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Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of Technology
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Attention without a Task Matthias Bernhard, Le Zhang, Michael Wimmer 1 Attention Stimulus
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But during Game Play... Matthias Bernhard, Le Zhang, Michael Wimmer 2 Attention Stimulus
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Attention only to Task Matthias Bernhard, Le Zhang, Michael Wimmer 3 Attention Stimulus task- relevant
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Inattentional Blindness Matthias Bernhard, Le Zhang, Michael Wimmer 4 Attention Stimulus not attended
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Manipulating Attention Why ? Control difficulty of a game Decrease or increase Avoid Inattentional Blindness Notify user about unexpected, but important information Visibility of advertisements How ? Influence preattentive vision Increase saliency Matthias Bernhard, Le Zhang, Michael Wimmer 5
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Increasing Saliency Bottom-up / Stimulus driven : Contrast, warm colors, high luminance,... Changes: motion, flicker,... Previous work ! Top-down biased: During visual search tasks This work ! Matthias Bernhard, Le Zhang, Michael Wimmer 6
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This Work Simple but effective guiding principle Manipulate attention during a task Preliminary evaluation with a user study Action computer game Direct attention towards an advertisement Matthias Bernhard, Le Zhang, Michael Wimmer 7
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Increasing Bottom-Up Saliency Intelligent lighting [El-Nasr 2005] Techniques used in theatres and movies h Matthias Bernhard, Le Zhang, Michael Wimmer 8 El-Nasr, M.S., Intelligent Lighting for Game Environments, Journal of Game Design, 2, 1 (2005)
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Increasing Bottom-Up Saliency Subtle Gaze Direction [Bailey et al. 2008] Subtle modulation in peripheral FOV Stop modulation before fixation Eye-tracker required Matthias Bernhard, Le Zhang, Michael Wimmer 9 Bailey,R,McNamara,A.,Sudarsanam,N.,Grimm,C., Subtle Gaze Direction, ACM Transactions on Graphics,, 28, 4 (2008) Modulation
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Problem: Inattentional Blindness Bottom-up saliency not necessarily sufficient Strong focus on task, particularly in games Matthias Bernhard, Le Zhang, Michael Wimmer 10
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Increasing Top-Down Biased Saliency Guided Search [Wolfe 1994] Top-down influence during visual search Bias towards features of a search target Many search tasks in games Our proposal: Generate distractors of g. search itentionally Adjust design of search targets Matthias Bernhard, Le Zhang, Michael Wimmer 11
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Advertisements Unattended Matthias Bernhard, Le Zhang, Michael Wimmer 12 Attention health item
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Change a Search Target Matthias Bernhard, Le Zhang, Michael Wimmer 13 Attention
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Advertisement Becomes Distractor Matthias Bernhard, Le Zhang, Michael Wimmer 14 same features Attention
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Advertisement Becomes Distractor Matthias Bernhard, Le Zhang, Michael Wimmer 15 similar color same features Attention
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User Study with Computer Game 2D action game with 3D background 6 advertisements in background 1 distractor adv. + 5 other adv. Bichromatic Real brands Realistic lighting (raytraced scene) Matthias Bernhard, Le Zhang, Michael Wimmer 16 Game elements Background scene
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Procedure Play game (3 minutes) Distraction (6 minutes) Memory Test Recognition test 3 alternatives/forced choice 1 in-game advertisement + 2 not in game adv. Select with mouseclick 36 trials: 6 per advert. Matthias Bernhard, Le Zhang, Michael Wimmer 17 Game Memory test application
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Test Group (12 Participants) Matthias Bernhard, Le Zhang, Michael Wimmer 18 expected attention distractor target
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Control Group 1 (N=12) Matthias Bernhard, Le Zhang, Michael Wimmer 19 expected attention target
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Control Group 2 (N=12) Matthias Bernhard, Le Zhang, Michael Wimmer 20 expected attention target replaced
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Results: Distractor Advertisement Around chance level in control groups Matthias Bernhard, Le Zhang, Michael Wimmer 21 Test Control 1 Control 2 proportion correct answers
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Results: Distractor Advertisement Around chance level in control groups Difference betw. test and controls: p<0.001 (Wilcox) Matthias Bernhard, Le Zhang, Michael Wimmer 22 Test Control 1 Control 2 proportion correct answers ***
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Results: Other Advertisements Also higher scores in test group Matthias Bernhard, Le Zhang, Michael Wimmer 23 Test Control 1 Control 2 proportion correct answers
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Results: Other Advertisements Also higher scores in test group One possible reason: similarity of color Matthias Bernhard, Le Zhang, Michael Wimmer 24 Test Control 1 Control 2 proportion correct answers similar color
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Results: Other Advertisements Interesting: difference betw. Test & Control 2 Generally increased attention to background ? Matthias Bernhard, Le Zhang, Michael Wimmer 25 Test Control 1 Control 2 proportion correct answers p=.12 p=.14
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Conclusion Control group: Advertisements not remembered well (also salient ones!!!) Inattentional Blindness did occur Bottom-up saliency necessary, but not sufficient Test group: We „broke through“ Inattentional Blindness Probably increased attention to other background elements too Matthias Bernhard, Le Zhang, Michael Wimmer 26
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Future work More studies Multivariate analysis Subtle feature combinations Dynamic viewpoint Eye-tracking Visualization tool for game designers Encode current task in visual search tasks Computational simulation of Guided Search Related work: Navalpakkam and Itti, „Modelling the Influence of Task on Visual Attention“, Vis.Research, 2005 Matthias Bernhard, Le Zhang, Michael Wimmer 27
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Thanks for your attention ! Matthias Bernhard, Le Zhang, Michael Wimmer 28
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Variation across Participants Distribution visualized with box plots Matthias Bernhard, Le Zhang, Michael Wimmer 29 proportion correct answers
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Increasing Bottom-Up Saliency Use pop-out features Shrill colors, brightness, etc Matthias Bernhard, Le Zhang, Michael Wimmer 30 © Ghostbusters: The Video Game
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