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Chapter 8, Object Design: Design Patterns II Using UML, Patterns, and Java Object-Oriented Software Engineering
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2 Recall: Why reusable Designs? A design… …enables flexibility to change (reusability) …minimizes the introduction of new problems when fixing old ones (maintainability) …allows the delivery of more functionality after an initial delivery (extensibility) …encapsulates software engineering knowledge.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3 How can we describe Software Engineering Knowledge? Software Engineering Knowledge is not only a set of algorithms It also contains a catalog of patterns describing generic solutions for recurring problems Not described in a programming language. Description usually in natural language. A pattern is presented in form of a schema consisting of sections of text and pictures (Drawings, UML diagrams, etc.)
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4 Algorithm vs Pattern Algorithm : A method for solving a problem using a finite sequence of well-defined instructions for solving a problem Starting from an initial state, the algorithm proceeds through a series of successive states, eventually terminating in a final state Pattern: „A pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem in such a way that you can use this solution a million times over, without ever doing it the same way twice“ Christopher Alexander, A Pattern language.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5 Pattern Definition Original definition (Christopher Alexander): A pattern is a three-part rule, which expresses a relation between a certain context, a problem, and a solution for conflicting forces (design tradeoffs) Examples: The conflicting forces between a sunny room and a room that does not overheat on on a sunny sommer afternoon The conflicting forces between a portable and an efficient software system.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6 Pattern Language and Pattern Catalogs Pattern Language: A collection of patterns that forms a vocabulary for understanding and communicating ideas A collection of patterns and the rules to combine them into an architectural style. Pattern languages describe software frameworks or families of related systems. Pattern Catalog: A pattern catalog is a collection of related patterns. It typically subdivides the patterns into at least a small number of broad categories and may include some amount of cross referencing between patterns.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7 Schemata for Describing Patterns Alexander’s Schema (“Alexandrian Form”) A Pattern Language – Towns Buildings Construction, Christopher Alexander, Sara Ishikawa, Murray Silverstein, Vol. 2, Oxford University Press, New York, 1977 Gang of Four Schema Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, Addison Wesley, October 1994 Gang of Five Schema Pattern-Oriented Software Architecture - A System of Patterns, Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael Stal, Wiley and Sons Ltd., 1996.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8 Patterns originated in Architecture Christopher Alexander’s Philosophy: Buildings have been built for thousands of years by users who where not architects Users know more about what they need from buildings and towns than an architect Good buildings are based on a set of design principles that can be described with a pattern language Christopher Alexander * 1936 Vienna, Austria - More 200 building projects - Creator of the „Pattern language" - Professor emeritus at UCB. Although Alexanders patterns are about architecture and urban planning, they are applicable to many other disciplines, including software development.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9 Alexander’s Schema (“Alexandrian Form”) Name of the Pattern Picture of an example for the pattern Context Problem: Short description and elaborate description Solution: Description and Diagram Conclusion Sections don‘t have explicit headings, sections are separated by symbols 3 diamonds between context and problem and after the solution 3 diamonds between solution and conclusion Keyword “Therefore” to separate the problem from the solution.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10 Example of a Pattern (Alexander’s Schema) Source http://www.patternlanguage.com/leveltwo/patterns.htm (Subscription required)http://www.patternlanguage.com/leveltwo/patterns.htm
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12 Name of the Pattern Picture of an example for the pattern Problem Separation of Problem from Solution Solution: Description Solution: Diagram
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 13 Context Separation between Solution and Context
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14 More Context
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 16 Conclusion 151 Small Meeting Rooms
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 17 Design Patterns Design Patterns are the foundation for all SE patterns Based on Christopher Alexander‘s patterns Book by John Vlissedes, Erich Gamma, Ralph Johnson and Richard Helm, also called the Gang of Four Idea for the book at a BOF "Towards an Architecture Handbook“ (Bruce Anderson at OOPSLA’90) John Vlissedes * 1961-2005 Stanford IBM Watson Research Center Erich Gamma * 1961 ETH Taligent, IBM JUnit, Eclipse, Jazz Ralph Johnson * 1955 University of Illinois, Smalltalk, Design Patterns, Frameworks, OOPSLA veteran Richard Helm University of Melbourne IBM Research, Boston Consulting Group (Australia) Design Patterns
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18 3 Types of Design Patterns (GoF Patterns) Structural Patterns Reduce coupling between two or more classes Introduce an abstract class to enable future extensions Encapsulate complex structures Behavioral Patterns Allow a choice between algorithms and the assignment of responsibilies to objects (“Who does what?”) Characterize complex control flows that are difficult to follow at runtime Creational Patterns Allow to abstract from complex instantiation processes Make the system independent from the way its objects are created, composed and represented.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 19 Taxonomy of Design Patterns (23 Patterns)
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20 Many design patterns use a combination of inheritance and delegation
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 21 Adapter Pattern ClientInterface Request() LegacyClass ExistingRequest() adaptee Adapter Request() Client Delegation. Inheritance The adapter pattern uses inheritance as well as delegation: - Interface inheritance: Adapter inherits Request() from ClientInterface - Delegation: Binds LegacyClass to the Adapter.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 22 Adapter Pattern The adapter pattern lets classes work together that couldn’t otherwise because of incompatible interfaces “Convert the interface of a class into another interface expected by a client class.” Used to provide a new interface to existing legacy components (Interface engineering, reengineering). Two adapter patterns: Class adapter: Uses multiple inheritance to adapt one interface to another Object adapter: Uses single inheritance and delegation Object adapters are much more frequent. We cover only object adapters (and call them adapters).
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 23 Taxonomy of Design Patterns
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 24 Bridge Pattern Taxonomy in Application Domain Inheritance Delegation Taxonomy in Solution Domain
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 25 Why the Name Bridge Pattern? It provides a bridge between the Abstraction (in the application domain) and the Implementor (in the solution domain) Taxonomy in Application Domain Taxonomy in Solution Domain
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 26 Using a Bridge The bridge pattern can be used to provide multiple implementations under the same interface Example: Interface to a component that is incomplete, not yet known or unavailable during testing GetPosition() is needed by VIP, but the class Seat is only available by two simulations (AIMSeat and SARTSeat). To switch between these, the bridge pattern can be used: VIP Seat SeatImplementation SARTSeat AIMSeat imp GetPosition() SetPosition()
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 27 Seat Implementation public interface SeatImplementation { public int GetPosition(); public void SetPosition(int newPosition); } public class AimSeat implements SeatImplementation { public int GetPosition() { // actual call to the AIM simulation system } …. } public class SARTSeat implements SeatImplementation { public int GetPosition() { // actual call to the SART seat simulator }... }
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 28 Another use of the Bridge Pattern: Supporting multiple Database Vendors LeagueStoreImplementorLeagueStore imp XML Store Implementor ODBC Store Implementor JDBC Store Implementor Arena
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 29 Use of the Bridge Pattern: Supporting multiple Database Vendors LeagueStoreImplementorLeagueStore imp XML Store Implementor ODBC Store Implementor JDBC Store Implementor Arena
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 30 The Bridge Pattern allows to postpone Design Decisions to the startup time of a system Many design decisions are made at design time (“design window”), or at the latest, at compile time Bind a client to one of many implementation classes of an interface The bridge pattern is useful to delay this binding between client and interface implementation until run time Usually the binding occurs at the start up of the system (e.g. in the constructor of the interface class).
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 31 Adapter vs Bridge Similarities: Both hide the details of the underlying implementation Difference: The adapter pattern is geared towards making unrelated components work together Applied to systems that are already designed (reengineering, interface engineering projects) “Inheritance followed by delegation” A bridge, on the other hand, is used up-front in a design to let abstractions and implementations vary independently Green field engineering of an “extensible system” New “beasts” can be added to the “zoo” (“application and solution domain zoo”, even if these are not known at analysis or system design time “Delegation followed by inheritance”.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 32 Taxonomy of Design Patterns (23 Patterns)
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 33 Facade Pattern Provides a unified interface to a set of classes in a subsystem A façade consists of a set of public operations Each public operation is delegated to one or more operations in the classes behind the facade A facade defines a higher-level interface that makes the subsystem easier to use (i.e. it abstracts out the gory details).
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 34 Subsystem Design with Façade, Adapter, Bridge The ideal structure of a subsystem consists of an interface object a set of application domain objects (entity objects) modeling real entities or existing systems Some of these application domain objects are interfaces to existing systems one or more control objects We can use design patterns to realize this subsystem structure Realization of the interface object: Facade Provides the interface to the subsystem Interface to the entity objects: Adapter or Bridge Provides the interface to an existing system (legacy system) The existing system is not necessarily object-oriented!
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 35 Good Design with Façade, Adapter and Bridge A façade should be offered by all subsystems in a software system which provide a set of services The façade delegates requests to the appropriate components within the subsystem. The façade usually does not have to be changed, when the components are changed The adapter pattern should be used to interface to existing components and legacy systems Example: A smart card software system should use an adapter for a smart card reader from a specific manufacturer The bridge pattern should be used to interface to a set of objects with a large probability of change When the full set of objects is not completely known at analysis or design time (-> Mock Object Pattern) When there is a chance that a subsystem or component must be replaced later after the system has been deployed and client programs use it in the field.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 36 Design Example Subsystem 1 VIP can call on any component or class operation look in Subsystem 2 (Vehicle Subsystem). Vehicle Subsystem VIP AIM Card SART Seat
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 37 Realizing an Opaque Architecture with a Facade The Vehicle Subsystem decides exactly how it is accessed No need to worry about misuse by callers A subsystem with a façade can be used in an early integration test We need to write only stubs for each of the public methods in the façade. VIP Subsystem AIM Card SA/RT Seat Vehicle Subsystem Facade
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 38 Taxonomy of Design Pattern
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 39 Strategy Pattern Different algorithms exists for a specific task We can switch between the algorithms at run time Examples of tasks: Different collision strategies for objects in video games Parsing a set of tokens into an abstract syntax tree (Bottom up, top down) Sorting a list of customers (Bubble sort, mergesort, quicksort) Different algorithms will be appropriate at different times First build, testing the system, delivering the final product If we need a new algorithm, we can add it without disturbing the application or the other algorithms.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 40 Strategy Pattern Context ContextInterface() Strategy AlgorithmInterface * ConcreteStrategyC AlgorithmInterface() ConcreteStrategyB AlgorithmInterface() ConcreteStrategyA AlgorithmInterface() Policy decides which ConcreteStrategy is best in the current Context. Policy
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 41 Using a Strategy Pattern to Decide between Algorithms at Runtime Database SelectSortAlgorithm() Sort() * SortInterface Sort() BubbleSort Sort() QuickSort Sort() MergeSort Sort() Policy DevelopmentTimeIsImportant ExecutionTimeIsImportant SpaceIsImportant Client
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 42 Supporting Multiple implementations of a Network Interface NetworkInterface open() close() send() receive() NetworkConnection send() receive() setNetworkInterface() Application Ethernet open() close() send() receive() WaveLAN open() close() send() receive() UMTS open() close() send() receive() LocationManager Context = {Mobile, Home, Office}
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 43 Taxonomy of Design Patterns
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 44 Abstract Factory Pattern Motivation Consider a user interface toolkit that supports multiple looks and feel standards for different operating systems: How can you write a single user interface and make it portable across the different look and feel standards for these window managers? Consider a facility management system for an intelligent house that supports different control systems: How can you write a single control system that is independent from the manufacturer?
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Abstract Factory Initiation Assocation: Class ConcreteFactory2 initiates the associated classes ProductB2 and ProductA2 AbstractProductA ProductA1 ProductA2 AbstractProductB ProductB1 ProductB2 AbstractFactory CreateProductA CreateProductB Client CreateProductA CreateProductB ConcreteFactory1 CreateProductA CreateProductB ConcreteFactory2
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 46 Applicability for Abstract Factory Pattern Independence from Initialization or Representation Manufacturer Independence Constraints on related products Cope with upcoming change
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 47 Example: A Facility Management System for a House LightBulb EIBBulbLuxmateBulb Blind EIBBlindLuxmateBlind IntelligentHouseHouseFactory createBulb() createBlind() LuxmateFactory EIBFactory createBulb() createBlind() createBulb() createBlind()
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 48 Clues in Nonfunctional Requirements for the Use of Design Patterns Text: “manufacturer independent”, “device independent”, “must support a family of products” => Abstract Factory Pattern Text: “must interface with an existing object” => Adapter Pattern Text: “must interface to several systems, some of them to be developed in the future”, “ an early prototype must be demonstrated” =>Bridge Pattern Text: “must interface to existing set of objects” => Façade Pattern
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 49 Clues in Nonfunctional Requirements for use of Design Patterns (2) Text: “complex structure”, “must have variable depth and width” => Composite Pattern Text: “must provide a policy independent from the mechanism” Strategy Pattern Text: “must be location transparent” => Proxy Pattern Text: “must be extensible”, “must be scalable” => Observer Pattern (MVC Architectural Pattern)
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 50 Summary Composite, Adapter, Bridge, Façade, Proxy (Structural Patterns) Focus: Composing objects to form larger structures Realize new functionality from old functionality, Provide flexibility and extensibility Command, Observer, Strategy, Template (Behavioral Patterns) Focus: Algorithms and assignment of responsibilities to objects Avoid tight coupling to a particular solution Abstract Factory, Builder (Creational Patterns) Focus: Creation of complex objects Hide how complex objects are created and put together
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 51 Conclusion Design patterns provide solutions to common problems lead to extensible models and code can be used as is or as examples of interface inheritance and delegation apply the same principles to structure and to behavior Design patterns solve a lot of your software development problems Pattern-oriented development My favorites: Observer, Composite, Strategy and Builder.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 52 Additional Design Heuristics Never use implementation inheritance, always use interface inheritance A subclass should never hide operations implemented in a superclass If you are tempted to use implementation inheritance, use delegation instead
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 53 Example: Modeling Electrical Outlets and Plugs The Type F electrical plug is identified by two round pins spaced 19mm apart A Type F outlet has two earth (ground) clips on its side, rather than a female earth contact. The type F electric frequency is in Hertz (Hz, cycles per second). Even if voltages are similar, a 60 Hz device may not function properly on a 50 Hz current, so check if the type F wall plug is compatible with your electronics. Otherwise, one needs a type F plug adaptor that can lower the internal current. Type F adapters cannot, however, change the number of cycles.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 54 Plugs, Transformers and Adapters An electric plug has a prong which can be inserted into the receptable of an electrical outlet A power transformer allows an appliance to get a specific voltage (110 V) from an electrical outlet providing another voltage (220 V) A plug adapter connects appliances and electrical outlets that are incompatible with each other. One end of the adapter is attached to the plug used by the appliance, while the other end of the adapter is connected with the electrical outlet Provide a UML model for a plug adapter that converts an appliance using a type F electrical plug (Germany) with a Type A electrical outlet (USA). A power adapter is an electrical system consisting of a plug adapter and a power transformer Model a power adapter that connects a computer notebook (of your choice) outlet with a Type F (Germany) electrical outlet as well as Type A electrical outlet (USA).
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 55 Plugs, Transformers and Adapters An electric plug has a prong which can be inserted into the receptable of an electrical outlet A power transformer allows an appliance to get a specific voltage (110 V) from an electrical outlet providing another voltage (220 V) A plug adapter connects appliances and electrical outlets that are incompatible with each other. One end of the adapter is attached to the plug used by the appliance, while the other end of the adapter is connected with the electrical outlet Provide a UML model for a plug adapter that converts an appliance using a type F electrical plug (Germany) with a Type A electrical outlet (USA). A power adapter is an electrical system consisting of a plug adapter and a power transformer Model a power adapter that connects a computer notebook (of your choice) outlet with a Type F (Germany) electrical outlet as well as Type A electrical outlet (USA).
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 56 Universal Adapters A universal adapter offers all the prongs available in the world and can be inserted into all the electrical outlets anywhere in the world Model a universal adapter that can be inserted into outlets with 2 thin, 3 thin, 2 thick or 3 thick hole receptables and that provides 2 thin, 3 thin, 2 thick and 3 thick prongs Many 220 V countries have converted to the EU standard of 230 V. Legacy 220 V appliances tolerate small variations above or below the rated voltage. But severe current variations can damage these appliances How do you model severe current variations? How do you prevent them? Model both, the power transformer as well as the universal power adapter, in a single system model. You can choose UML or SysML as modeling language. Which one is better for the modeling task? Justify your answer.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 57 Example of an Algorithm: Solving the Rubic Cube Speed: Rubik’s Cube in 6 seconds http://www.youtube.com/watch?v=jI_zjWssn2g&feature=related Concurrency: 2 Rubik Cubes at the same time http://www.youtube.com/watch?v=RW3akfdEGI8&feature=related Scalability: 3 Rubik Cubes in a row http://www.youtube.com/watch?v=api7yyAoAug&feature=channel Scalability: 10 Rubik Cubes in a row http://www.youtube.com/watch?v=51z0Tf76f3Y&feature=channel Miscellaneous categories: Rubik cube by a 3 year old http://www.youtube.com/watch?v=uNcf7KD3QUg&feature=related Rubik Cube blindfolded http://www.youtube.com/watch?v=JCkI2qh1SF4&NR=1 Rubik Cube by a Robot http://www.youtube.com/watch?v=bNAnUygqOYc&feature=channel
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