Presentation is loading. Please wait.

Presentation is loading. Please wait.

Copyright © 2012 Pearson Education, Inc. Chapter 1 INTRODUCTION TO COMPUTING AND ENGINEERING PROBLEM SOLVING.

Similar presentations


Presentation on theme: "Copyright © 2012 Pearson Education, Inc. Chapter 1 INTRODUCTION TO COMPUTING AND ENGINEERING PROBLEM SOLVING."— Presentation transcript:

1 Copyright © 2012 Pearson Education, Inc. Chapter 1 INTRODUCTION TO COMPUTING AND ENGINEERING PROBLEM SOLVING

2 Copyright © 2012 Pearson Education, Inc. Outline Objectives 1.Historical Perspective 2.Recent Engineering Achievements 3.Computing Systems 4.Data Representation and Storage 5.An Engineering Problem-Solving Methodology

3 Copyright © 2012 Pearson Education, Inc. Objectives Introduce computing and engineering problem solving, including: A brief history Recent engineering achievements A discussion of Numbering Systems A discussion of hardware and software A five-step problem-solving methodology

4 Historical Perspective Copyright © 2012 Pearson Education, Inc. Charles Babbage, (1792-1871, above) designed the Analytical Engine (left) to process decimal numbers. Augusta Ada Byron (1815-1852, below) wrote the first computer program.

5 Charles Babbage, Esq. 1792-1871 English mathematician. Designed the Analytical Engine in the early 1800s. Published “Of the Analytical Engine” in 1864. Copyright © 2012 Pearson Education, Inc.

6 Analytical Engine Designed to process base ten numbers. Consisted of four parts: –Storage unit –Processing unit –Input device –Output device Copyright © 2012 Pearson Education, Inc.

7 Analytical Engine Luigi F. Menabrea, French engineer and mathematician, described Babbage’s vision of a machine capable of solving any problem using: –Inputs –Outputs –Programs written on punch cards Copyright © 2012 Pearson Education, Inc.

8 Augusta Ada Byron 1815-1852 Wrote the English translation of Menabrea’s Sketch of the Analytical Engine. Envisioned the multidisciplinary potential of the Analytical Engine. Wrote detailed instructions for performing numerical computations using the Analytical Engine. Copyright © 2012 Pearson Education, Inc.

9 Digital Computers ABC (Atanasoff Berry Computer) Developed at Iowa State University between 1939 and 1942 by John Atanasoff and Clifford Berry. Weighed 700 pounds. Executed one instruction every 15 seconds. Copyright © 2012 Pearson Education, Inc.

10 Digital Computers ENIAC(Electronic Numerical Integrator And Calculator) Developed by research team lead by John Mauchly and J. Presper Eckert during the early 1940s. Weighed 30 tons. Executed hundreds of instructions every second. Copyright © 2012 Pearson Education, Inc.

11 ENIAC vs. Intel Pentium 4 Copyright © 2012 Pearson Education, Inc. ENIAC executes hundreds of operations per second (30 tons) Today’s processors execute trillions of operations per second and weigh ounces.

12 Recent Engineering Achievements Copyright © 2012 Pearson Education, Inc. Image credits: NASA/JPL/Malin Space Science Systems.

13 Recent Engineering Achievements Extraterrestrial Explorations –First manned lunar landing (July 21, 1969) –Mars Global Surveyor, Mars Reconnaissance Orbiter, and Mars Exploration Rovers Terrestrial Application Satellites Computer Axial Tomography (CAT) Scanners Computer simulations Advanced composite materials. Speech understanding Weather, climate, and global change prediction Copyright © 2012 Pearson Education, Inc.

14 Recent Engineering Achievements Digital computers facilitate multidisciplinary engineering achievements that: –Improve our lives. – Expanded the possibilities for our future. Changing engineering environment requires engineers with: –Communication skills. –Skills for working in interdisciplinary teams. –An awareness of ethic issues and environmental concerns. –A global perspective. Copyright © 2012 Pearson Education, Inc.

15 Computing Systems Copyright © 2012 Pearson Education, Inc. The von Neumann Computing Model

16 Computing Systems A computing system is a complete working system that includes: –Hardware –Software Copyright © 2012 Pearson Education, Inc.

17 Hardware Hardware refers to the physical parts off the computing system that have mass (i.e. they can actually be touched): –Computer –Display –Mouse –Printer –… Copyright © 2012 Pearson Education, Inc.

18 Hardware Jon von Neumann computing model –Input device(s) –Output device(s) –Memory Unit –CPU (Central Processing Unit) consisting of: Control Unit ALU (Arithmetic Logic Unit) Copyright © 2012 Pearson Education, Inc.

19 Software Interface to Computer Hardware Copyright © 2012 Pearson Education, Inc.

20 Software Computer software refers to programs that reside and execute electronically on the hardware. –Compilers –Translate source code –Operating systems –Provide the HCI (Human Computer Interface) –Application programs –Provide problem solutions Copyright © 2012 Pearson Education, Inc.

21 Building a Program Computers only understand machine language. High-level languages like C++ must be translated to machine language for execution. Copyright © 2012 Pearson Education, Inc.

22 Key Terms Source Program –printable/Readable Program file Object Program –nonprintable machine readable file Executable Program –nonprintable executable code Copyright © 2012 Pearson Education, Inc.

23 Errors in Programs Syntax/Parse Errors –Mistakes with the language. –Always reported by the compiler Linking Errors –Missing pieces prevent the final assembly of an executable program. Run-time Errors –Occur when program is executing. –May or may not be reported. Copyright © 2012 Pearson Education, Inc.

24 Logic Errors Can be difficult to find. Debugging can be time consuming. –Better tools for find bugs It is important to carefully check the output of your programs for errors. –Even programs that appear to work correctly may have bugs! Copyright © 2012 Pearson Education, Inc.

25 Debugging Process of eliminating logic errors (i.e. bugs) from programs. User-friendly programming environments such as Microsoft Visual C++ integrate the compiler with –text processors and code editors –special tools to help find bugs in programs (debugger) –testing tools –and much more… Copyright © 2012 Pearson Education, Inc.

26 Data Representation and Storage 00110101001001001010101111101110 10101011111011100011010100100100 11000110110101011111001001001010 10101011111101001001000101110001 00100110111110101010001101010011 01001001001010101111101110001101 10100001101010010010111010011111 Copyright © 2012 Pearson Education, Inc.

27 Data Representation and Storage Digital computers store information as a sequence of bits (binary digits). The value or state of a bit at any given time can be 0 or 1 (off or on). Data is stored as a sequence of bytes. –A byte is a sequence of 8 bits. Copyright © 2012 Pearson Education, Inc.

28 Memory Diagram Address Space = 8 Word Size = 16 Copyright © 2012 Pearson Education, Inc. AddressSixteen Bit Word 0000000101011011101 0011010001011010100 0101011010010100101 0110101001101010101 0100101000111001110 0101100110000111010 1100100011101001001 1110101110001001000

29 Data Representation Right most bit is referred to as the least significant bit. Left most bit is referred to as the most significant bit. Value stored at address 000 is 0000101011011101 2 = 2781 10 But what does it represent? Copyright © 2012 Pearson Education, Inc.

30 Numbering Systems Base ten number system Ten decimal digits (0,1,2,3,4,5,6,7,8,9) Each digit multiplies a power of ten –Example: Copyright © 2012 Pearson Education, Inc. 245 10 = 2*10 2 + 4*10 1 + 5*10 0

31 Numbering Systems Base two (binary) number system Two binary digits (0,1) Each digit multiplies a power of two –Example: Copyright © 2012 Pearson Education, Inc. 10110 2 = 1*2 4 + 0*2 3 + 1*2 2 + 1*2 1 + 0*2 0 = 1*16 + 0*8 + 1*4 + 1*2 + 0*1 = 16 + 0 + 4 + 2 + 0 = 22 10

32 Numbering Systems Base eight number system Eight octal digits (0,1,2,3,4,5,6,7) Each digit multiplies a power of eight –Example: Copyright © 2012 Pearson Education, Inc. 245 8 = 2*8 2 + 4*8 1 + 5*8 0 = 2*64 + 4*8 + 5*1 = 128 + 32 + 5 = 165 8

33 Numbering Systems Base sixteen number system Sixteen hex digits (0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F) Each digit multiplies a power of sixteen –Example: Copyright © 2012 Pearson Education, Inc. 2FB 16 = 2*16 2 + F*16 1 + B*16 0 = 2*256 + F*16 + B*1 = 512 + 240 + 11 = 763 10

34 Practice with Number Systems 100 2 = ? 8 3716 8 = ? 2 110100111 2 = ? 10 3A1B 16 = ? 2 Copyright © 2012 Pearson Education, Inc.

35 Practice with Number Systems 100 2 = 4 8 3716 8 = 011 111 001 110 2 110100111 2 = 423 10 3A1B 16 = 0011 1010 0001 1011 2 Copyright © 2012 Pearson Education, Inc.

36 Data Types Integer Data Type: –Often represented in 4 bytes (System Dependent) –Left most bit is reserved for the sign of the number –Remaining 31 bits represent the magnitude of the number. Copyright © 2012 Pearson Education, Inc.

37 Data Types Representation of data affects the efficiency of arithmetic and logic operations. For efficiency, negative integers are often represented in their 2’s complement form. The 2’s complement of an integer is formed by negating all of the bits and adding one. Copyright © 2012 Pearson Education, Inc.

38 Two’s Complement Form the 2’s complement representation for the value -127 10 assuming a word size of 8 bits for simplicity. 127 10 = 01111111 2 Negate bits: 10000000 Add 1:10000001 2’s complement is 1000 0001 2 Copyright © 2012 Pearson Education, Inc.

39 Two’s Complement Add 127 10 to -127 10 Copyright © 2012 Pearson Education, Inc. 01111111 2 127 10 + 10000001 2  + -127 10 = 00000000 2 = 0 10

40 Data Types Floating Point Data –Floating point types represent real numbers, such as 1.25, that include a decimal point. –Digits to the right of the decimal point form the fractional part of the number. –Digits to the left of the decimal point form the integral part of the number. Copyright © 2012 Pearson Education, Inc.

41 Practice with Decimals Convert 12.25 10 to binary. Copyright © 2012 Pearson Education, Inc.

42 Practice with Decimals Convert 12.25 10 to binary. First convert the integer part: 12 10 =1100 2 Then repeatedly multiply the fractional part by 2:.25*2=0.5C0.50*2=1.0C1 Therefore: 12.25 10 =1100.01 2 Copyright © 2012 Pearson Education, Inc.

43 Engineering Problem-Solving Methodology Copyright © 2012 Pearson Education, Inc.

44 Five Step Problem-Solving Methodology 1.State the problem clearly. 2.Describe the input and output. 3.Work a hand example. 4.Develop a solution. 5.Test your solution. Copyright © 2012 Pearson Education, Inc.


Download ppt "Copyright © 2012 Pearson Education, Inc. Chapter 1 INTRODUCTION TO COMPUTING AND ENGINEERING PROBLEM SOLVING."

Similar presentations


Ads by Google