have timing constraint Interactivity r fast forward impossible r rewind, pause possible!

10 7: Multimedia Networking7-10 Interactive, Real-Time Multimedia r end-end delay requirements: m audio: < 150 msec good, < 400 msec OK includes application-level (packetization) and network delays higher delays noticeable, impair interactivity r session initialization m how does callee advertise its IP address, port number, encoding algorithms? r applications: IP telephony, video conference, distributed interactive worlds

11 7: Multimedia Networking7-11 Multimedia Over Today’s Internet TCP/UDP/IP: “best-effort service” r no guarantees on delay, loss Today’s Internet multimedia applications use application-level techniques to mitigate (as best possible) effects of delay, loss But you said multimedia apps requires QoS and level of performance to be effective! ? ? ?? ? ? ? ? ? ? ?

12 7: Multimedia Networking7-12 How should the Internet evolve to better support multimedia? Integrated services philosophy: r Fundamental changes in Internet so that apps can reserve end-to-end bandwidth r Requires new, complex software in hosts & routers Laissez-faire r no major changes r more bandwidth when needed r content distribution, application-layer multicast m application layer Differentiated services philosophy: r Fewer changes to Internet infrastructure, yet provide 1st and 2nd class service. What’s your opinion?

13 7: Multimedia Networking7-13 A few words about audio compression r Analog signal sampled at constant rate m telephone: 8,000 samples/sec m CD music: 44,100 samples/sec r Each sample quantized, i.e., rounded m e.g., 2 8 =256 possible quantized values r Each quantized value represented by bits m 8 bits for 256 values r Example: 8,000 samples/sec, 256 quantized values --> 64,000 bps r Receiver converts it back to analog signal: m some quality reduction Example rates r CD: 1.411 Mbps r MP3: 96, 128, 160 kbps r Internet telephony: 5.3 - 13 kbps

14 7: Multimedia Networking7-14 A few words about video compression r Video is sequence of images displayed at constant rate m e.g. 24 images/sec r Digital image is array of pixels r Each pixel represented by bits r Redundancy m spatial m temporal Examples: r MPEG 1 (CD-ROM) 1.5 Mbps r MPEG2 (DVD) 3-6 Mbps r MPEG4 (often used in Internet, < 1 Mbps) Research: r Layered (scalable) video m adapt layers to available bandwidth

15 7: Multimedia Networking7-15 Chapter 7 outline r 7.1 Multimedia Networking Applications r 7.2 Streaming stored audio and video r 7.3 Real-time Multimedia: Internet Phone study r 7.4 Protocols for Real- Time Interactive Applications m RTP,RTCP,SIP r 7.5 Distributing Multimedia: content distribution networks r 7.6 Beyond Best Effort r 7.7 Scheduling and Policing Mechanisms r 7.8 Integrated Services and Differentiated Services r 7.9 RSVP

16 7: Multimedia Networking7-16 Streaming Stored Multimedia Application-level streaming techniques for making the best out of best effort service: m client side buffering m use of UDP versus TCP m multiple encodings of multimedia r jitter removal r decompression r error concealment r graphical user interface w/ controls for interactivity Media Player

17 7: Multimedia Networking7-17 Internet multimedia: simplest approach audio, video not streamed: r no, “pipelining,” long delays until playout! r audio or video stored in file r files transferred as HTTP object m received in entirety at client m then passed to player

18 7: Multimedia Networking7-18 Internet multimedia: streaming approach r browser GETs metafile r browser launches player, passing metafile r player contacts server r server streams audio/video to player

19 7: Multimedia Networking7-19 Streaming from a streaming server r This architecture allows for non-HTTP protocol between server and media player r Can also use UDP instead of TCP.

20 7: Multimedia Networking7-20 constant bit rate video transmission Cumulative data time variable network delay client video reception constant bit rate video playout at client client playout delay buffered video Streaming Multimedia: Client Buffering r Client-side buffering, playout delay compensate for network-added delay, delay jitter

21 7: Multimedia Networking7-21 Streaming Multimedia: Client Buffering r Client-side buffering, playout delay compensate for network-added delay, delay jitter buffered video variable fill rate, x(t) constant drain rate, d

22 7: Multimedia Networking7-22 Streaming Multimedia: UDP or TCP? UDP r server sends at rate appropriate for client (oblivious to network congestion !) m often send rate = encoding rate = constant rate m then, fill rate = constant rate - packet loss r short playout delay (2-5 seconds) to compensate for network delay jitter r error recover: time permitting TCP r send at maximum possible rate under TCP r fill rate fluctuates due to TCP congestion control r larger playout delay: smooth TCP delivery rate r HTTP/TCP passes more easily through firewalls

23 7: Multimedia Networking7-23 Streaming Multimedia: client rate(s) Q: how to handle different client receive rate capabilities? m 28.8 Kbps dialup m 100Mbps Ethernet A: server stores, transmits multiple copies of video, encoded at different rates 1.5 Mbps encoding 28.8 Kbps encoding

24 7: Multimedia Networking7-24 User Control of Streaming Media: RTSP HTTP r Does not target multimedia content r No commands for fast forward, etc. RTSP: RFC 2326 r Client-server application layer protocol. r For user to control display: rewind, fast forward, pause, resume, repositioning, etc… What it doesn’t do: r does not define how audio/video is encapsulated for streaming over network r does not restrict how streamed media is transported; it can be transported over UDP or TCP r does not specify how the media player buffers audio/video

25 7: Multimedia Networking7-25 RTSP: out of band control FTP uses an “out-of-band” control channel: r A file is transferred over one TCP connection. r Control information (directory changes, file deletion, file renaming, etc.) is sent over a separate TCP connection. r The “out-of-band” and “in- band” channels use different port numbers. RTSP messages are also sent out-of-band: r RTSP control messages use different port numbers than the media stream: out-of-band. m Port 554 r The media stream is considered “in-band”.

26 7: Multimedia Networking7-26 RTSP Example Scenario: r metafile communicated to web browser r browser launches player r player sets up an RTSP control connection, data connection to streaming server

27 7: Multimedia Networking7-27 Metafile Example Twister <track type=audio e="PCMU/8000/1" src = "rtsp://audio.example.com/twister/audio.en/lofi"> <track type=audio e="DVI4/16000/2" pt="90 DVI4/8000/1" src="rtsp://audio.example.com/twister/audio.en/hifi"> <track type="video/jpeg" src="rtsp://video.example.com/twister/video">

28 7: Multimedia Networking7-28 RTSP Operation

29 7: Multimedia Networking7-29 RTSP Exchange Example C: SETUP rtsp://audio.example.com/twister/audio RTSP/1.0 Transport: rtp/udp; compression; port=3056; mode=PLAY S: RTSP/1.0 200 1 OK Session 4231 C: PLAY rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231 Range: npt=0- C: PAUSE rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231 Range: npt=37 C: TEARDOWN rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231 S: 200 3 OK

30 7: Multimedia Networking7-30 Chapter 7 outline r 7.1 Multimedia Networking Applications r 7.2 Streaming stored audio and video r 7.3 Real-time Multimedia: Internet Phone case study r 7.4 Protocols for Real- Time Interactive Applications m RTP,RTCP,SIP r 7.5 Distributing Multimedia: content distribution networks r 7.6 Beyond Best Effort r 7.7 Scheduling and Policing Mechanisms r 7.8 Integrated Services and Differentiated Services r 7.9 RSVP

31 7: Multimedia Networking7-31 Real-time interactive applications r PC-2-PC phone m instant messaging services are providing this r PC-2-phone m Dialpad m Net2phone r videoconference with Webcams Going to now look at a PC-2-PC Internet phone example in detail

32 7: Multimedia Networking7-32 Interactive Multimedia: Internet Phone Introduce Internet Phone by way of an example r speaker’s audio: alternating talk spurts, silent periods. m 64 kbps during talk spurt r pkts generated only during talk spurts m 20 msec chunks at 8 Kbytes/sec: 160 bytes data r application-layer header added to each chunk. r Chunk+header encapsulated into UDP segment. r application sends UDP segment into socket every 20 msec during talkspurt.

33 7: Multimedia Networking7-33 Internet Phone: Packet Loss and Delay r network loss: IP datagram lost due to network congestion (router buffer overflow) r delay loss: IP datagram arrives too late for playout at receiver m delays: processing, queueing in network; end-system (sender, receiver) delays m typical maximum tolerable delay: 400 ms r loss tolerance: depending on voice encoding, losses concealed, packet loss rates between 1% and 10% can be tolerated.

34 7: Multimedia Networking7-34 constant bit rate transmission Cumulative data time variable network delay (jitter) client reception constant bit rate playout at client client playout delay buffered data Delay Jitter r Consider the end-to-end delays of two consecutive packets: difference can be more or less than 20 msec

35 7: Multimedia Networking7-35 Internet Phone: Fixed Playout Delay r Receiver attempts to playout each chunk exactly q msecs after chunk was generated. m chunk has time stamp t: play out chunk at t+q. m chunk arrives after t+q: data arrives too late for playout, data “lost” r Tradeoff for q: m large q: less packet loss m small q: better interactive experience

36 7: Multimedia Networking7-36 Fixed Playout Delay Sender generates packets every 20 msec during talk spurt. First packet received at time r First playout schedule: begins at p Second playout schedule: begins at p’

37 7: Multimedia Networking7-37 Adaptive Playout Delay, I Dynamic estimate of average delay at receiver: where u is a fixed constant (e.g., u =.01). r Goal: minimize playout delay, keeping late loss rate low r Approach: adaptive playout delay adjustment: m Estimate network delay, adjust playout delay at beginning of each talk spurt. m Silent periods compressed and elongated. m Chunks still played out every 20 msec during talk spurt.

38 7: Multimedia Networking7-38 Adaptive playout delay II Also useful to estimate the average deviation of the delay, v i : The estimates d i and v i are calculated for every received packet, although they are only used at the beginning of a talk spurt. For first packet in talk spurt, playout time is: where K is a positive constant. Remaining packets in talkspurt are played out periodically

39 7: Multimedia Networking7-39 Adaptive Playout, III Q: How does receiver determine whether packet is first in a talkspurt? r If no loss, receiver looks at successive timestamps. m difference of successive stamps > 20 msec -->talk spurt begins. r With loss possible, receiver must look at both time stamps and sequence numbers. m difference of successive stamps > 20 msec and sequence numbers without gaps --> talk spurt begins.

40 7: Multimedia Networking7-40 Recovery from packet loss (1) forward error correction (FEC): simple scheme r for every group of n chunks create a redundant chunk by exclusive OR-ing the n original chunks r send out n+1 chunks, increasing the bandwidth by factor 1/n. r can reconstruct the original n chunks if there is at most one lost chunk from the n+1 chunks r Playout delay needs to be fixed to the time to receive all n+1 packets r Tradeoff: m increase n, less bandwidth waste m increase n, longer playout delay m increase n, higher probability that 2 or more chunks will be lost

41 7: Multimedia Networking7-41 Recovery from packet loss (2) 2nd FEC scheme “piggyback lower quality stream” send lower resolution audio stream as the redundant information for example, nominal stream PCM at 64 kbps and redundant stream GSM at 13 kbps. Whenever there is non-consecutive loss, the receiver can conceal the loss. Can also append (n-1)st and (n-2)nd low-bit rate chunk

42 7: Multimedia Networking7-42 Recovery from packet loss (3) Interleaving r chunks are broken up into smaller units r for example, 4 5 msec units per chunk r Packet contains small units from different chunks r if packet is lost, still have most of every chunk r has no redundancy overhead r but adds to playout delay

43 7: Multimedia Networking7-43 Summary: Internet Multimedia: bag of tricks r use UDP to avoid TCP congestion control (delays) for time-sensitive traffic r client-side adaptive playout delay: to compensate for delay r server side matches stream bandwidth to available client-to-server path bandwidth m chose among pre-encoded stream rates m dynamic server encoding rate r error recovery (on top of UDP) m FEC, interleaving m retransmissions, time permitting m conceal errors: repeat nearby data

44 7: Multimedia Networking7-44 Chapter 7 outline r 7.1 Multimedia Networking Applications r 7.2 Streaming stored audio and video r 7.3 Real-time Multimedia: Internet Phone study r 7.4 Protocols for Real- Time Interactive Applications m RTP,RTCP,SIP r 7.5 Distributing Multimedia: content distribution networks r 7.6 Beyond Best Effort r 7.7 Scheduling and Policing Mechanisms r 7.8 Integrated Services and Differentiated Services r 7.9 RSVP

45 7: Multimedia Networking7-45 Real-Time Protocol (RTP) r RTP specifies a packet structure for packets carrying audio and video data r RFC 1889. r RTP packet provides m payload type identification m packet sequence numbering m timestamping r RTP runs in the end systems. r RTP packets are encapsulated in UDP segments r Interoperability: If two Internet phone applications run RTP, then they may be able to work together

46 7: Multimedia Networking7-46 RTP runs on top of UDP RTP libraries provide a transport-layer interface that extend UDP: port numbers, IP addresses payload type identification packet sequence numbering time-stamping

47 7: Multimedia Networking7-47 RTP Example r Consider sending 64 kbps PCM-encoded voice over RTP. r Application collects the encoded data in chunks, e.g., every 20 msec = 160 bytes in a chunk. r The audio chunk along with the RTP header form the RTP packet, which is encapsulated into a UDP segment. r RTP header indicates type of audio encoding in each packet m sender can change encoding during a conference. r RTP header also contains sequence numbers and timestamps.

48 7: Multimedia Networking7-48 RTP and QoS r RTP does not provide any mechanism to ensure timely delivery of data or provide other quality of service guarantees. r RTP encapsulation is only seen at the end systems: it is not seen by intermediate routers. m Routers providing best-effort service do not make any special effort to ensure that RTP packets arrive at the destination in a timely matter.

49 7: Multimedia Networking7-49 RTP Header Payload Type (7 bits): Indicates type of encoding currently being used. If sender changes encoding in middle of conference, sender informs the receiver through this payload type field. Payload type 0: PCM mu-law, 64 kbps Payload type 3, GSM, 13 kbps Payload type 7, LPC, 2.4 kbps Payload type 26, Motion JPEG Payload type 31. H.261 Payload type 33, MPEG2 video Sequence Number (16 bits): Increments by one for each RTP packet sent, and may be used to detect packet loss and to restore packet sequence.

50 7: Multimedia Networking7-50 RTP Header (2) r Timestamp field (32 bytes long). Reflects the sampling instant of the first byte in the RTP data packet. m For audio, timestamp clock typically increments by one for each sampling period (for example, each 125 usecs for a 8 KHz sampling clock) m if application generates chunks of 160 encoded samples, then timestamp increases by 160 for each RTP packet when source is active. Timestamp clock continues to increase at constant rate when source is inactive. r SSRC field (32 bits long). Identifies the source of the RTP stream. Each stream in a RTP session should have a distinct SSRC.

51 7: Multimedia Networking7-51 RTSP/RTP Programming Assignment r Build a server that encapsulates stored video frames into RTP packets m grab video frame, add RTP headers, create UDP segments, send segments to UDP socket m include seq numbers and time stamps m client RTP provided for you r Also write the client side of RTSP m issue play and pause commands m server RTSP provided for you

52 7: Multimedia Networking7-52 Real-Time Control Protocol (RTCP) r Works in conjunction with RTP. r Each participant in RTP session periodically transmits RTCP control packets to all other participants. r Each RTCP packet contains sender and/or receiver reports m report statistics useful to application r Statistics include number of packets sent, number of packets lost, interarrival jitter, etc. r Feedback can be used to control performance m Sender may modify its transmissions based on feedback

53 7: Multimedia Networking7-53 RTCP - Continued - For an RTP session there is typically a single multicast address; all RTP and RTCP packets belonging to the session use the multicast address. - RTP and RTCP packets are distinguished from each other through the use of distinct port numbers. - To limit traffic, each participant reduces his RTCP traffic as the number of conference participants increases.

54 7: Multimedia Networking7-54 RTCP Packets Receiver report packets: r fraction of packets lost, last sequence number, average interarrival jitter. Sender report packets: r SSRC of the RTP stream, the current time, the number of packets sent, and the number of bytes sent. Source description packets: r e-mail address of sender, sender's name, SSRC of associated RTP stream. r Provide mapping between the SSRC and the user/host name.

55 7: Multimedia Networking7-55 Synchronization of Streams r RTCP can synchronize different media streams within a RTP session. r Consider videoconferencing app for which each sender generates one RTP stream for video and one for audio. r Timestamps in RTP packets tied to the video and audio sampling clocks m not tied to the wall- clock time r Each RTCP sender-report packet contains (for the most recently generated packet in the associated RTP stream): m timestamp of the RTP packet m wall-clock time for when packet was created. r Receivers can use this association to synchronize the playout of audio and video.

56 7: Multimedia Networking7-56 RTCP Bandwidth Scaling r RTCP attempts to limit its traffic to 5% of the session bandwidth. Example r Suppose one sender, sending video at a rate of 2 Mbps. Then RTCP attempts to limit its traffic to 100 Kbps. r RTCP gives 75% of this rate to the receivers; remaining 25% to the sender r The 75 kbps is equally shared among receivers: m With R receivers, each receiver gets to send RTCP traffic at 75/R kbps. r Sender gets to send RTCP traffic at 25 kbps. r Participant determines RTCP packet transmission period by calculating avg RTCP packet size (across the entire session) and dividing by allocated rate.


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