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Published byMae Roberts Modified over 9 years ago
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Parkour
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What is Parkour? Parkour is a way of getting from A to B as quickly and efficiently as possible. This means that you run, climb, jump, balance and roll over and off objects such as fences and walls.
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How Did it Start? Parkour began over 100 years ago with Herbertism created by Georges Herbert when he discovered the fitness of many African people using nature as their gym.
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More recently Raymond Belle used these techniques in the Indo-Chinese War as a teen-soldier. This allowed his unit to use the terrain to their advantage. He taught his son David Belle who adapted it into Parkour as it is today.
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Why is it popular? Parkour as a sport and as its basic elements have been displayed in video games such as: >Both Assassins creed games – “Altair” and “Ezio” use it >Prototype mentions it by name >Prince of Persia and its sequels use it but portray it at a superhuman level >Tony Hawk: American Wasteland has several techniques to perform while not on the skateboard
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Parkour has also been featured in: >Casino Royale (James Bond) >The music video of “Jump” by Madonna >Jump London and Jump Britain documentaries. The Person I interviewed said “I enjoy climbing things” and “crazy can be fun”
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Safety There are no “rules” as such but there are some precautions taken most traceurs (people that do Parkour): >Wear shoes with good support >Warm up / warm down before and after doing a run >Try to keep a good technique > Advice from a traceur : “ Apart from NOT breaking bones … stretching helps”
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Parkour Moves To show some basic moves I have used stop motion animation. This is a way of creating video by using a series of still pictures. This is the cradle I built to hold the bionicle in place
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The tic-tac is a way of reaching a higher platform by jumping off a separate, vertical object
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A vault is the action of throwing yourself over a low wall.
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References Websites: www.nzparkour.com www.parkourpedia.com Books: Freerunning - Find Your Way by Sebastien Foucan The Parkour & Freerunning Handbook by Dan Edwardes
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