Download presentation
Presentation is loading. Please wait.
Published byJunior Fields Modified over 9 years ago
1
A New Generation of Learning What’s Up, What’s in Store & What’s at Stake Mark David Milliron mark@catalyzelearning.com mark@catalyzelearning.com
2
What’s Up Video games Video games PC PC Email Email CDs CDs Individualist Individualist GenerationXGenerationX Web Web Cell phone Cell phone IM IM MP3s MP3s Online community Online community Net Gen BabyBoomersBabyBoomers TV generation Typewriters Telephone Memos Family focus
3
What’s Up NetGen’s Online 12.2 hrs per weekNetGen’s Online 12.2 hrs per week –28% > GenX, 50%>Boomer NetGen 50% more likely to send IMs than GenX, 2x as likely to read Blogs, 3X as likely to use Social Networking SitesNetGen 50% more likely to send IMs than GenX, 2x as likely to read Blogs, 3X as likely to use Social Networking Sites 41% HH Broadband (up from 29% in 2004)41% HH Broadband (up from 29% in 2004) 75% HH Mobile Phones75% HH Mobile Phones –Data to phone: 45% NetGen, 27% GenY, 17% Boomers 91% HH use a Search Engine once a week91% HH use a Search Engine once a week
4
What’s In Store Visioning Planning Fundraising –Capital Funds –Operational Funds –Maintenance Plans Building
5
What’s In Store Blurring and BlendingBlurring and Blending Mobility GaloreMobility Galore GamingGaming Social NetworkingSocial Networking High-Impact Presentation/Engagement TechnologiesHigh-Impact Presentation/Engagement Technologies Analytics, Diagnostics, and Evidence- Based EducationAnalytics, Diagnostics, and Evidence- Based Education The Human TouchThe Human Touch
6
Blurring and Blending Face to Face Infrastructure * Campus *Classrooms *Lecture Halls *Labs *Office Hours *Library Online Infrastructure *Portal *Learning Mgt Systems *Repositories *Phones *Blogs *ePortfolios Blended Blurred Activities Lecture, Dialogic, Small Groups, Learning Communities, Project- Based Learning, Self-Directed Learning, Collateral Learning
7
Blurring and Blending
8
Mobility Galore
10
Gaming
11
Gaming
12
Gaming
13
Gaming
14
Social Networking
17
High-Impact Presentation/ Engagement Technologies
18
Analytics, Diagnostics, and Evidence- Based Education
19
Insight Information Value Optimization Predictive Modeling Forecasting Reporting / OLAP Data Management Data Access What will happen next? What’s the best that can happen? How Much? How Many? What Happened?
20
The Human Touch E-Mail Serenity Prayer
21
What’s In Store Blurring and BlendingBlurring and Blending Mobility GaloreMobility Galore GamingGaming Social NetworkingSocial Networking High-Impact Presentation/Engagement TechnologiesHigh-Impact Presentation/Engagement Technologies Analytics, Diagnostics, and Evidence- Based EducationAnalytics, Diagnostics, and Evidence- Based Education The Human TouchThe Human Touch
22
What’s In Store Visioning Planning Fundraising –Capital Funds –Operational Funds –Maintenance Plans Building
23
What’s at Stake
24
Dr. Mark David Milliron mark@catalyzelearning.com catalyticconversations.blogspot.com www.markmilliron.com mark@catalyzelearning.com catalyticconversations.blogspot.com www.markmilliron.com
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.