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Slide 1 Systems Analysis and Design With UML 2.0 An Object-Oriented Approach, Second Edition Chapter 13: Physical Architecture Layer Design Alan Dennis,

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Presentation on theme: "Slide 1 Systems Analysis and Design With UML 2.0 An Object-Oriented Approach, Second Edition Chapter 13: Physical Architecture Layer Design Alan Dennis,"— Presentation transcript:

1 Slide 1 Systems Analysis and Design With UML 2.0 An Object-Oriented Approach, Second Edition Chapter 13: Physical Architecture Layer Design Alan Dennis, Barbara Wixom, and David Tegarden © 2005 John Wiley & Sons, Inc. Edited by Dr. Sara Stoecklin

2 Slide 2 Copyright © 2005 John Wiley & Sons, Inc. All rights reserved. Reproduction or translation of this work beyond that permitted in Section 117 of the 1976 United States Copyright Act without the express written permission of the copyright owner is unlawful. Request for further information should be addressed to the Permissions Department, John Wiley & Sons, Inc. The purchaser may make back-up copies for his/her own use only and not for redistribution or resale. The Publisher assumes no responsibility for errors, omissions, or damages, caused by the use of these programs or from the use of the information contained herein.

3 Slide 3 Physical Architecture Layer Design Chapter 13

4 Slide 4 Physical Architecture Software Components Data Storage Data Access Logic Application logic Presentation logic Hardware Components Client computers Servers Connecting network

5 Slide 5 Server Based Architecture Client is a terminal Server has functions of Presentation logic Application logic Data access logic Data storage

6 Slide 6 Server Based Architecture

7 Slide 7 Client-Server Architectures Thin Client/Fat Server Client is little more than a terminal Server handles all processing Fat Client/Thin Server Client does all processing Server may just store data

8 Slide 8 Thick Client

9 Slide 9 Server has Data 2-Tiered Architecture

10 Slide 10 Client has Presentation Logic 3-tiered Architecture

11 Slide 11 N-tiered Architecture

12 Slide 12 Client-Server Benefits Scalable Support multiple clients and servers Using Internet Standards Presentation logic can be separated Multiple servers make for a generally more reliable network

13 Slide 13 Middleware Middleware is a type of system software designed to translate between different vendors’ software. Middleware is installed on both the client computer and the server computer. The client software communicates with the middleware that can reformat the message into a standard language that can be understood by the middleware that assists the server software

14 Slide 14 Client-Server Limitations Complexity Updating the network computers is more complex

15 Slide 15 Distributed Objects Computing This is commonly called middleware DOC allows the developer to simply concentrate on the users, objects, and methods of an application instead of worrying about which server contains which set of objects. The client object simply requests the “network” to locate and execute the server object’s method.

16 Slide 16 Competing Approaches Object Management Group Common Object Request Broker Architecture (CORBA) Sun Enterprise JavaBeans (EJB) Java 2 Enterprise Edition (J2EE) Microsoft Distributed Component Object Model (DCOM).net initiative

17 Slide 17 Selecting a Physical Architecture Cost of Infrastructure Cost of Development Ease of Development Interface Capabilities Control and Security Scalability

18 Slide 18 Characteristics

19 Slide 19 Deployment Diagram Components Nodes Any piece of hardware in the model Artifacts Piece of the information system such as software component, database table, … Communication paths Links between nodes of the network

20 Slide 20 Deployment Diagram

21 Slide 21 Deployment Diagram (cont.)

22 Slide 22 Diagram Examples

23 Slide 23 The Network Model The network model is a diagram that shows the major components of the information system (e.g., servers, communication lines, networks) and their geographic locations throughout the organization.

24 Slide 24 Network Model Example

25 Slide 25 NonFunctional Requirements Operational Specify the operating environment Technical Environment Type of hardware and software System Integration Interaction with other systems Portability Response to changing environments Maintainability Expected business requirement changes

26 Slide 26 Performance Requirements Speed Response time of the system Transaction update time Capacity Number of users Volume of data Availability and Reliability Specify available times Permissible failure rate Security Protect from disruption and data loss

27 Slide 27 Security

28 Slide 28 Cultural and Political Multilingual Customization Making unstated norms explicit Legal requirements

29 Slide 29 Cultural and Political Rqrts.

30 Slide 30 Synopsis

31 Slide 31 Sample Specifications

32 Slide 32 CD System –Op. Rqrts.

33 Slide 33 CD Systems - Performance

34 Slide 34 CD Systems – Security/Cultural

35 Slide 35 Summary Physical Architecture Layer Choose server vs. client-server Middleware Assess strengths and weaknesses Infrastructure design Various clients Network equipment Nonfunctional Requirements Operational Performance Security Hardware and software specification


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