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Tiffany Christian EDUC 7101-2 Diffusion and Integration of Technology Walden University
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Mobile devices are small portable handheld devices such as smartphones, PDAs, iPods, iPads, netbooks, gaming devices, and eReaders.
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Laptops/ Netbooks capable of viewing and editing video, pictures, or audio create a variety of presentations video conferencing tools such as microphones and webcams office productivity applications web-based cloud computing programs
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Tablet PCs Display high definition videos and pictures Thousands of applications for productivity and leisure Touch screen Web-based programs
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Gaming Systems Wi-Fi Touchscreen Camera and microphone enabled for recording and pictures Wide variety of educational games and purposes Hand-held or easily portable
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eReaders Wi-fi Web-based programs and various applications Voice over program to assist struggling readers Enlarged print and font color Helps with organization skills using eTextbooks
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Smartphones and PDAs Wi-Fi and Internet accessible Hand-held Touchscreen Used for cellular, texting, and multimedia as a camera, listening to music, and recording Thousands of productivity programs and applications
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Easy accessibility Flexibility Portable Internet capabilities Variety of tools Aid in collaboration and communication Enhance teaching and learning
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Limited accessibility to Internet for students outside the classroom Limited resources with technology within schools and districts Help students develop 21 st century skills to mimic what will be expected in the future and workforce Change the perception of how mobile devices can be use in education
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Mobile phones were the first of the mobile devices Evolved from two-way radio to aid with communication after WWII Lead innovator of first mobile phone was Dr. Martin Cooper in 1973 First portable cell phone became available to consumers in 1984
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Initial problems with development include: Costs Size Limited cell area
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Various developers for other mobile devices Marketed for similar purpose: Choice of devices Portability Communication Accessibility
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1993- first mobile phone with PDA features was created as well as text messaging(SMS) by consumers 1995- Blackberry line of cell phones began with Internet usage 1996- first flip phone developed call StarTac 1998- first color palmed sized PC 2000- Palm Pilot series created 2003- Palm, Blackberry, and Dell Windows Mobile phones released
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2005- Microsoft 3G and Window Mobile created 2006- Microsoft 5.0 Smartphone, Nintendo’s Wii, and PlayStation 3 released 2007- Apple’s iPod Touch and iPhone released; Android operating system; Amazon Kindle; Netbooks 2008- myriad of Smartphones consumed the market
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2009- Kindle 2 and Barnes & Noble Nook eReaders released 2010- Apple releases iPad and iPhone 4; Blackberry PlayBook, and T-Mobile’s myTouch 4G 2011- Xbox 360 released
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Produced by various companies Costs range from $0 to $1,000 depending on device Marketed through word of mouth, television and online ads, newspaper/magazines, Internet websites, billboards, and store displays
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Teachers and administrators will be innovators and early adopters Strategies to aid with adoption will include: Compatibility- consistent with individual needs Trialability-work with many different devices during a trial period Observability-assess what works best
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Prepares students for workforce in 21 st century Promotes problem-solving in real time Use media to communicate effectively Ability to work collaboratively and be creative Fluent in assessing and acquiring information
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Target administrators and teachers Function as key change agents to diffuse adoption Get buy-in from community and parents Shape individual perceptions by emphasizing the importance of adopting mobile devices as tools to enhance learning Provide incentives to those who adopt early
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Decentralized diffusion system best approach Wide sharing of power and control among teachers and administrators Peer diffusion through horizontal networks Problem-centered approach High degree of adaption
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According to Lucking, Christmann, and Wighting (2010), cell phones hold the most promise for the spread of one-to-one computing. Bestwick and Campbell (2010) stated that 69% of children ages 2-17 were reported users of the Internet. Fastest growing population of Internet users are among 2-5year olds (Bestwick & Campbell, 2010).
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Prepare students for future Inevitable change Combat the accessibility gap for those with limited resources
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Let’s ignite a revolution of students prepared to be successful in the 21 st century. Be an agent of change and a champion leading the way to incorporate these tools and use mobile devices to create positive experiences for teachers and students!
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Bestwick, A. & Campbell, J. (2010). Mobile learning for all. Exceptional Parent, 40(9), 18-20. Eisele-Dyrli, K. (2011). Mobile goes mainstream. District Administration. 47 (2), 46-48, 50, 52-55. History of cell phones. (n.d.) Retrieved from http://www.tech-faq.com/history-of-cell-phones.html http://www.tech-faq.com/history-of-cell-phones.html History of mobile devices (n.d.) Retrieved from http://eyelevelholdingsllc.net/2010/11/history-of- mobile-devices/ http://eyelevelholdingsllc.net/2010/11/history-of- mobile-devices/
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History of mobile phones. (n.d.) Retrieved from http://en.wikipedia.org/wiki/History_of_mobile_pho nes http://en.wikipedia.org/wiki/History_of_mobile_pho nes Lucking, R. A., Christmann, E. P., & Wighting, M. J. (2010). Hang up and learn: Cell phones in the science classroom. Science Scope, 33(9), 82-85. Rogers, E. (2003). Diffusion of innovations (5th ed.). New York: Free Press. Technology lifecycle. (n.d.) Retrieved from http://en.wikipedia.org/wiki/Technology_lifecycle http://en.wikipedia.org/wiki/Technology_lifecycle
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