Download presentation
Presentation is loading. Please wait.
Published byBrent Copeland Modified over 9 years ago
1
Econ 522 Economics of Law Dan Quint Spring 2012 Lecture 6
2
1 HW1 due at 11:59 p.m. tomorrow night on Learn@UW ESA event tomorrow, 6 p.m. in Grainger 5120 Announcements
3
2 HW1 due at 11:59 p.m. tomorrow night on Learn@UW ESA event tomorrow, 6 p.m. in Grainger 5120 Low-cost LSAT course through UW Law (March 3-18) http://www.prelaw.wisc.edu/ Info session for Washington DC Semester in International Affairs today at 4, 206 Ingraham Announcements
4
3 Coase Absent transaction costs, if property rights are complete and tradable, we’ll get efficiency through voluntary negotiation Two normative approaches to the law: Normative Coase: aim to minimize transaction costs Normative Hobbes: aim to allocate rights efficiently (or minimize the need for bargaining/trade) How to choose between two normative approaches? When transaction costs are low and information costs high, design law to minimize transaction costs What transaction costs are high and information costs are low, design law to allocate rights efficiently Our story so far on property law…
5
4 Injunctive relief: court clarifies right, bars future violation; violations are punished as crimes (but right is tradable) Damages: court determines how much harm was done by violation, awards payment to injuree Coase: should be equally efficient if there are no transaction costs But in “real world”, which is more efficient? One application of this: choosing a remedy for property rights violations
6
5 Calabresi and Melamed Transaction costs high… difficult for parties to reassign rights through negotiations injunction would force injurer to prevent harm himself damages rule allows injurer to prevent harm or pay for it, whichever is cheaper when transaction costs are high, damages rule is typically more efficient “liability rule” Transaction costs low… easy for parties to reassign rights injunctions cheaper for court to implement (doesn’t need to calculate damage done) when transaction costs are low, injunctive relief is typically more efficient “property rule”
7
6 what can be privately owned? what can an owner do? how are property rights established? what remedies are given? How do we design an efficient property law system?
8
7 Public versus Private Goods Private Goods rivalrous – one’s consumption precludes another excludable – technologically possible to prevent consumption example: apple Public Goods non-rivalrous non-excludable examples defense against nuclear attack infrastructure (roads, bridges) parks, clean air, large fireworks displays
9
8 When private goods are owned publicly, they tend to be overutilized/overexploited Public versus Private Goods
10
9 When private goods are owned publicly, they tend to be overutilized/overexploited When public goods are privately owned, they tend to be underprovided/undersupplied Public versus Private Goods
11
10 When private goods are owned publicly, they tend to be overutilized/overexploited When public goods are privately owned, they tend to be underprovided/undersupplied Efficiency suggests private goods should be privately owned, and public goods should be publicly provided/regulated Public versus Private Goods
12
11 When private goods are owned publicly, they tend to be overutilized/overexploited When public goods are privately owned, they tend to be underprovided/undersupplied Efficiency suggests private goods should be privately owned, and public goods should be publicly provided/regulated Public versus Private Goods
13
12 Clean air Large number of people affected transaction costs high injunctive relief unlikely to work well Still two options One: give property owners right to clean air, protected by damages Two: public regulation Argue for one or the other by comparing costs of each Damages: costs are legal cost of lawsuits or pretrial negotiations Regulation: administrative costs, error costs if level is not chosen correctly A different view: transaction costs
14
13 what can be privately owned? what can an owner do? how are property rights established? what remedies are given?
15
14 Principle of maximum liberty Owners can do whatever they like with their property, provided it does not interfere with other’ property or rights That is, you can do anything you like so long as it doesn’t impose an externality (nuisance) on anyone else What can an owner do with his property?
16
15 What things can be privately owned? Private goods are privately owned, public goods are publicly provided What can owners do with their property? Maximum liberty How are property rights established? (More examples to come) What remedies are given? Injunctions when transaction costs are low; damages when transaction costs are high So, what does an efficient property law system look like?
17
16 Up next: applications But first: an experiment
18
17 Round 1 (full information) Ten people, five of them have a poker chip to start Each person is given a personal value for a poker chip At the end of the round, that’s how much you can trade in a chip for Purple chip is worth that number, red chip is worth 2 x your number So if your number is 6 and you end up with a purple chip, I’ll give you $6 for it; if you end up with a red chip, I’ll give you $12 for it Each person can only sell back one chip Your number is on your nametag (common knowledge) Experiment: Coasian bargaining
19
18 Round 2 (private information) Ten people, five of them have a poker chip to start Each person is given a personal value for a poker chip At the end of the round, that’s how much you can trade in a chip for Purple chip is worth that number, red chip is worth 2 x your number So if your number is 6 and you end up with a purple chip, I’ll give you $6 for it; if you end up with a red chip, I’ll give you $12 for it Each person can only sell back one chip Only you know your number Experiment: Coasian bargaining
20
19 Round 3 (uncertainty) Six people, three poker chips Value of each chip is determined by a die roll If seller keeps the chip, it’s worth 2 x roll of the die If new buyer buys chip, it’s worth 3 x roll of the die No contingent trades – buyer must pay cash Nobody sees the die roll until the end Experiment: Coasian bargaining
21
20 Round 4 (asymmetric information) Six people, three poker chips Value of each chip is determined by a die roll If seller keeps the chip, it’s worth 2 x roll of the die If new buyer buys chip, it’s worth 3 x roll of the die No contingent trades – buyer must pay cash Seller sees the die roll initially, buyer does not Experiment: Coasian bargaining
22
21 Coase relies on parties being able to negotiate privately if the right is not assigned efficiently Low-TC case: injunctions more efficient, assuming bargaining works if “wrong” party is awarded the right How well does this work? Last week: paper by Farnsworth showing no bargaining after 20 nuisance cases Just saw examples of various transaction costs: private information, uncertainty, asymmetric information Why did we do this?
23
22 Sequential Rationality
24
23 Game theory we’ve seen so far: static games “everything happens at once” (nobody observes another player’s move before deciding how to act) Dynamic games one player moves first second player learns what first player did, and then moves Dynamic games and sequential rationality
25
24 Dynamic games FIRM 1 (entrant) EnterDon’t Enter FIRM 2 (incumbent) AccommodateFight (10, 10)(-10, -10) (0, 30) A strategy is one player’s plan for what to do at each decision point he/she acts at In this case: player 1’s possible strategies are “enter” and “don’t”, player 2’s are “accommodate” and “fight”
26
25 We can look for equilibria like before we find two: (Enter, Accommodate), and (Don’t Enter, Fight) question: are both equilibria plausible? sequential rationality We can put payoffs from this game into a payoff matrix… 10, 10-10, -10 0, 30 AccommodateFight Enter Don’t Enter Firm 2’s Action Firm 1’s Action
27
26 Dynamic games FIRM 1 (entrant) EnterDon’t Enter FIRM 2 (incumbent) AccommodateFight (10, 10)(-10, -10) (0, 30) In dynamic games, we look for Subgame Perfect Equilibria players play best-responses in the game as a whole, but also in every branch of the game tree We find Subgame Perfect Equilibria by backward induction start at the bottom of the game tree and work our way up
28
27 Firm 1 knows firm 2 is rational So he knows that if he enters, firm 2 will do the rational thing – accommodate So we enters, counting on firm 2 to accommodate This is the idea of sequential rationality – the assumption that, whatever I do, I can count on the players moving after me to behave rationally in their own best interest The key assumption behind subgame perfect equilibrium: common knowledge of rationality
29
28 An Example of Dynamic Games: Innovation (probably won’t get to this)
30
29 Example: new drug Requires investment of $1,000 to discover Monopoly profits would be $2,500 Once drug has been discovered, another firm could also begin to sell it Duopoly profits would be $450 each Information: costly to generate, easy to imitate up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 450 each
31
30 Solve the game by backward induction: Subgame perfect equilibrium: firm 2 plays Imitate, firm 1 plays Don’t Innovate, drug is never discovered (Both firms earn 0 profits, consumers don’t get the drug) Information: costly to generate, easy to imitate FIRM 1 (innovator) InnovateDon’t FIRM 2 (imitator) ImitateDon’t (-550, 450)(1500, 0) (0, 0) up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 450 each
32
31 Patent: legal monopoly Other firms prohibited from imitating Firm 1’s discovery Subgame perfect equilibrium: firm 2 does not imitate; firm 1 innovates, drug gets developed One way to solve the problem: intellectual property FIRM 1 (innovator) InnovateDon’t FIRM 2 (imitator) ImitateDon’t (-550, 450)(1500, 0) (0, 0) up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 450 each 450 – P
33
32 Comparing the two outcomes FIRM 1 (innovator) InnovateDon’t FIRM 2 (imitator) ImitateDon’t (-550, 450)(1500, 0) (0, 0) up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 450 each FIRM 1 (innovator) InnovateDon’t FIRM 2 (imitator) ImitateDon’t (-550, 450 – P)(1500, 0) (0, 0) Without patents: Drug never discovered With patents: Drug gets discovered But…
34
33 Without patents, inefficient outcome: drug not developed With patents, different inefficiency: monopoly! Once the drug has been found, the original incentive problem is solved, but the new inefficiency remains… Patents solve one inefficiency by introducing another CS 1,250 Profit 2,500 P = 50 P = 100 – Q Q = 50 DWL 1,250 CS 4,050 Profit 450 x 2 P = 10 Q = 90 DWL 50 MonopolyDuopoly up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 450 each Net Surplus = 2,750Net Surplus = 3,950
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.