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Published byTerence McKinney Modified over 9 years ago
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Rick Parent - CIS681 Background Perception Display Considerations Animation Production Video Technology Orientation Representation
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Rick Parent - CIS681 Perception Persistence of Vision Refresh rate v. update rate Perception of Motion Flicker, flicker rate Positive Afterimage
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Rick Parent - CIS681 Display Issues Double buffering Compositing Alpha channel Shadows, drop shadows Motion Blur
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Rick Parent - CIS681 Analog Image Technology Raster scan video v. projected film frame Film cameras, plotters CRT: TVs, PCs, workstations
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Rick Parent - CIS681 Film Format: dimensions, perforations, sound Frames per second Multiple exposures
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Rick Parent - CIS681 Video - Raster Pattern
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Rick Parent - CIS681 Interlaced Raster Pattern Frame v. field
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Rick Parent - CIS681 Video NTSC: 29.97Hz, interlaced 4:3 aspect ratio ~480 scanlines ~640 (square) pixels 60Hz, progressive scan
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Rick Parent - CIS681 Compression Techniques Run-length encoding LZW Discrete Cosine Transform, Wavelet YUV Fractal
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Rick Parent - CIS681 Codecs Video I RLE Sorenson Cinepak GIF MPEG-1 MPEG-2 MJPEG
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Rick Parent - CIS681 Digital Video Formats Animated GIF MJPEG MPEG
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Rick Parent - CIS681 Movie Formats Quicktime Video for Windows
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Rick Parent - CIS681 Non-linear Editing Computer-based Editing system VCR Web site CD DVD Disk Source 2 Source 1 Source n DV camera
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Rick Parent - CIS681 Animation Production Production - sequence - shot -frame storyboard Pencil tests Test shots Key frames (extremes) and in-betweening
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Rick Parent - CIS681 Animation Production Art Modeling Lighting Camera Shading Animating Layout Story
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Rick Parent - CIS681 Technical Jobs R&D Production Support Technical Director (TD)
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Rick Parent - CIS681 Animation Principles Arcs Squash and Stretch Appeal Follow Through / Overlapping Action Secondary Actions Exaggeration Anticipation Timing Pose-to-pose v. Straight Ahead Staging PhysicsPresentationAesthetics Slow in & Slow out
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Rick Parent - CIS681 Orientation Representation Transformation Matrices Fixed Angle Euler Angles Axis-Angle Quaternions
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Rick Parent - CIS681 Transformation Matrices 0 0 0 1 a d g b c ef h i 000
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Rick Parent - CIS681 Fixed Angles E.g., (X,Y,Z) X Z Y
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Rick Parent - CIS681 Fixed Angle Interpolation (0,90,0) to (90,0,0)
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Rick Parent - CIS681 Euler Angles X Y Z xy z (e.g., z,y,x)
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Rick Parent - CIS681 Axis-Angle (Ax,Ay,Az, ) Euler’s rotation theorem X Y Z
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Rick Parent - CIS681 Quaternions (cos( /2),sin( /2)*A)
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