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LOGO The Development of Collaborative Project–Based Learning Via Augmented Reality m-Learning for Thai and The Lao People’s Democratic Republic Students Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan King Mongkut’s University of Technology North Bangkok, Thailand
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LOGO AUTHOR Wichai Trilek, Ph.D.Student lecturer at in Bodindecha (Sing Singhaseni) School, Bangkok, Thailand. Assistant Professor Dr. Pallop Piriyasurawong,Ph.D. lecturer in Information and Communication Technology for Education, Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok, Thailand. Associate Professor Dr. Namon Jeerungsuwan, Ph.D. lecturer in Information and Communication Technology for Education, Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok, Thailand.
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan INTRODUCTION By the year 2015, the ASEAN countries will combine as one community under the motto "One Vision, One Identity, and One Community". Education therefore has a major role in preparing and encouraging the adaptation to enter the ASEAN Economic Community of students. Learning can be managed by Project-based learning and Collaborative learning usig m-Learning. It also can be applied with Augmented Reality (AR) technology that build up interest to students in class.
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan INTRODUCTION (con) The researcher then develops m-Learning for a collaborative learning via Augmented Reality between Thai and The Lao People’s Democratic Republic students. The research outcome will be an important guide to develop the learning model between Thailand and other neighboring ASEAN countries in the future.
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LOGO OBJECTIVE OF THE STUDY To develop m-Learning for a Collaborative Project–Based Learning Model via Augmented Reality m- Learning for Thai and The Lao People’s Democratic Republic Students To assess the effectiveness of m-Learning developed by the experts Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan RESERCH METHODOLOGY 1. Analysis Stage 2. Design Stage 3. Development Stage4. Implement Stage5. Evaluation Stage
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan 1. Analysis Stage 1.1 Explore the problems and requirements to enhance basic ASEAN community skill for Thai students 1.2 Study, analyze, and synthesize the related research studies and papers 1.3 In-depth Interview five experts
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LOGO 2. Design Stage Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan m-Learning system System Administ rators Users CPL Content Evaluation As depicted in Figure 1. the use of AR Tools to promote the CPL The design m-Learning system consists of six parts:
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan 2. Design Stage Figure 1 : m-Learning System
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan 3. Development Stage To create m-Learning for collaborative project-based learning via Augmented Reality between Thai and The Lao People’s Democratic Republic Students that support iOS and Android mobile platform as depicted in Concept Map Figure 2
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan 3. Development Stage Figure 2 : m-Learning Concept Map
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan 4. Implement Stage Tested the developed m-Learning with samples of ten students in Mathayom 4th of Bodindecha (Sing Singhaseni) School
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan 5. Evaluation Stage The collecting data tool is a survey of expert’s opinion on m-Learning which is separated into six parts.
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan RESEARCH RESULTS 1. The m-Learning supporting iOS and Android mobile platform and Internet consists of six parts i) System Administrator (system login, courses, activity calendar, and ASEAN languages) ii) System User (login, instructor’s information, student’s information of both individual and group information, discussion, and consultation with experts) iii) Collaborative Learning (content/ sample, Augmented Reality: AR, creating Augmented Reality guide, example of projects, and project report) iv) Tool to promote the Collaborative Project-Based Learning v) The Use of Augmented Reality Technology (AR) vi) Evaluation System
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LOGO RESEARCH RESULTS (con) Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan Figure 3 : Examples of m-Learning screen Download app AseanTeach http://app.apps-builder.com/977933
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan RESEARCH RESULTS (con) 2. The research result of five technology and educational media experts’ opinion towards a Collaborative Project–Based Learning Model and Augmented Reality to bring information to develop m-Learning is shown in Table 1
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan RESEARCH RESULTS (con) Table 1: Experts’ attitude result
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan DISCUSSIONS The study result of five experts’ opinion towards developed m-Learning system found that the model’s components get high appropriateness level. Thus, this gives confidence that the developed m-Learning system is reliable and effective in promoting the Collaborative Project–Based Learning via Augmented Reality m-Learning for Thai and The Lao People’s Democratic Republic Students.
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan CONSLUSION This research has developed the m-Learning as a supporting tool to set up an Experiential Learning environment for learners. Students have an interaction between Thai and the Lao People’s Democratic Republic students by using project as a based. The samples’ conjunctive goal is to build a project portfolio by applying the Augmented Reality technology to motivate attentions of collaborative learning to be enjoy, happy, and to enhance learning experience. The researcher expects that this developed m- Learning will be a guide for those who interested in developing the collaborative learning between Thai and ASEAN students to further enhance student’s capabilities in entering ASEAN Economic Community.
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan ACKNOWLEDGEMENTS The research work was supported by Department of Information and Communication Technology of Education, Faculty of Technical Education, King Mongkut's University of Technology North Bangkok, and Bodindecha (Sing Singhaseni) school, Bangkok, Thailand.
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan REFERENCES Bonacin, R., & Martins M. C., (2008). Using multimedia in the mobile collaborative learning. Hwang, GJ. Wu PH, Ke HR., (2011). An interactive concept map approach to supporting mobile learning activities for natural science courses. Computers & Education, 2272–2280. Klopfer, E. (2008). Augmented learning: Research and design of mobile educational games. Puworawan, Y. (2005). “Information technology systems that support and promote the alive library service”. Chiang Mai: Library Journal, 12 (B.E. 2548), 21-29. Roger, Everett M. (1995)..( 4 nd ed). Diffusion of Innovations New York : The Free Press. Sanpakdee, S. (2014). Augmented Reality Application in ASEAN Economics Community Publicity Board. Journal of Science & Technology, The 10 th Mahasarakham University Research Conference.
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan REFERENCES (con) Tananuwat, R. Integrated virtual world and real world learning media (Augmented Reality). Retrieved May 30, 2015, from http://secondsci.ipst.ac.th/ i Index.php?option=com_content&view=article&id=336:armedia&catid= 19:2009-05-04-05-01-56&Itemid=34.http://secondsci.ipst.ac.th/ Wetulan, P. (2008). Mobile Learning (mLearning) m-learning through a wireless network. Retrieved May 15, 2015. from http://thaimlearning.blogspot.com/http://thaimlearning.blogspot.com/
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LOGO Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan THANK YOU ຂອບໃຈຫຼາຍ
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