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1 / 109 Wyn Suhwa Shamitharao Rajat Ming Li Michael Lida Kai Dimas Alessandro Arnhem 1 Team project Introduction Program 2014 BioKamp Wild Introduction Week for Students of MSc in Taxonomy and Biodiversity
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2 / 109 Contents 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objectives 2-2. Biobox 2-3. Activities 3. Conclusion 3-1. Conclusion Team Arnhem 1
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3 / 109 1. Arnhem 1-1. Overview of Arnhem
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4 / 109 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Overview of Arnhem ◀ Known as a green city Famous for its parks and greenery “Green city on the Rhine” (from 17th century) “Park City” (from 19th century) Team Arnhem 1 Arnhem
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5 / 109 2. BioKamp 2-1. Objectives 2-2. Biobox Functionality 2-2. Activities
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6 / 109 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Objectives ◀ http://100.naver.com/100.nhn?docid=84725 Team buildingDiscovering local ecology Team Arnhem 1 Arnhem
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7 / 109 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Biobox ◀ Team Arnhem 1 Arnhem Qr code scanner Charger for mobile devices Charging handle Multi-language speaker Torch Functionality of Biobox
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8 / 109 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Activities ◀ Students are divided into groups (20 groups of 10 students each) Group Start from the university to national park by a bus Public transportation Camping at the Hoge Veluwe national park Camping Group activites with a device Group activities Campfire at night Campfire Team Arnhem 1 ◀ ◀ ◀ ◀ Arnhem
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9 / 109 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Activities ◀ The Games Groups need to scan for QR codes (to be found at interesting location/plants) When scanned, info will be provided in random foreign languages Groups have to answer questions of the quiz Overview of Arnhem from Google map Team Arnhem 1 Arnhem
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10 / 109 ID KAIST | Product Design System | ID403 | 2012 Spring 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Activities ◀ Picture Arrival Arnhem
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11 / 109 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Activities ◀ Picture Start from the university to national park by a bus Team Arnhem 1 Arnhem
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12 / 109 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Activities ◀ Picture Camping at the Hoge Veluwe national park Team Arnhem 1 Arnhem
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13 / 109 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Activities ◀ Picture Finding the “QR Code” Team Arnhem 1 Arnhem
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14 / 109 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Activities ◀ Picture Exploring the wild Team Arnhem 1 Arnhem
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15 / 109 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Activities ◀ Picture Campfire at night Team Arnhem 1 Arnhem
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16 / 109 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Activities ◀ Picture The winner gets the trophy Team Arnhem 1 Arnhem
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17 / 109 3. Conclusion
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18 / 109 ID KAIST | Product Design System | ID403 | 2012 Spring 1. Arnhem 1-1. Overview of Arnhem 2. Biokamp 2-1. Objective 2-2. Biobox 2-3. Activities 3. Conclusion Conclusion ◀ Benefit of taking part Multicultural bonding Familiarization with local public transport Get acquainted with local ecology Different tasks for individual group member Improve language skills Acculturation Overview of Arnhem from Google map Arnhem
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19 / 109 Thank you! Arnhem
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