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Welcome! Hoşgeldiniz! 欢迎 ברוכים הבאים Welcome! Hoşgeldiniz! Bienvenido! مرحبا Melda N. Yildiz, Ed.D. August 13, 2014 Kean University,

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Presentation on theme: "Welcome! Hoşgeldiniz! 欢迎 ברוכים הבאים Welcome! Hoşgeldiniz! Bienvenido! مرحبا Melda N. Yildiz, Ed.D. August 13, 2014 Kean University,"— Presentation transcript:

1 Welcome! Hoşgeldiniz! 欢迎 ברוכים הבאים Welcome! Hoşgeldiniz! Bienvenido! مرحبا Melda N. Yildiz, Ed.D. myildiz@kean.edu August 13, 2014 Kean University, Union, NJ

2 http://galeri.wikispaces.com/ https://sites.google.com/site/keanstar talk2010/home

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6 Draw a Robot: Think, Pair, Share Only 5 minutes for drawing, Compare and discuss your drawings. Discuss the commonalities of the robots in the class.

7 Describe the important characteristics of a robot. Explain that a robot is a mechanical device that can perform tasks. Some common characteristics of a robot are: Mechanical—Robots must have moving parts to be considered a robot. They often need to move around within their environment to perform tasks. Electrical—Robots need power to move. The power can come from batteries, wall electricity, solar power, etc. Controllable—A robot must be able to respond to commands from a person who is using it to accomplish some task. Sensing—Just as humans have five senses, robots can have sensors in order to understand their surroundings. They can have light sensors (eyes), touch sensors (hands), sound sensors (ears). Programmable—A robot often requires some basic intelligence to control its mechanical movements, electricity flow, and sensing capabilities to perform tasks.

8 Why robots needed? Please provide real-life examples Robots can do tasks (sometimes dangerous) that humans cannot. They can increase efficiency.

9 Now, we will be embarking on a series of missions to design, build, test and redesign activities and explore science and engineering concepts. Citations Adapted from http://www.galileo.org/robotics/intro.html

10 Engineering Design Process (EDP) Identify the Problem: The first step in the EDP is to identify the problem you are trying to solve. Are you creating a new device, making a certain task easier, or improving upon something you’ve already made? Research and Brainstorm: Before you can solve a problem, you need to know about the subject. In this step, you will learn new techniques, think about solutions that already exist, and research the environment and/or audience that interacts with your designs. Once you have a research base, brainstorm! Design and Build: After you have identified your ideas, choose one that is most promising, and start to design and build a first version. This is called a prototype. Test and Evaluate: Once a prototype is complete, it must be tested in the real world. Redesign: Often a product will not work perfectly the first time. After the initial tests, identify the problems with your prototype, return to the drawing board and try to solve them for the next prototype. Continue the redesign cycle!

11 Robots are generally associated with science fiction and the future. Asking students to actually build and program one can be frustrating and scary. As an opening to your class, the following icebreaker activity can be used to get to know your students, as well as introduce students to “famous” robots. Procedure: Have each student pick a card. On the front of the card is a picture of a robot found in TV or movies. On the back of the card is a brief summary of that robot’s character. Students are to read the summary of each robot and then introduce themselves to the class. They can introduce themselves as being similar to the robot or being the opposite. The cards can also be used as a springboard into studying the history of robotics.

12 Spaghetti Towers with Marshmallows http://marshmallowchallenge.com/Welcome.html file:///Users/Melda/Downloads/Spaghetti- Towers.pdf file:///Users/Melda/Downloads/Spaghetti- Towers.pdf

13 Resources Scratch MIT http://scratch.mit.edu/ http://scratch.mit.edu/ http://www.rkessler.com/cs157robotics/robotics.htm http://www.depts.ttu.edu/tstem/curriculum/robotics/do cs/what_is_a_robot_activity_page.pdf http://www.depts.ttu.edu/tstem/curriculum/robotics/do cs/what_is_a_robot_activity_page.pdf http://www.depts.ttu.edu/tstem/curriculum/robotics/do cs/which_robot_icebreaker.pdf http://www.depts.ttu.edu/tstem/curriculum/robotics/do cs/which_robot_icebreaker.pdf https://www.khanacademy.org/computing/cs/programm ing/intro-to-programming/v/programming-intro https://www.khanacademy.org/computing/cs/programm ing/intro-to-programming/v/programming-intro

14 Pedagogy to Heutagogy

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17 Connected to Global Issues: Transdisciplinary Education

18 Interactive Gallery Walk is designed as a self-directed experience. We encourage you to use your personal mobile device as you explore and engage with the displays. Please find resources for this session on our website: http://galeri.wikispaces.com/ http://galeri.wikispaces.com/

19 http://www.teachingintheearlyyears.com/2012/09/u sing-gallery-walks-in-classroom.html

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21 Augmented Reality Download the free app Aurasma on your mobile device. You may skip creating an account to participate, but you must follow the designated channel to access the content. http://www.aurasma.com/

22 MINI SURVEY Please take our survey to receive the handouts. http:// galeri.wikispaces.com/Mini+Survey THANK YOU! Gallery Walk is based on Museum approach to teaching. Gallery Walk can be collection of artifacts (i.e. maps, pictures, posters, audio and video clips) designed to present the particular topic to the audience) http://serc.carleton.edu/introgeo/galler ywalk/what.html

23 Melda N. Yildiz Kean University Amy Eguchi Bloomfield College Marissa Blodnik 4H Essex/Rutgers CERTIFICATE of PARTICIPATION is awarded to For participating in Robotics Unplugged Workshop August 13, 2014 Melda N. Yildiz, Ed.D. Melda.Yildiz@Fulbrightmail.org Global Education and Innovation Kean University, Union, NJ Felicitaciones Tebrikler Grātulātiō Συγχαρητήρια singariteeria 恭喜 Gōngxǐ badhaai ho! __________________________________


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