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Dr Scott Turner
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Why do you needed to develop problem solving skills? One definition of programming is it is applied problem solving You have a problem (E.g Need a program to calculate the area of the circle). What needs to be done? What inputs and outputs are needed? How does what is entered produce the right output?
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“…many students have almost no mathematical background and some even arrive with a built-in phobia against anything involving formulae or syntax.” Carter (2004)
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“Programming is a complex activity…. Problem Solving is not trivial and requires component skills including relativity; decision making; identification of the central issues; recognition of relationships, familiar situations and patterns; development of an algorithm and the translation of the algorithm into executable code. ” Beaumont and Fox (2003)
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Beaumont C and Fox C (2003) “LEARNING PROGRAMMING: ENHANCING QUALITY THROUGH PROBLEM-BASED LEARNING.” [online] 4th Annual conference of the LTSN Centre for Information and Computer Science Galway 26-28th August 2003 http://www.ics.ltsn.ac.uk/pub/conf2003/index.htm accessed on 16th October 2003 http://www.ics.ltsn.ac.uk/pub/conf2003/index.htm Carter C (2004) “Say it another way Sam: Different Learning Paths” [online] LTSN-ICS One Day Workshop on the Teaching of Programming university of Huddersfield 15 th March 2004 http://www.ics.ltsn.ac.uk/pub/programming04/index.html accessed on: 16th July 2004. http://www.ics.ltsn.ac.uk/pub/programming04/index.html
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Mistakes An expert is a man who has made all the mistakes which can be made in a very narrow field. Niels Bohr
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Mistakes Anyone who has never made a mistake has never tried anything new. Albert Einstein Albert Einstein
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Simplicity Any intelligent fool can make things bigger and more complex... It takes a touch of genius - and a lot of courage to move in the opposite direction. Albert Einstein Albert Einstein
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Simplicity Everything should be made as simple as possible, but not simpler. Albert Einstein Albert Einstein All quotes taken from:http://www.brainyquote.com/ Accessed on 18/9/2006
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How do this course split Weeks 1-8 Problem Solving Weeks 9-24 Java Programming
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Stepwise refinement Take the problem and break it down in to smaller and smaller chunks that are now manageable.
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Basics Problem statement Analysis Design Implementation Testing
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Analysis – Sample thoughts What does it have to do? What does it need? What rules/algorithms are needed? When testing what does it take to prove it works? Can I break this down further?
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Things to remember There is often more than one solution to a problem You can often solve a problem in many different ways, that each have advantages and disadvantages. Two heads are better than one Part of some problem solving techniques can be as simple as discussing issues. For example: Why did you do that?
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Problem 1.1 Write a routine to calculate the area of the circle. First pass Input Calculation Display
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Second pass Input Input radius of the circle Calculation Area=Pi x radius x radius Display Display area on the screen
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Third pass Put a message of the screen telling the user to enter the radius of the circle. Read in from the keyboard what the radius of the circle is Calculation Area=Pi x radius x radius Display the following message on the screen “The area of the circle is “ and display the result of the calculation on the screen
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Problem 1.2: In groups of 2-3 write a routine for calculating the area of a rectangular room. First pass Input Calculation Display
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What assumptions did you make? Did you assume that the measurements of the room were already taken? What units of measurement did you use? What does area of the room mean? Area of the floor? Area of the floor and area of all the walls?
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Problem 1.3 An Ant is in the corner of the a sqaure room. (taken orginally from: Vickers P (2009) How to Think Like a Programmer ISBN 978-84480-903-5 Cengage) Goal: Is to get to a bowl of sugar in the opposite diagonal corner on the floor. What is the shortest route? Restrictions: It can’t fly or be blown across the room
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Hints The key to this problem is to re-arrange the problem. Try flattening the walls.
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University of Minnesota – Five steps in problem solving Understand and isolate the problem Brainstorm for ideas to solve the problem Design a solution that might work Test your solution to see if it will work Assess whether the solution is good enough to do it See http://cda.mrs.umn.edu/~fauxr/computing/pro blemsolve.html
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Understand and isolate the problem What does it take to succeed with a particular problem? What is the vital information? Identify the parts of the problems – analysis. What are the inputs and outputs?
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Understand and isolate the problem Identify the parts of the problems – analysis. What are the inputs and outputs? What are the limitations? What are the rules?
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Brainstorm for ideas to solve the problem Note down all the solutions Have solutions been used in similar way before? Keep solutions that have common features. Two heads are better than one. When all the solutions have been found weed-out less reasonable ones. Can be solo or group activity.
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Design a solution that might work The design of a solution can be created using diagrams, algorithms and other models. The main purposes of creating a design that can be viewed by others is to communicate the solution. Providing a diagram or algorithm of what you THINK is going on and is needed will provide others a chance to see what your thinking is.
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Test your solution to see if it will work Take the time to trace through your design with some test information. Try more than one scenario. Try to find information that tests the borders. Choose some information that isn't supposed to work and be certain that the design handles it. Give your algorithm or diagram to another person.
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Assess whether the solution is good enough to do it Is this solution really worth doing? Would another solution be better for this situation?
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Problem 1.4 Write a routine that lets the user convert pounds Stirling into the Northampton dollar and display the results What information do you need? What does the routine need to do?
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