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Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks..." He retorted, "But what if the child had my looks and your brains?" (Papert, 1998: 88)
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9 appetizers on learning games… Games used for education since 18th century Learning games used profesionally since 1960s Electronic learning games used since 1970s Increased motivation and interest in a given subject Create positive and active learning environments Dynamic presentation of information Most succesful learning game in 2006 had +4 mio. downloads US army use around $4 mia. yearly on simulations/games 60% of all people play computer games sometimes
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Agenda 1.Overview: Quick browse through games 2.Edutainment: A buzzword gone bad 3.Serious Games: The new hype 4.Case 2: Global Conflicts-Palestine 5.Working: What’s the evidence
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Quick browse through games... Yes, there are many different genres (action, simulation, strategy, adventure, RPG).. On different platforms (pc, consoles, mobiles) With different complexity level: Singelplayer -> multiplayer 2D graphics -> 3D graphics Small universe -> large univers 15 minutes -> 50 hours playtime Everybody might play games, although many still don’t and games are played very differently. Latest US survey find average gamer is 33 years...
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What is edutainment… Matematik i Måneby (Bitfrost) Pixeline (Krea Medie ) Magnus & Myggen (Ivanoff) MathBlasterI (Knowledge Adventure) Straight shooter (Games2train) Wellknown titles within the eduation sector
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This is not about edutainment… Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation. No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience. Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning. No teacher presence: No demands on teachers or parents. Simple gameplay: Built on a simple gameplay from classic titles. Small budgets: Produced on limited budgets with limited technology.
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The new hype on serious games... In principal, any game Games with an agenda Educating, enlightening.. Not only entertaining Edutainment Advertainment Business games Military games Political games Satirical games
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Same topics - different game... Sales training Fona 1.Quiz show: The player must get all the answers right and compete with other colleagues. 2.Treasure hunt: The player must explore different web- sites and sources in competition with colleagues to answer the most questions. 3.Virtual job: The player explores a virtual universe with different sources, people and methods for making the sale in competition with other colleagues. Edutainment Next-gen (Serious Games)
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The large case: Global Conflicts - Palestine
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”I learned more history from this game in one day than I have learned from the teaching the last 6 months” Oliver Hansen, Student, 16 years
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Target groups Subjects: What is the product Danish 8th graders using the game early 2006. Global Conflicts: Palestine target students of 13-19 years Primary: Citizensship & History Secondary: Media, religion, ethics, geography & communication
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f Welcome to the reality Material from Global Conflicts: Palestine online learning resource.
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Welcome to Global Conflicts: Palestine In-game shots from the game Global Conflicts: Palestine
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Checkpoint! Feel and understand the tense atmosphere and problems of the conflict of Palestine
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Build trust by understanding and exploring different perspectives to get people’s personal story
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Breath-taking engagement with people, you, the journalist, makes your mark on the media coverage
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Students explore and learn from detailed and scary environment - they see the inside of the conflict
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Freelance journalist Get the best article Find informants Gain their trust Get their story Dig out best quotes Put together article Highest journalist level Gameplay What is Global Conflicts: Palestine You Goal Means Winning
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Blended learning experience Experiential: The games provides a virtual tour to the conflict with concrete experiences that provide a strong starting point for learning about the topic. Learning styles: Dynamic feedback, interaction that makes a differences, multimodal encoding, mistakes are safe to make & you are present with challnges. What is the product
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ddd simple tests In-depth online learning companion w. integrated webshop for digital distribution Background for students: Timeline, documents, encyclopedia & links: Specific themes: Work questions, small tests, links, video & pictures Meet and discuss with other students: Forum & newsletter
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Teaching form Teacher talks Play Game Plenum Group discussions Read textbook Overview of theme Explore perspectives Experience issues Discuss experiences Write article Debriefing Evaluation What is the product
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Different rooms for learning styles Group work Reflective observation Active experimentation GC: Palestine Lecture Abstract concepts Concrete experiences Kolb’s cycle covered with different teaching forms in the course. The teacher is crucial to facilitate a full learning experience. Empirical study
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Qualitative feedback “Global Conflicts: Palestine is a fun and different way to receive learning” (Female student, 18 years) “You had a greater desire to learn about the topic from Global Conflicts: Palestine” (Male student, 16 years) ”You learn a lot about how Israelis and Palestinians respectively look at the conflict, because you talk to different persons... I think it is good that the stories derive from reality, providing the stories with a realistic tone.” (Female student, 18 years) Empirical study
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Students want more... Empirical study 90% students find it to be an interesting course 88% students find it to be an interesting educational material 59 % students find they learned more 90% students wants to try a similar course again Sample: 51 Danish High school low- middle class students after a one-week course
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Other support for effiency More motivated & engaged Activity perceived as more challenging Rention is often better Most research say you learn from games - at least the same as other teaching methods. Below overview of studies that support learning from games YesMaybeNo 2012
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Closing Next generation of game-based learning is in the making. Research suggest that game-based learning is very effective Team needed to build next-gen game-based learning more complex Nordic learning approach gaining ground Contact: sen@seriousgames.dk Web:www.seriousgames.dk
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