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A New Generation of Learning What’s Up, What’s in Store & What’s at Stake Mark David Milliron

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Presentation on theme: "A New Generation of Learning What’s Up, What’s in Store & What’s at Stake Mark David Milliron"— Presentation transcript:

1 A New Generation of Learning What’s Up, What’s in Store & What’s at Stake Mark David Milliron mark@catalyzelearning.com mark@catalyzelearning.com

2 What’s Up Video games Video games PC PC Email Email CDs CDs Individualist Individualist GenerationXGenerationX Web Web Cell phone Cell phone IM IM MP3s MP3s Online community Online community Net Gen BabyBoomersBabyBoomers TV generation Typewriters Telephone Memos Family focus

3 What’s Up NetGen’s Online 12.2 hrs per weekNetGen’s Online 12.2 hrs per week –28% > GenX, 50%>Boomer NetGen 50% more likely to send IMs than GenX, 2x as likely to read Blogs, 3X as likely to use Social Networking SitesNetGen 50% more likely to send IMs than GenX, 2x as likely to read Blogs, 3X as likely to use Social Networking Sites 41% HH Broadband (up from 29% in 2004)41% HH Broadband (up from 29% in 2004) 75% HH Mobile Phones75% HH Mobile Phones –Data to phone: 45% NetGen, 27% GenY, 17% Boomers 91% HH use a Search Engine once a week91% HH use a Search Engine once a week

4 What’s In Store Visioning Planning Fundraising –Capital Funds –Operational Funds –Maintenance Plans Building

5 What’s In Store Blurring and BlendingBlurring and Blending Mobility GaloreMobility Galore GamingGaming Social NetworkingSocial Networking High-Impact Presentation/Engagement TechnologiesHigh-Impact Presentation/Engagement Technologies Analytics, Diagnostics, and Evidence- Based EducationAnalytics, Diagnostics, and Evidence- Based Education The Human TouchThe Human Touch

6 Blurring and Blending Face to Face Infrastructure * Campus *Classrooms *Lecture Halls *Labs *Office Hours *Library Online Infrastructure *Portal *Learning Mgt Systems *Repositories *Phones *Blogs *ePortfolios Blended Blurred Activities Lecture, Dialogic, Small Groups, Learning Communities, Project- Based Learning, Self-Directed Learning, Collateral Learning

7 Blurring and Blending

8 Mobility Galore

9

10 Gaming

11 Gaming

12 Gaming

13 Gaming

14 Social Networking

15

16

17 High-Impact Presentation/ Engagement Technologies

18 Analytics, Diagnostics, and Evidence- Based Education

19 Insight Information Value Optimization Predictive Modeling Forecasting Reporting / OLAP Data Management Data Access What will happen next? What’s the best that can happen? How Much? How Many? What Happened?

20 The Human Touch E-Mail Serenity Prayer

21 What’s In Store Blurring and BlendingBlurring and Blending Mobility GaloreMobility Galore GamingGaming Social NetworkingSocial Networking High-Impact Presentation/Engagement TechnologiesHigh-Impact Presentation/Engagement Technologies Analytics, Diagnostics, and Evidence- Based EducationAnalytics, Diagnostics, and Evidence- Based Education The Human TouchThe Human Touch

22 What’s In Store Visioning Planning Fundraising –Capital Funds –Operational Funds –Maintenance Plans Building

23 What’s at Stake

24 Dr. Mark David Milliron mark@catalyzelearning.com catalyticconversations.blogspot.com www.markmilliron.com mark@catalyzelearning.com catalyticconversations.blogspot.com www.markmilliron.com


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