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Quiz 2 Review- Comic Book Art. Unit 5- Developing a Story.

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Presentation on theme: "Quiz 2 Review- Comic Book Art. Unit 5- Developing a Story."— Presentation transcript:

1 Quiz 2 Review- Comic Book Art

2 Unit 5- Developing a Story

3 Types of Characters Main Characters Protagonist- the most important character (hero OR antihero) Antagonist- character in conflict with protagonist (often the villain, but doesn’t have to be… doesn’t even have to be another person!)

4 Types of Characters Secondary Characters Confidante- sidekick to the protagonist Foil- often a sidekick to the antagonist who is foolish and ruins plans

5 Types of Characters Static vs. Dynamic Characters Dynamic- a well-developed character who undergoes some kind of change throughout the story Static- an underdeveloped character that does not go through a significant change

6 Narrative Arc A narrative arc refers to the chronological construction of plot in a novel or story. (Beginning, Middle, End)

7 The beginning of a story when the main character, your protagonist, is revealed. This character should have empathy (we identify with him or her), motivation to pursue needs and desires, and ability to achieve those desires. 1. Intro to Protagonist

8 The event that propels the protagonist into action. This event must create an imbalance in the protagonist’s life that he/she then must correct. The spark makes us ask, “What is he or she going to do about that?” The protagonist now has a clear need or desire. In superhero comics, this often has to do with the antagonist 2. Spark

9 Protagonist tries a series of approaches to put his or her life back into balance. Each attempt, and each response to the attempt from the hostile forces that oppose him or her (in the world, in his/her own head…whatever) is more extreme than the last, until he or she reaches the logical culmination of the struggle. 3. Escalation

10 The ultimate event in the cycle of escalations. The protagonist enters into a decisive confrontation with the forces arrayed against him or her. The protagonist either achieves his/her need or desire, or definitively does not. 4. Climax

11 The loose ends of the story are quickly tied up. This does not necessarily mean that a happy ending has been reached, only that the protagonist’s life has returned to stability and normalcy (perhaps a different “normal” than before the story). 5. Denouement (Resolution)

12 Storyboards are graphic organizers in the form of illustrations or imag es displayed in sequence for the purpose of pre- visualizing a motion picture, animation, mot ion graphic or interactive media sequence. Storyboards

13 Unit 6- Elements of a Comic

14 Elements of a Comic

15 Panels Still images in a sequence of juxtaposed images Panels can be any shape or size that will fit on a page Panels are usually bounded by heavy lines called borders. However, borderless images can also qualify as panels

16 Types of Panels Splash Panel- Massive panels that take up most, or all, of the page. If it takes up the whole page, it is usually called a full- page splash. Double-page Spread- One scene that covers two pages

17 Types of Panels Inset Panel- A panel contained within a larger panel Bleed Panel- The imagery extends or “bleeds” out of the page

18 Gutters & T-Square Gutters- The space between and around panels (usually white) T-Square- Drafting tool that draws parallel and perpendicular lines (used to create panels)

19 Lettering Any text on a comic’s page Dialogue and caption lettering is usually all UPPERCASE. You can use the same font for all characters or choose a font that fits your characters’ personalities

20 Types of Lettering Bold Lettering Used to emphasize words LARGE Lettering Represent shouting small lettering Indicates whispering

21 Types of Lettering Captions- Often used for narration, transitional text Display Lettering- Text that isn’t dialogue or caption (ex. Street sign)

22 Types of Lettering Sound Effects (SFX)- Stylized lettering that represents noises within a scene. ◦ Onomatopoeia- A word that sounds like it is spelled (ex. Boom, Meow, Brrrring) AMES Lettering Guide- Creates evenly-spaced lines of different heights for text in a comic.

23 Word Bubbles A bordered shape containing text Types of Word Bubbles: ◦ Word Balloons contain dialogue with a tail pointed towards the speaker. ◦ Thought Balloons contain a character’s unspoken thoughts. Thought balloons almost always have bumpy, cloudlike borders and tails that look like trails of bubbles.

24 Emanata Symbols or icons defining what is happening in a character’s head, or defining an action Action Lines- A type of emanata; Appear behind a moving object to show motion

25 Unit 7- Backgrounds in Perspective

26 What is Perspective? Definition- Your point of view when you look at something. Creates the illusion of depth in an illustration Linear perspective was discovered by Architect “Brunelleschi” during the Renaissance

27 Atmospheric Perspective Refers to the effect the atmosphere has on the appearance of an object as it is viewed from a distance (usually landscapes) An illustrator creates depth by: ◦ Drawing objects in the distance smaller ◦ Increasing contrast in the foreground, and reducing it in the background ◦ Increasing the brightness and intensity of colors in the foreground

28 Linear Perspective A mathematical system for creating the illusion of space and distance on a flat surface ◦ One-point, Two-point, or Three-point

29 Linear Perspective- Vocab Converging Lines- Parallel in reality, but appear to recede at an angle towards a common point Vanishing Point(s)- The intersection point of all converging lines Horizon Line- Passes through the vanishing point(s) at eye level

30 One-Point Perspective When a drawing has only one vanishing point Example- A city street with buildings on either side

31 Two-Point Perspective When a drawing has two vanishing points Example- The corner of a structure with both sides angled away from the viewer

32 Three-Point Perspective When a drawing has three vanishing points (the third is above or below the horizon line) Used to show exaggeration Example- Bird’s-eye or Worm’s-eye views

33 Illustration Media / Materials

34 Grayscale Prismacolor Markers Warm vs. Cool Grays- The difference between them is in the overall tone: ◦ Cool Grays- Have a blue tone ◦ Warm Grays- have a yellow tone

35 Grayscale Prismacolor Markers Different values- Tints (lightest)= 10% - 30% Midtones= 40% - 60% Shades (darkest)= 70% - 90% ◦ Use the range of options to create highlights and shadows, depending on your light source


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