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Closed Captioning in Games ● Reid Kimball ● Games[CC] ● reid@rbkdesign.com reid@rbkdesign.com ● http://gamescc.rbkdesign.com http://gamescc.rbkdesign.com
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Personal Introduction ● Currently a Designer at LucasArts ● Playing videogames since 1990 ● Hearing impaired due to Spinal Meningitis at 16months old ● Began wearing hearing aids at age of 3 ● Because of my unique position I have become an expert in closed captioning for games ● Started Games[CC] group to research and develop CC for games
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Today's Topics ● What is Closed Captioning? ● History of Closed Captioning in Games ● Examples of CC in games ● Doom3 and Doom3[CC] comparison ● How Dynamic Closed Captioning system works ● Future of Closed Captioning in games
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What is Closed Captioning? ● Closed Captions were transmitted by (PBS), (NBC) and (ABC) in 1980 for emergency broadcasts ● Line 21 of the TV signal Contains text data ● Open vs. Closed Captioning Open: The text data is baked into the video signal and cannot be turned off Closed: The user has the option of turning on or off the captions ● Covers both dialog and sound effects
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TV Closed Captioning http://gamescc.rbkdesign.com/gdc2006/tutorial/tv_cc.avi Size: 1.38 MB Time: 9 seconds
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Early Days of Gaming ● Text based ● Limited graphics ● No or limited sound ● After the CD-Rom, use of text was reduced ● CD-Rom introduced in early 1990's More graphics, no need to textually describe when players can see what is happening More sounds, no need for text of dialog if it is audio ● King's Quest V: Released in 1990 (CD-ROM) ● Myst: Releasedin Sept. 24, 1993
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Zork: Grand Inquisitor ● Released October, 1997 ● First game to feature Closed Captioning
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Half-Life 2 ● Released November 16, 2004 ● Second game to feature closed captioning (7yrs after Zork Grand Inquisitor!)
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Doom3[CC] ● Released December 12th, 2004 ● Third game (via modification) to feature closed captioning
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Examples of CC in games (or lack thereof) ● Burnout3 ● Unreal 2 ● POP: SoT ● Star Trek: Elite Force 2 ● Grand Theft Auto: Vice City ● SiN ● Psychonauts ● Star Wars: Episode 3 ● Half-Life & Half-Life 2 ● Doom3 & Doom3[CC]
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Burnout 3 – No CC Options http://gamescc.rbkdesign.com/gdc2006/tutorial/burnout3_nocc_setup.avi Size: 2.10 MB Time: 19 seconds
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Burnout 3 – No CC in game http://gamescc.rbkdesign.com/gdc2006/tutorial/burnout3_nocc_game.avi Size: 5.76 MB Time: 29 seconds
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Unreal 2 – CC Options http://gamescc.rbkdesign.com/gdc2006/tutorial/U2_cc_options.avi Size: 2.49 MB Time: 11 seconds
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Unreal 2 – CC in cinematic (640x480) http://gamescc.rbkdesign.com/gdc2006/tutorial/U2_cc_cinematic_640x480.avi Size: 4.92 MB Time: 19 seconds
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Unreal 2 – CC in cinematic (800x600) http://gamescc.rbkdesign.com/gdc2006/tutorial/U2_cc_cinematic_800x600.avi Size: 4.61 MB Time: 18 seconds
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Prince of Persia: Sands of Time – No CC Options http://gamescc.rbkdesign.com/gdc2006/tutorial/ppsot_nocc_options.avi Size: 4.03 MB Time: 38 seconds
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Prince of Persia: Sands of Time – No CC in game http://gamescc.rbkdesign.com/gdc2006/tutorial/ppsot_nocc_game.avi Size: 2.48 MB Time: 22 seconds
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Star Trek: Elite Force 2 Not clear where captioning options are (Audio or game?) Not clear what the options mean (off, normal, always?) http://gamescc.rbkdesign.com/gdc2006/tutorial/EF2_cc_options.avi Size: 5.34 MB Time: 20 seconds
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Star Trek: Elite Force 2 (CC in cinematic as normal) http://gamescc.rbkdesign.com/gdc2006/tutorial/EF2_cc_normal_cinematic.avi Size: 3.52 MB Time: 13 seconds
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Star Trek: Elite Force 2 (CC in cinematic as always) http://gamescc.rbkdesign.com/gdc2006/tutorial/EF2_cc_always_cinematic.avi Size: 4.31 MB Time: 16 seconds
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Grand Theft Auto: Vice City (CC options) http://gamescc.rbkdesign.com/gdc2006/tutorial/gtavc_cc_options.avi Size: 1.70 MB Time: 16 seconds
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Grand Theft Auto: Vice City (CC in cinematic) http://gamescc.rbkdesign.com/gdc2006/tutorial/gtavc_cc_cinematic.avi Size: 1.23 MB Time: 11 seconds
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SiN (CC options) http://gamescc.rbkdesign.com/gdc2006/tutorial/sin_cc_options.avi Size: 6.20 MB Time: 25 seconds
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SiN (CC in cinematic) http://gamescc.rbkdesign.com/gdc2006/tutorial/sin_cc_cinematic.avi Size: 3.46 MB Time: 15 seconds
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Psychonauts (No CC in opening cinematic) http://gamescc.rbkdesign.com/gdc2006/tutorial/psychonauts_nocc_cinematic.avi Size: 2.38 MB Time: 22 seconds
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Psychonauts (CC options) http://gamescc.rbkdesign.com/gdc2006/tutorial/psychonauts_cc_setup.avi Size: 2.77 MB Time: 26 seconds
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Psychonauts (CC in game) http://gamescc.rbkdesign.com/gdc2006/tutorial/psychonauts_cc_game.avi Size: 2.57 MB Time: 24 seconds
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Star Wars: Episode III (CC options) http://gamescc.rbkdesign.com/gdc2006/tutorial/sw_ep3_cc_options.avi Size: 1.57 MB Time: 13 seconds
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Star Wars: Episode III (CC in cinematic) http://gamescc.rbkdesign.com/gdc2006/tutorial/sw_ep3_cc_cinematic.avi Size: 1.25 MB Time: 10 seconds
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Star Wars: Episode III (CC in game) http://gamescc.rbkdesign.com/gdc2006/tutorial/sw_ep3_cc_game.avi Size: 1.69 MB Time: 12 seconds
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Half-Life (No CC in game) http://gamescc.rbkdesign.com/gdc2006/tutorial/HL_nocc_game.avi Size: 2.29 MB Time: 8 seconds
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Half-Life 2 (CC options) http://gamescc.rbkdesign.com/gdc2006/tutorial/HL2_cc_options.avi Size: 2.27 MB Time: 10 seconds
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Half-Life 2 (CC in game) http://gamescc.rbkdesign.com/gdc2006/tutorial/HL2_cc_game.avi Size: 6.91 MB Time: 26 seconds
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Doom3 (No CC options) http://gamescc.rbkdesign.com/gdc2006/tutorial/D3_nocc_options.avi Size: 8.34 MB Time: 31 seconds
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Doom3 (No CC in cinematic) http://gamescc.rbkdesign.com/gdc2006/tutorial/D3_nocc_cinematic.avi Size: 3.70 MB Time: 14 seconds
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Doom3[CC] (CC options) http://gamescc.rbkdesign.com/gdc2006/tutorial/D3CC_options.avi Size: 4.13 MB Time: 17 seconds
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Doom3[CC] (CC in cinematic) http://gamescc.rbkdesign.com/gdc2006/tutorial/D3CC_cinematics.avi Size: 3.72 MB Time: 15 seconds
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Doom3[CC] (CC in game) http://gamescc.rbkdesign.com/gdc2006/tutorial/D3CC_game_v2.0.avi Size: 6.7 MB Time: 26 seconds
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Dynamic Closed Captioning System ● Many components help it tick File System Sound Interpreter Priority System Print to Screen Visual Radar CCEdit
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DCC – File System ● Level loads -> find the.DCC file with the same name
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Sound Interpreter ● When a sound is played we find it in our list of captions
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Priority of Sounds and Captions ● Dialog always gets priority, and so does a caption that's already scrolling. ● If the new sound has higher priority, it gets put in that slot. ● Otherwise we do a complex calculation involving priority AND distance from player.
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Printing to Screen ● We send all the relevant data to the GUI and it gets rendered to the screen. Font type, text size, scrolling or not, which caption bar to use
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Visual Radar ● Designed to give vague info on distance and direction of a sound so not to give players and advantage ● Hopefully also emulates natural hearing
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CCEdit ● Developed to help speed up the CC process ● Reduce errors in creating the.dcc files Missing/misplace brackets, missing priority assignments, etc
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CCEdit Mockup
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Future of CC in games? ● More games featuring CC I hope! ● Additional customizations for users (font, size, opacity, placement, visual radar) ● Built into console hardware as a system setting All games will use the consoles' system settings ● Play the game and CC is already on, won't spoil the auto- play cinematics
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What's Next for Games[CC]? ● Games[CC] continues its effort to CC games and educate developers about the benefits of CC ● Current projects Doom3: Resurrection of Evil Quake4 CCEdit Open source software ● Doom3[CC] nominated Best Doom3 Mod of the Year for IGDA Choice Awards 2006
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Thank You ● Thank you for your interest in CC for games ● Please contact me for any questions, ideas, comments, etc regarding CC for games or Games[CC] group ● E-Mail: reid@rbkdesign.comreid@rbkdesign.com ● Games[CC] website: http://gamescc.rbkdesign.com http://gamescc.rbkdesign.com
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