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The Infrastructure Technologies. Communication All communications require: Transmitters/Senders and receivers Transmission medium Rules of communication.

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Presentation on theme: "The Infrastructure Technologies. Communication All communications require: Transmitters/Senders and receivers Transmission medium Rules of communication."— Presentation transcript:

1 The Infrastructure Technologies

2 Communication All communications require: Transmitters/Senders and receivers Transmission medium Rules of communication A message

3 Computer Data Communication Transmitter/Receiver  Combination of Hardware and software Physical Media Types  Cable twisted pair coaxial cable fiber-optic cable  Wireless media radio microwave cellular telephone satellite infrared

4 Data Communication Media ■ Bandwidth  Measure of a medium’s carrying capacity  Measured in bits (bps) ■ Two categories  Baseband  one line, one channel  most local communication  Broadband  one line, simultaneous channels  DSL, cable

5 The Message Messages have header and trailer carry information for delivering and ensuring the integrity of the message These are used by application and communication protocols The electronic form of a message is a signal

6 Protocols A precise set of rules for communicating A communication protocol defines:  message format (header/trailer)  communication speed  How the message is encoded (e.g., ASCII, EBCDIC)  filtering/error correction rules An implementation of standard rules for passing parameters between adjacent layers

7 Signal Transmission Signals transmitted in the context of a Carrier Signal Known frequency Known amplitude

8 Signal Incompatibility ■ Inside the computer must have discrete/digital ■ Many existing communication lines are continuous/analog (especially in the last mile) ■ Signal must be converted between digital/discrete and analog/continuous through modulation/demodulation. ■ The function of a modem 1-bit 0-bit 1-bit

9 Networks A network consists of two or more computers linked by communication lines. Connectivity – the ability of a device or software to work with other devices and/or software over a network connection Each connected device is called a node

10 Local Area Network - LAN Small geographic scope Computers in close proximity Local communications  no boosting or filtering Workstations

11 Wide Area Network - WAN Network of networks Computers geographically disbursed Long-distance communication  common carrier  boost and filter signal Enterprise networks  Intranet Supply chain integration  Extranet Global networks

12 Internetworking Hardware Use to connect multiple LANs or WANs Have intelligence to filter, route and do protocol conversion Examples  Bridges - Similar Networks  Gateways - Dissimilar networks  Routers  Switches

13 Bridges and Gateways ■ A bridge links similar networks. ■ A gateway links dissimilar networks.

14 Routers accept messages at one of several input ports and forward the message to the appropriate output port

15 Common Network Topologies

16 Clients/Server Networks

17 Peer to Peer Networks

18 Network Operating Systems ■ Client/server architecture LANs  The system software runs on the server  Part of the NOS runs on each workstation Software that handles communication between the workstation and the NOS Agent process on client client’s link to network  Examples Novell NetWare Windows Server 2000, 2003, NT Server ■ Peer to Peer Networks  NOS is installed on each attached workstation  Runs on top of the local operating system Network operating system Windows ME Communication software ServerClient Network

19 Message Delivery ■ Each computer or terminal is a node ■ Messages (signals) are either  Broadcast to all nodes  Or move from node to node (point to point) Topology or routing determines the route ■ Protocols define the precise rules to follow for LAN access and message delivery (Many different protocol exist) ■ Popular LAN Access control methods  Collision detection  Token passing

20 Network Access Control Methods ■ Distributed Access Control  Token passing Circulating electronic token prevents collisions Must possess the token to transmit a message Random Access Control Eliminates collisions  CSMA/CD (collision detection) “Listen” for quiet line (carrier signal); then send message Collision occurs with simultaneous messages Must wait and resend ■ Three major standard protocols for LANs  Ethernet - (CSMA/CD, Star or Bus)  Token-Ring - (Token passing, Ring)  ARCnet - (Token passing, Star or bus)

21 Packet Switching ■ Most popular type of message delivery ■ Break message into packets ■ Transmit packets independently ■ Multiple messages share line ■ Reassemble message at receiving end

22 Packet Switching ■ Packets can follow different routes to reach destination ■ Error handling is important  Packets can arrive out of order  Individual packets may be lost ■ Objectives  Deliver the message accurately  Efficient utilization of available bandwidth  Efficient error recovery

23 The TCP/IP Model TCP/IP is the standard packet switching protocol for the Internet

24 TCP/IP Layers ■ Application layer  protocols that directly support application programs  protocols such as telnet, FTP, SMTP, DNS, POP, and HTTP ■ Transport layer  TCP (Transmission Control Protocol)  creates packets and reassembles messages  guarantees delivery  Receiving end acknowledges each packet  Sending end re-sends unacknowledged packets

25 TCP/IP Layers (continued) ■ Internet layer IP (Internet Protocol) routes and delivers individual packets ■ Network access layer  This is where Ethernet, Token ring and other network access protocols reside

26 IP Address ■ IP address  32 bit number  dotted decimal format  134.53.40.2 ■ Standards  IPv4 – current : IPv4 addresses are 32 bits supports 2 32 (about 4.3 billion) addresses  IPv6 – proposed: a 64-bit (sub-)network prefix and a 64- bit host part supports 2 128 addresses ■ Internet protocol communication requires IP address

27 Assigning an IP Address ■ All computers attached to the Internet must have an IP address. ■ Static allocation  IP address established at installation  linked to specific computer’s Media Access Control (MAC) address (i.e. Ethernet address) ■ Dynamic allocation  IP address allocated dynamically at login time  Must use a protocol such as Dynamic Host Configuration Protocol (DHCP)

28 Domains

29 Domain Name System (DNS) Accepts domain name Converts to IP address Network operating system routine on  each host  each server  each Internet service provider (ISP)  each network service provider (NSP )

30 Caching ■ Domain name and IP address cached by all participating Domain Name Systems. ■ Subsequent references use cached IP address.  Business student uses cob

31 Internet Architecture

32 Internet Access ■ Access via local point of presence (POPs)  by local call  broadband access into the home ■ ISPs provide access (the “on-ramp”) ■ POPs connect up the network hierarchy to an interconnect point ■ Phone is most common for individuals ■ Broadband (Cable and ADSL) are coming fast...and competing for market share.


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