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Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors
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Introduction BSP brushes and CSP are used to make the substrate –This is the skeleton or basic shape on the world Static Mesh Actors are used to give the character that the environment needs for realism Copyright © 2015 Curt Hill
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Static meshes Usually created elsewhere Creation is usually by an artist These become assets that are imported into the UDK UDK comes with several, which we will now import Copyright © 2015 Curt Hill
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Previously We created and saved a new level This had a hollow rectanguloid It had port hole windows and two doors Now we add actors Recall that actors may be many things –Props –Agents –Among others Copyright © 2015 Curt Hill
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Content Browser Manages assets among other things If not present, click on the Unreal button on the toolbar See the next screen Copyright © 2015 Curt Hill
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Content Browser Button Copyright © 2015 Curt Hill
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Assets We will now add some static meshes These are usually a textured shape We can obtain these from the content browser Copyright © 2015 Curt Hill
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Before Copyright © 2015 Curt Hill
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Content Browser Copyright © 2015 Curt Hill
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Notes On the left are several collections –Shared collections –Private collections (currently has nothing) The Shared collection has four collections –Building Meshes –Ambient Sounds –Materials –Particle Effects Today we are mostly interested in the first Copyright © 2015 Curt Hill
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Asset Categories If you click All Assets you will see various categories of asset: –Texture2D – a picture –SoundNode Wave –SoundCue –Archetype –Music –DecalMaterial –StaticMesh –Among others StaticMesh is in view today Copyright © 2015 Curt Hill
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Insertion When we select one of these we can just drag it into the location Once there we can use the various widgets to move, rotate and size This particular light will fasten to the ceiling –We will see why momentarily Alas, it is a little large Copyright © 2015 Curt Hill
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After Copyright © 2015 Curt Hill
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Size Reconsidered The size of the lamp is too large How do we fix this? Two approaches –Scale Widget –Using Content Browser Next screen shows the Scale Widget –On tool bar next to transformation and rotational widgets The Content Browser is more precise Copyright © 2015 Curt Hill
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Scale Widget Copyright © 2015 Curt Hill
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Content Browser Again We may select the item in the Scene tab which gives us the ability to see and or change some parameters We can change window sizes in the Content Browser –Overall size –Boundary between things In the next screen we see the light selected with the Scene tab open Copyright © 2015 Curt Hill
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Light Selected Copyright © 2015 Curt Hill
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Seeing Both Copyright © 2015 Curt Hill
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Commentary What is hard to see in the last picture is some of the categories The first is Static Mesh Actor –Underneath this is a checkbox that is labeled Disable Auto Base On Proc Building –This is why the thing attached to the ceiling The second was Movement –It contained values about position –These can be changed by the transformation and rotational widget Copyright © 2015 Curt Hill
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Display The third category was the Display This shows how it is displayed It has three things that are changeable: –Draw Scale –Editor Icon Color –Hidden (a check box) The first will allow us to shrink it Copyright © 2015 Curt Hill
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After Shrinking Copyright © 2015 Curt Hill
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Commentary Now we will add some other props We go to the Content Browser Under the Object Type click on Static Meshes In this case a barrel and a rocket launcher See next two slides Copyright © 2015 Curt Hill
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Looking for Static Meshes Copyright © 2015 Curt Hill
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Items Added Copyright © 2015 Curt Hill
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Duplication We can make copies of objects that are already present –Select the item –Use the Edit menu and Duplicate –We can place them with the widgets We will try this with a chain link fence Copyright © 2015 Curt Hill
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Ready to Drag Copyright © 2015 Curt Hill
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Drug, But Too Low Copyright © 2015 Curt Hill
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Raised Via Widget Copyright © 2015 Curt Hill
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Positioned Copyright © 2015 Curt Hill
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Selected and Edit Menu Copyright © 2015 Curt Hill
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Now There are Two Copyright © 2015 Curt Hill
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Positioning Second Copyright © 2015 Curt Hill
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Different View Copyright © 2015 Curt Hill
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Finally Remember to save early and often –Some things can be undone on the Edit menu –Others are not so easy to do Also walk through the level often We should be able to create a level –At least the basic contents Of course, there is a lot more than what we have seen –Rest awaits more presentations Copyright © 2015 Curt Hill
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