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Chapter 15 & 16 LAN (Local Area Network)
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Topologies Tree Bus Ring Star Special case of tree
One trunk, no branches Ring Star
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LAN Topologies
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Bus and Tree Multipoint medium Heard by all stations
Need to identify target station Each station has unique address Full duplex connection between station and tap Allows for transmission and reception Terminator absorbs frames at end of medium
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Frame Transmission on Bus LAN
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Ring Topology Repeaters joined by point to point links in closed loop
Receive data on one link and retransmit on another Links unidirectional Stations attach to repeaters Data in frames Circulate past all stations Destination recognizes address and copies frame Frame circulates back to source where it is removed Media access control determines when station can insert frame
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Frame Transmission Ring LAN
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Star Topology Each station connected directly to central node
Usually via two point to point links Central node can broadcast Physical star, logical bus Only one station can transmit at a time Central node can act as frame switch
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LAN Protocol Architecture
Lower layers of OSI model IEEE 802 reference model Physical Data link Logical link control (LLC) Media access control (MAC)
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Logical Link Control Flow and error control
Based on HDLC Three types Unacknowledged connectionless service Connection mode service Acknowledged connectionless service Addressing (De/Multiplexing) Specifying source and destination LLC users Referred to as service access points (SAP) Typically higher level protocol
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Media Access Control Govern access to transmission medium
Resource sharing methods Centralized & Distributed Centralized Greater control Simple access logic at station Distributed Synchronous & Asynchronous Synchronous Specific capacity dedicated to connection Asynchronous In response to demand
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MAC Methods Round robin Reservation Contention
Order stations and allocate the right to use resources in turn Reservation First get exclusive use of resources before access Contention Access without explicit co-ordination Retransmit in case of collision Good for bursty traffic
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LAN Protocols
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Generic MAC Frame Format
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Ethernet Contention Aloha Slotted Aloha
CSMA(Carrier Sense Multiple Access) CSMA/CD(Collision Detection) Splitting
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ALOHA When station has frame, it sends
Station listens (for max round trip time)plus small increment Frame may be damaged by noise or by another station transmitting at the same time (collision) Any overlap of frames causes collision If frame OK and address matches receiver, send ACK No Ack in TO, retransmit Max utilization 18% Time t t+1 t-1
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Simple Analysis of ALOHA
Assumptions Packet transmission attempt process - Poisson process with rate G Fixed packet size = 1 : Packet transmission time of i-th packet Condition for success i-th packet is success if No attempt in && No attempt in Prob. of Success ? Throughput ?
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Slotted ALOHA Time in uniform slots equal to frame transmission time
Need central clock (or other sync mechanism) Transmission begins at slot boundary Frames either miss or overlap totally Max utilization 37% Time Collision Idle Success Collision
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Analysis of Slotted ALOHA
Prob. of success ? Throughput ? Throughput Slotted ALOHA ALOHA Attempt Rate, G
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CSMA Problems of slotted ALOHA Carrier Sense
Probe if the carrier is busy before transmit If idle, transmit with some probability Effects ? Collision ? If Propagation time << Transmission time, CSMA improves performance Three CSMA schemes Nonpersistent CSMA 1-persistent CSMA p-persistent CSMA
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Nonpersistent CSMA If medium is idle, transmit; otherwise, go to 2
If medium is busy, wait amount of time drawn from probability distribution (retransmission delay) and repeat 1 Random delays reduces probability of collisions Consider two stations become ready to transmit at same time If both stations delay same time before retrying, then collision Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting
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1-persistent CSMA If medium idle, transmit; otherwise, go to step 2
If medium busy, listen until idle; then transmit immediately If two or more stations waiting, collision guaranteed
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P-persistent CSMA Compromise that attempts to reduce collisions
Like nonpersistent And reduce idle time Like1-persistent Rules: If medium idle, transmit with probability p, and delay one time unit with probability (1 – p) Time unit typically maximum propagation delay If medium busy, listen until idle and repeat step 1 If transmission is delayed one time unit, repeat step 1 What is an effective value of p?
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Value of p Avoid instability under heavy load
n stations waiting to send (backlogged station) End of transmission, expected number of stations attempting to transmit is number of stations ready times probability of transmitting np If np > 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more collisions Retries compete with new transmissions Eventually, all stations trying to send Continuous collisions; zero throughput So np < 1 for expected peaks of n If heavy load expected, p small However, as p made smaller, stations wait longer At low loads, this gives very long delays
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Splitting Algorithms Total attempt rate in contention methods
Too small => Idle, Resource waste Too large => Too many collisions In case of collision Should reduce attempt rate Serve contention involved stations first Contention resolution Then restart with new arrivals CRP New arrivals Time Collision Contention Resolution Restart
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Tree Splitting Collision => Split into two subsets, Try the first subset Idle / Success => Try next subset Time All R L LR LRR LRL LL R LR R LRL LL
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Tree Splitting Slot Xmit set Waiting sets Result Success Success
S C L R C LL LR, R S LR R C LRL LRR, R I LRR R C LRRL LRRR, R S LRRR R S R I LRRL LRRR Idle Collision LRL LRR Success Collision LL LR Idle Collision L R Collision How to maintain the stack for the waiting sets ? S
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Improvements of Tree Algorithm
Arrival estimation Spilt into k subsets Collision -> Idle sequence Collision -> Collision sequence
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CSMA/CD With CSMA, collision occupies medium for duration of transmission Stations listen whilst transmitting (Listen while talk) to detect collision On baseband bus, collision produces much higher signal voltage than non-collided signal Since signal attenuated over distance, Limit the bus length to 500m (10Base5) or 200m (10Base2) If medium idle, transmit, otherwise, step 2 If busy, listen for idle, then transmit If collision detected, jam then cease transmission After jam, wait random time then start from step 1
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CSMA/CD - For baseband CSMA/CD, worst-case “wasted-time”
due to a collision = 2xTprop Packet length should be at least twice the propagation delay (a 0.5) t0 t1 t2 t3
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Ethernet MAC Frame Format
Preamble: A 7-octet pattern of alternating 0s and 1s used by the receiver to establish bit synchronization (establishes the rate at which bit are sampled) Start frame delimiter (SFD): Special pattern indicating the start of a frame Length: Length of the LLC data field LLC data Pad: Octets added to ensure that the frame is long enough for proper CD operation FCS: Error checking using 32-bit CRC
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IEEE BEB IEEE and Ethernet use BEB(Binary Exponential Backoff) If the medium is idle, send immediately, 1-persistent can yield higher utilization than non/p-persistent If the medium is busy, pause for a random interval after the end of busy period Backoff delay Because the offered load fluctuates dynamically, it is best to adjust the attempt rate dynamically to optimize the system utilization How do you guess the offered load? How do you adjust the total attempt rate?
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BEB Guessing the number of backlogged stations
More backlogged station => More collisions Adjustment of attempt rate Change the backoff delay based on guessed offered load BEB(Binary Exponential Backoff) After each successive collision, double the backoff delay Randomly select backoff delay (0, 2^n –1) where n is number of trials 1-persistent algorithm with BEB is efficient At low loads, 1-persistence guarantees station can seize channel once idle At high loads, at least as stable as other techniques Backoff algorithm gives last-in, first-out effect Stations with few collisions transmit first
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10Mbps Specification (Ethernet)
<data rate><Signaling method><Max segment length> 10Base5 10Base2 10Base-T 10Base-F Medium Coaxial Coaxial UTP 850nm fiber Signaling Baseband Baseband Baseband Manchester Manchester Manchester Manchester On/Off Topology Bus Bus Star Star Nodes
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Repeater A repeater connects two or more bus segments to build a longer bus A signal received from one bus segment is repeated to all other segments
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Bus and Star Configurations
Use hub for star wiring Transmission from any station received by hub and retransmitted on all outgoing lines
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Hubs Active central element of star layout
Each station connected to hub by two lines Transmit and receive Hub acts as a repeater When single station transmits, hub repeats signal on outgoing line to each station Line consists of two unshielded twisted pairs Limited to about 100 m High data rate and poor transmission qualities of UTP Optical fiber may be used Max about 500 m Physically star, logically bus Transmission from any station received by all other stations If two stations transmit at the same time, collision
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Hub Layouts Multiple levels of hubs cascaded
Each hub may have a mixture of stations and other hubs attached to from below Fits well with building wiring practices Wiring closet on each floor Hub can be placed in each one Each hub services stations on its floor
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Two Level Star Topology
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Hub and Layer 2 Switch
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100Mbps (Fast Ethernet) 100Base-TX 100Base-FX 100Base-T4
2 pair, STP 2 pair, Cat 5 UTP 2 optical fiber 4 pair, cat 3,4,5 MLT-3 MLT-3 4B5B,NRZI 8B6T,NRZ
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100BASE-X Bidirectional data rate 100 Mbps over two links
Encoding scheme same as FDDI 4B/5B-NRZI Modified for each option 100BASE-TX Two pairs of twisted-pair cable STP and Category 5 UTP allowed The MTL-3 signaling scheme is used 100BASE-FX Two optical fiber cables Intensity modulation used to convert 4B/5B-NRZI code group stream into optical signals 1 represented by pulse of light 0 by either absence of pulse or very low intensity pulse
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100BASE-T4 100-Mbps over lower-quality Cat 3 UTP
Taking advantage of large installed base Cat 5 optional Does not transmit continuous signal between packets Useful in battery-powered applications Can not get 100 Mbps on single twisted pair Data stream split into three separate streams Each with an effective data rate of Mbps Four twisted pairs used Data transmitted and received using three pairs Two pairs configured for bidirectional transmission NRZ encoding not used Would require signaling rate of 33 Mbps on each pair Does not provide synchronization Ternary signaling scheme (8B6T)
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Full Duplex Operation Traditional Ethernet half duplex
Either transmit or receive but not both simultaneously With full-duplex, station can transmit and receive simultaneously 100-Mbps Ethernet in full-duplex mode, theoretical transfer rate 200 Mbps Attached stations must have full-duplex adapter cards Must use switching hub Each station constitutes separate collision domain In fact, no collisions CSMA/CD algorithm no longer needed Ethernet MAC frame format used Attached stations can continue CSMA/CD
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Gigabit Ethernet - Differences
Carrier extension At least 4096 bit-times long (512 for 10/100) Frame bursting
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Gigabit Ethernet – Physical
1000Base-SX Short wavelength, multimode fiber 1000Base-LX Long wavelength, Multi or single mode fiber 1000Base-CX Copper jumpers <25m, shielded twisted pair 1000Base-T 4 pairs, cat 5 UTP Signaling - 8B/10B
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Gbit Ethernet Medium Options (log scale)
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Gigabit Ethernet Configuration
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10Gbps Ethernet - Uses High-speed, local backbone interconnection between large-capacity switches Server farm Campus wide connectivity Enables Internet service providers (ISPs) and network service providers (NSPs) to create very high-speed links at very low cost Allows construction of (MANs) and WANs Connect geographically dispersed LANs between campuses or points of presence (PoPs) Ethernet competes with ATM and other WAN technologies 10-Gbps Ethernet provides substantial value over ATM
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10Gbps Ethernet - Advantages
No expensive, bandwidth-consuming conversion between Ethernet packets and ATM cells Network is Ethernet, end to end IP and Ethernet together offers QoS and traffic policing approach ATM Advanced traffic engineering technologies available to users and providers Variety of standard optical interfaces (wavelengths and link distances) specified for 10 Gb Ethernet Optimizing operation and cost for LAN, MAN, or WAN
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10Gbps Ethernet - Advantages
Maximum link distances cover 300 m to 40 km Full-duplex mode only 10GBASE-S (short): 850 nm on multimode fiber Up to 300 m 10GBASE-L (long) 1310 nm on single-mode fiber Up to 10 km 10GBASE-E (extended) 1550 nm on single-mode fiber Up to 40 km 10GBASE-LX4: 1310 nm on single-mode or multimode fiber Wavelength-division multiplexing (WDM) bit stream across four light waves
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10Gbps Ethernet Distance Options (log scale)
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Token Ring (802.5) Developed from IBM's commercial token ring
Because of IBM's presence, token ring has gained broad acceptance Never achieved popularity of Ethernet Market share likely to decline
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Ring Operation Each repeater connects to two others via unidirectional transmission links Single closed path Data transferred bit by bit from one repeater to the next Repeater regenerates and retransmits each bit Repeater performs data insertion, data reception, data removal Repeater acts as attachment point Packet removed by transmitter after one trip round ring
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Listen State Functions
Scan passing bit stream for patterns Address of attached station Token permission to transmit Copy incoming bit and send to attached station Whilst forwarding each bit Modify bit as it passes e.g. to indicate a packet has been copied (ACK)
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Transmit State Functions
Station has data Repeater has permission May receive incoming bits If ring bit length shorter than packet Pass back to station for checking (ACK) May be more than one packet on ring Buffer for retransmission later
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Bypass State Signals propagate past repeater with no delay (other than propagation delay) Partial solution to reliability problem (see later) Improved performance
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Ring Repeater States
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802.5 MAC Protocol Small frame (token) circulates when idle
Station waits for token Changes one bit in token to make it SOF for data frame Append rest of data frame Frame makes round trip and is absorbed by transmitting station Station then inserts new token when transmission has finished and leading edge of returning frame arrives Under light loads, some inefficiency Under heavy loads, round robin
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Token Ring Operation
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Dedicated Token Ring Central hub Acts as switch
Full duplex point to point link Concentrator acts as frame level repeater No token passing
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