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Multi-interface gesture based organic modelling Bradley Wesson
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Overview Background Rationale Development Issues Testing Conclusion and Future Work
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Background – The problem “Designers know more than they can say” (Schön, 1992) “[creative interfaces] should capture users’ intended ambiguity, vagueness, and imprecision and convey these qualities visually and through interactive behavior” (Gross, 1996) “computer models […] are typically considerably more difficult to create [than with pen and paper].” (Zeleznik, et al., 2006)
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Background – Current solutions ILoveSketch (Bae, Balakrishnan, & Singh, 2008) FiberMesh (Nealen, Igarashi, Sorkine, and Alexa, 2007)
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Project Combine Kinect with Mobile for more natural interactions Natural gestures Virtual “tool” Buttons and orientation sensing
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Project – Interactions Kinect Right hand for interactions Clench fist to grab geometry Both hands to reorient model Left hand to change size Kinect+Mobile Virtual tool Physical button to grab geometry Two fingers on screen to reorient Left hand to change size
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Project - Demo
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Project – Mobile Device orientation, buttons, touch screen TCP connection over Ad Hoc network Send 20 packets per second Prevent flooding network 1 0 1 0 1 0
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Project – The model Stored as voxels Valve 0.5-depth threshold Voxels “smudged” Marching Cubes: A high resolution 3D surface construction algorithm (Lorensen & Cline, 1987) Improved Alpha-tested Magnification for Vector Textures and Special Effects (Green, 2007)
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Project – Rendering Depth perception Lighting, transparency
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Issues Trouble determining depth of interaction relative to geometry Inaccuracies of mobile sensors make linear acceleration unreliable Poor development platform choice Translation Acceleration Velocity
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Timeline Testing Thesis Expo Rslts Seminar Mid-project 2012 2013 Ethics Development Lit Review Proj Proposal MayMarchJanuaryNovemberSeptemberJulyMayMachJuly
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Timeline - Revised Testing Thesis Expo Rslts Seminar Mid-project 2012 2013 Ethics Development Lit Review Proj Proposal MayMarchJanuaryNovemberSeptemberJulyMayMachJuly C++ Prototype C# Rebuild XNA Port Always finding new papers!
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Testing / Measurements Modelling a teapot Measurements Observation Survey NASA TLX
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Evaluation Quality of product Speed of execution Measured workload Perceived ease of use Perceived speed Enjoyment I’m not using that!
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Conclusion Development process Accuracy Built around creative expression Multi-interface testing Future work Implement Kalman filter for linear acceleration Painting and texture Animation
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Questions ?
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