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Introduction Ellen Walker CPSC 201 Data Structures Hiram College
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Data Structures Toolkit for programmers –Abstract Data Types: List, Queue, Stack, Tree, Graph –Algorithms to implement and use these types Practical Programming –Larger programs than CS 172 –More “independence” in design –Additional Java topics (exceptions, interfaces & implementations, collections…) –[ time management in programming ]
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What we won’t cover In-depth analysis of algorithms related to data structures Sorting and searching (except as it relates to specific data structures) Advanced algorithms, especially those not tied to data structures There is a 400-level course “Algorithms” that deals with these topics in depth
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Problem Solving Algorithm –Step by step description of how to solve the problem –(Not enough by itself!) Data structure –How the data is stored –Organized so that you can “operate on it easily as the algorithm requires” Must be coordinated!
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Data Structures You’ve Used Array - collection of data, all of the same type, accessible by index Class - collection of data of many types, relating to a single object –Classes also include methods (functions) String - sequence of characters Appendix A (Introduction to Java) should be a review of material you learned in 172
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Software Life Cycle Activities Requirements Analysis Design Implementation Testing (Maintenance)
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Waterfall (unworkable!) Requirements Analysis Design Implementation Testing
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Unified Model Project developed in “iterations” Each iteration is a mini-waterfall Depending on “phase”, different activities are emphasized Allows loops: requirement -> analysis -> improve requirement -> more analysis -> design ->improve analysis …
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Unified Model Phases Inception –Requirements, some Analysis Elaboration –Requirements, Analysis, some Design & Testing Construction –Design, Implementation, some Analysis, minimal Requirements, increasing Testing Transition –Testing, some Implementation
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Requirements Finding out what the client really needs Generally a dialog with the client Result is specific enough to take forward to…
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Analysis Evaluate alternative approaches and make necessary decisions (e.g. off-the-shelf vs. custom design) Refine requirements if necessary
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Design Determine how the system will be organized and broken down into smaller parts for implementation –Top-down –Object-oriented
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Design vs. Implementation Design –Determine what the pieces are (abstractions) –Determine how they fit together (interfaces) Implementation – Translate pieces into (Java) code Develop Java interfaces Develop Java classes, including implementing algorithms
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Abstraction Model of a physical entity or activity Emphasizes what we need; “abstracts away” irrelevant complexity Different abstractions of the same entity for different uses: –CAR, to a driver –CAR, to a mechanic –CAR, to a new-model designer –CAR, to an insurance agent
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Procedural Abstraction Separating what a method does … …from how it does it Example: system.out.println() Another example (assuming methods do what their names say): Circle Sun = new Circle(); Sun.setColor(“yellow”); Sun.draw();
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Advantages of Procedural Abstraction Reducing complexity Allowing code reuse Easy to improve all code by improving a library method (as long as the what doesn’t change) –Example: substitute binary search for sequential search to make directory lookups faster
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Data Abstraction Separate the “logical view” of data from the “physical view” of how it’s actually stored Example: number –Logical view: the numeric value –Physical view: binary 2’s complement or floating point representation Example: list –Logical view: sequence of elements –Physical view: exactly how and where those elements are stored, as well as any bookkeeping information
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Advantages of Data Abstraction Same program can work on different underlying architectures Programmer freed from dealing with representation issues –Except if they’re implementing the object itself (such as Integer or Double)
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Information Hiding Clients (higher-level objects) can access data objects only through their methods –Clock.set (“01:00”); –Clock.addMinute(); //NOT Clock.minute++; Illegal representations impossible Changing implementations doesn’t break existing code
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Abstract Data Type An abstract data type (ADT) encapsulates all relevant data items and methods –Includes data and procedural abstraction –Provides information hiding –Allows for reusable code (public methods) ADT (data inside)
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Interfaces & Implementations An interface is an abstract specification for an object –Methods it provides –Parameters those methods take An implementation is a class that includes methods specified by the interface An instance is an actual object (created with new) A client is a “higher-level” program that uses the implementation (knowing only the interface)
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Interface: Light Bulb Socket Implementations (instances) Clients (instances)
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Interface as Contract Interface designer specifies methods and parameters (and what they mean) Implementor promises to implement all specified methods –Java compiler enforces this (to a point) Client must use methods as specified –No knowledge of implementation –Consider implementation can change tomorrow
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Specifying What a Method Does Preconditions –True before the method runs (assumptions) –Example: “X is a positive number” Postconditions –True after the method runs (results) –Example: “Y = 2 X” Contract –IF preconditions are true before, THEN postconditions are true after –When preconditions are false, all bets are off!
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Specification with Preconditions and Postconditions Sort(anArray, num) –Sorts an array into ascending order –Precondition: anArray is an array of num integers Num is positive Num is less than the declared size of the array (MAXARRAY) –Postcondition: anArray is sorted into ascending order, i.e anArray[0] <= anArray[1] <= anArray[2]… <=anArray[num-1], elements beyond num are not affected, and num is the same as before…
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If we use a list instead… Sort(aList) –Sorts a vector into ascending order –Precondition: aList is a list of objects that have a value that can be compared (i.e. have a compareTo method) –Postcondition : aList is sorted into ascending order, i.e each element is <= the following one
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What about search? aSequence.Search (anItem) –Precondition –Postcondition
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Documentation Write preconditions and postconditions as part of your documentation You might as well write them first! They are a “contract” - if you know these conditions, you can use a method without even looking at its source code!
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Conditions as Documentation /** Process a bank account deposit pre: amount is positive post: Adds the specified amount to balance */ Public void processDeposit(double amt){ balance += amt; }
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Assertions Statements that must be true at a given point in the code Preconditions & postconditions are special cases Java provides “assert” function to test assertions in the code Loop invariants are another kind of assertion…
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Assertions and Verification Goal: given precondition and algorithm, prove the postcondition will happen Technique: work backwards step by step from the postcondition, seeing what is needed… Example: x=y+1, postcondition x=2 Required precondition:
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Loop invariant True before the loop begins (after initialization) True before / after each iteration of the loop True after the loop terminates Usually, all variables that are changed by a loop are included in its invariant.
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Example: Code int i=1 int x=2 while(i<n) x+=x; i++; Invariant is: Postcondition is:
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A Loop is Correct When… 1.The invariant is true before the loop. 2.The invariant is preserved through a single execution of the loop. 3.If the invariant is true and the loop exited, the postcondition is true. 4.The loop always terminates.
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Using Invariants Determine invariants to understand existing code Develop invariants during design –Aid in correct initialization –Aid in avoiding “off by one” errors Document invariants in code (especially complex loops)
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