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Published byCorey Short Modified over 9 years ago
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CS 450: Computer Graphics PIXEL AdDRESSING AND OBJECT GEOMETRY
Spring 2015 Dr. Michael J. Reale
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PIXELS AND COORDINATES
So far, we’ve been talking about coordinates and locations on the screen using the mathematical definition Point = infinitely small location in space Pixels, however, actually do take up space So, given a coordinate (x,y), how do we interpret it? Which pixel do we fill in?
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COORDINATE = LOWER-lEFT CORNER OF PIXEL
If we treat a coordinate as the lower-left coordinate of a pixel, then a point plotted at (2,3) would look like this: The true center of the pixel is, in fact, at (2.5, 3.5)
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COORDINATE = LOWER-lEFT CORNER OF PIXEL
Advantages: Allows for precise object representations Avoids half-integer pixel boundaries Simplifies many scan-conversion algorithms and other raster procedures
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PROBLEM: TRUE GEOMETRIC SIZE
Because pixels have size, it means that we run into some problems when we draw lines and shapes For example, if we blindly draw a line from (0,0) to (2,0): Our line is actually 3 pixels wide! Solution: don’t draw the last pixel only draw pixels “inside” coordinates (0,0) to (2,0)
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PROBLEM: TRUE GEOMETRIC SIZE
We have a similar issue with shapes like squares and rectangles Example: rectangle from (0,0) to (4,3) Solution: plot pixels “interior” to object boundaries
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PROBLEM: OTHER CURVES/SHAPES
Again, same issue with circles and ellipses (otherwise, radius is too big) Solution: shorten by 1 in x and/or y for appropriate octants
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