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Computationally Efficient Histopathological Image Analysis: Use of GPUs for Classification of Stromal Development Olcay Sertel 1,2, Antonio Ruiz 3, Umit Catayurek 1,2, Manuel Ujaldon 3, Joel Saltz 1, Metin Gurcan 1 Dept. of Computer Architecture, 1 Dept. of Biomedical Informatics, 2 Dept. of Electrical & Computer Engineering, 3 Dept. of Pathology, The Ohio State University, 3 Dept. of Computer Architecture, The University of Malaga
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2 Why do we need high-performance tools? The size of a single whole-slide image is extremely large! Typically an uncompressed whole-slide image digitized at 40x is more than 40GB. A spatial resolution of 120K x 120K 120K x 120K x 3 Bytes(RGB) per pixel ≈ 43.2 GB Complicated and time-consuming image analysis algorithms.
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3 Parallel processing infrastructure ` Whole-slide image Label 1 Label 2 Background Label 3 Assign classification labels Classification map Image tiles (40X magnification) Processor 1Processor N ……… Parallel Classification
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4 What is GPGPU? GPGPU stands for General Purpose Graphics Processing Units Initially designed for gaming applications Fast GPUs are used to implement complex shader and rendering operations for real-time effects. Doom 3, © id Software Call of Duty, © Infinity Ward
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5 Applications Physically-based Simulation Particle Systems Molecular Dynamics Fluid models Signal and Image Processing Segmentation Volume Rendering Visualization Photon Mapping Ray Tracing Medical Image Analysis Databases & Data Mining Database queries Stream Mining
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6 GPU resources CPUGPU Processor clock2.13 GHz575 MHz Raw computational power10 GFLOPS520 GFLOPS Memory bus width64 bits384 bits Memory clock2x333 MHz2x900 MHz Memory bandwidth10.8 GB/s86.4 GB/s Memory size and type2 Gb DDR2768 Mb GDDR3 GPUs: Speed increasing at cubed- Moore’s law! Ubiquitous and inexpensive Functional units for specific graphics-based operations (vertex & pixel shaders) Small memory but raw computational power Memory bandwidth & clock provides superior performance
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7 GPU implementation The implementation is crucial Programming model is unusual Programming idioms tied to computer graphics Programming environment tightly constrained Can’t simply port CPU code: Poorly suited to sequential, “pointer-chasing” code Missing support for some basic functionality (e.g., integers, bitwise operations) Underlying architectures are: Inherently parallel Rapidly evolving (even in basic feature set!) Largely secret
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8 Computational savings on GPUs Execution times (in msec.) for a 1Kx1K image tile. CPU (Matlab)CPU (C++)GPU LA*B* conversion 3185.3614.80.5 Statistical features 2081.828.913.6 LBP 771.8208.84.7 Total 6038.9852.518.8 Processing of a relatively small whole-slide image of 50Kx50K size is: 47 sec. on GPU 35 min. on CPU Task to performC++ vs. MatlabGPU vs. C++GPU vs. Matlab RGB to LA*B* conv. 5.9x - 5.2x69.2x -1409.6x406.1x - 7391.3x Statistical features 122.2x - 90.0x0.2x - 2.1x21.8x - 192.1x LBP operator 8.3x - 3.9x4.2x - 38.3x34.6x - 350.9x TOTAL 13.3x - 7.6x2.6x - 46.3x33.4x - 350.9x Performance gain depends on image resolution, varying from 128x128 to 1024x1024
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9 Verification of the out values MeanStandard deviation CPU(Matlab) / CPU(C++) 1.4 10 -4 - 1.2 10 -2 1.8 10 -4 - 1.0 10 -2 CPU(C++) / GPU 6.5 10 -4 - 2.1 10 -2 4.3 10 -4 - 5.0 10 -2 CPU(Matlab) / GPU 1.5 10 -3 - 1.7 10 -2 7.5 10 -3 - 5.0 10 -2 Verification of the output values across hardware platforms obtained from 500 training images. There is no variation in the classification accuracy when using the feature values computed on GPU
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10 Future directions & Conclusions Processing of the whole-slide images is essential to overcome the sampling bias problem. We need HPC tools that are available due to the huge sizes of whole-slide images and sophisticated image analysis algorithms The processing time can be reduced drastically using different infrastructures We are investigating novel ways of whole-slide images over various computational infrastructures Cluster of GPUs One drawback of GPUs is the low-level programmability Requires good knowledge of architecture Rapid changes in the architecture However, higher level development tools (CUDA by NVidia)
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11 Thanks for your attention Any questions?
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