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Published byJocelyn Munoz Modified over 11 years ago
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CoAKTing IFD Dave in Hawaii
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2 CoAKTing IFD n Objective is to advance the state of the art in collaborative mediated spaces for distributed e- Science collaboration through the novel application of knowledge technologies
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3 Collaboratory Concept A centre without walls in which the nations researchers can perform their research without regard to geographical location – interacting with colleagues, accessing instrumentation, sharing data and computational resource, and accessing information in digital libraries 1993 NSF study
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4 Scenario n Meeting rooms linked over network n Potentially labs too – and smart spaces in general n Events in rooms provide annotation, e.g. u Use of documents u Moving through agenda u Slide transitions u People arriving and leaving u Note taking
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5 AKTspects n Ontologies to enhance media-rich annotations of group problem solving n Planning and knowledge based task support to enhance issue-based process/activity discussions n Scholarly discourse and argumentation to enhance collaborative meeting structures n Presence and visualisation to enhance group peripheral awareness at a distance
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6 History of proposal n Early discussions about CVW and experiments n Discussions with Nigel and Tom Rodden about Next Generation Access Grid, and the Advanced Collaborative Environments Working group of the Global Grid Forum n Existing work at partner sites u Continuous metadata u Knowledgeable devices (Equator bridge) u Compendium, BuddySpace u Intelligent Process Panels
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Technical innovation in physical and digital life Henke Muller (Bristol), Matthew Chalmers (Glasgow), Adrian Friday (Lancaster), Steve Benford, Tom Rodden (Nottingham), Bill Gaver (RCA), David De Roure (Southampton), Yvonne Rogers (Sussex), Anthony Steel (UCL)
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9 Growing Presence of the Digital in the Physical World Increasingly Rich Digital environments Fully Converged Digital and Physical Environment Limited Digital Environment FTP Shared Info Stores Conferencing and Groupware Systems Web and Virtual Worlds Networked PCS Multi User Machines Mainframes Mobile Devices Wearables Novel Displays Seamless Meshing of Digital and Physical Interaction
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10 Key Issues n The move from computers as specialist devices to everyday products n The move from identified user to general citizen n The involvement of new design approaches u e.g. art and design traditions n The development of new devices and new forms of interaction
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14 FOHM
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16 Compendium n Compendium centres on face-to-face meetings n enabling groups to elicit, organise and validate information n improving communication between disparate communities tackling ill-structured problems n real time capture and integration of hybrid material (both predictable/ formal, and unexpected/informal) into a reusable group memory n transforming the resulting resource into the right representational formats for different stakeholders.
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17 I-X Process Panels n I-X Planning Process Panels are based on explicit models of the planning process n Can coordinate the development and evaluation of multiple courses of action n Provides workflow coordination and visualisation
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18 Jabber Jabber is an XML-based, open-source system and protocol for real-time messaging and presence notification.
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20 Workplan n Workpackage 1: u Using ontologies to annotate and contextualise collaborative exchange n Workpackage 2: u Capturing and recording key features of meetings n Workpackage 3: u Exploiting knowledge of presence and presence of knowledge n Workpackage 4: u Dealing with issues in asynchronous meetings
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David De Roure Dave in Hawaii logofest
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22 Source: Keith Jeffery
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