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Information Visualization Main Concepts and Techniques Silvia Batraneanu MSPAS 2009
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Reference model for visualization
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Data Types Nominal Equal or not equal than others, order does not matter Ordinal Order is important, they can form ordered sets or tuples Numerical can do arithmetic operations on them spatial, geophysical, temporal
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Data Transformations Involves loss (filter, aggregation) or gain (revealing another aspect) of information New values can be derived: Mathematical operations: sum Statistical operations: mean The data type can change: Numerical -->Ordinal : classing Nominal --> Ordinal : sorting
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Data Tables Structured information ready to be mapped to visual structures. We know : the number of attributes dimensionality the types of the attributes
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Visual Structures Spatial substrate – perceptually dominant Main aspect : axes Types of axes: nominal, ordinal, quantitative Marks(glyphs) 4 elementary types:points, lines, areas, volumes Take up space Marks’s graphical properties Spatial : size, orientation Object related: Grayscale, Color, Texture, Shape Some are more effective than others
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Visual Mapping Example - FilmFinder Interactive controls Ratings --> Oy FilmType->Nx Scatterplot Year Qx Popularity Qy. FilmId P(Year, Popularity) FilmID(FilmType) -> P(Color)
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Encoding more information with spatial position Composition Alignment Folding Recursion Overloading
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Alignment Repetition of the axes at a different position in space
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Folding Continuation of the axis in an orthogonal dimension
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Recursion Repeated subdivision of space
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Trees – using connectivy Cone tree Classical representation Tree view
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Trees – using enclosure Treemap
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Networks The most complex data structures that need to be visualized Used to describe telecom and computer networks, World Wide Web Contains cycles sole encoding technique : connectivity Graphs containing just tens of nodes tend to look like a ball of tangled strings map clutter
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Important aspects in visualizing networks Positioning the nodes key to readability Geographical position: SeeNet Graphical layout algorithms : mininization of link crossing Advanced iterative positioning algorithms : spring embedder, planar straight line embedding Managing the links so they convey information Color the links according to type or utilization: SemNet Select a link subset with the help of interactive sliders: SeeNet Represent a pair of directed arcs as a single arc: SeeNet Handling large-scale graphs -> uses some form of aggregation Hierarchical clustering : SemNet Geographical clustering: SeeNet Clustering based on natural hierarchy : software systems Interacting with and navigating through large networks Levels of detail can enable nonuniform and interactively progressive aggregation
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SeeNet Efficient display Map clutter Call volume aggregation Grouping two links into one
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Spring embedding Before After Narcissus
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Using 3D: Pros and Cons Pros: more effective for 3D physical data additional dimension for encoding data can accommodate large-scale visual structures Cons: greater implementation challenges: shading, lighting, navigation, occlusion significantly more processing power
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View transformations Location probes Details on demand Brushing Magic lenses Viewpoint controls Zoom, pan, clip Overview+detail Distorsions (Focus+Context) Bifocal : Perspective Wall, Document Lens Polyfocal : Table Lens Based on levels of interest: Fish Eye Lens Levels of Detail
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Details on Demand Popup windowsAdjacent frames
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Brushing
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Magic lens
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Overview + detail
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Distorsion Monofocal BifocalPolyfocal Fisheye Representation space Distorted space Transfer function Magnification function
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Bifocal view – Perspective wall
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Bifocal view – Document Lens
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Polyfocal view –Table lens
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Fish-eye lens Normal view Distorted view
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Levels of Detail
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Overview+detail vs. Focus+Context Overview+detail Simple to implement and understand Operators need to shift attention between the two windows Typical zoom: 5-15 scaling to 1000 with intermediate views Focus+context Harder to implement and understand Effective if critical features remain undistorted Keeps overview and details visible at all times Typical zoom: 2-5
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Interaction Changes the process of understanding data Allows the user to explore more possibilities in a given time Has to be sufficiently fast to be efficient
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Time and Interaction Three levels of interaction Finest level – psychological moment – 0.1 s Stimuli fuse in a single percept Animation breaks down if longer than 10 frames/second. Intermediate level – unprepared response – 1s The user has a minimum of time to respond Coarsest level – unit task –about 10 sec Can do a minimal unit of cognitive work Animation must be slowed down in some cases Interactive visualization systems need scheduling mechanisms
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Interacting with Data Transformations Dynamic Queries Uses interactive controls to filter data Direct Walk Navigates from record to record through linking ->Web browser Details On Demand Attribute Walk Searches for objects with similar properties as a selected one Brushing
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Interacting with Visual Mappings Data Flow Uses explicit node-link diagram to represent the mappings Pivot tables Lets the user rapidly manipulate the mapping of data to rows and collumns
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Interacting with View Transformations Direct selection Camera movement Magic lens Overview+detail Zooming
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Visualization levels of use InfosphereInformation workspace Visually enhanced objects Visual knowledge tools
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We learned about.. The different phases in the information visualization process Improving the use of space and displaying more variables Displaying complex structures such as trees and networks The main visual transformations Interacting with a visualization system
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Bibliography “Readings in information visualization: Using vision to think”, S.K. Card, J.D. MacKinlay, B. Schneiderman, 1999, Morgan Kaufmann Publishers “Information Visualization: Beyond the horizon”, 2nd ed, Chaomei Chen, Springer “Information Visualization”, Robert Spence, 2000, Addison-Wesley http://www.infovis-wiki.net/ IEEE Information Visualization Conference http://vis.computer.org/ http://vis.computer.org/
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Advanced real-time visualization system for ATLAS TDAQ networks
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ATLAS TDAQ system Selects interesting events coming out of the ATLAS detector: 64 TBytes/s tens of Mytes/s Uses a three layer trigger architecture Uses three distinct switched Ethernet networks Data FrontEnd Data BackEnd Control The three networks total over 4000 ports, 2500 PCs, 200 edge switches and 5 chassis core switches
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ATLAS-Specific Visualization Requirements A comprehensive monitoring system provides large amounts of data -> what data to present to who and how Three types of consumer groups: Networking experts System analists Operators The ideal visualization system would: Follow the system architecture and its data flow Display both traffic and status info in real-time Allow efficient navigation so as not to lose the big picture Available 2D display solutions have proven to be very limited
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3D visualization system Chose 3D because it can cope better with large scale models Profited from recent advances: levels-of-detail, fly-through navigation, proximity sensors etc Used X3D standard: Can be extended through prototypes Has an external Scene Access Interface Chosen X3D browser : Octaga Player Modeled a hierarchical 3D model for the TDAQ system
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Hierarchical 3D model Top layer Overall picture at a glance Contains processor farms and network cores Middle layer Contains processors and edge switches grouped by functionality Bottom layer Contains individual ports and their associated traffic statistics and plots
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Port level view Ox time (last 5 intervals) Oy traffic (top) and errors (bottom) Color traffic state( Critical, Stressed, Normal) Uses both alignment and recursion Details on Demand (additional port info, traffic plots)
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Device level view Control switch Data switch Processor Each device displays: Traffic panels Overall status light – its state/color is a result of statistics aggregation Used different colors to distinguish data and control networks
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Farm level view Each rack has: Multiple processors A data switch (top) A control switch (bottom) Due to natural aggregation at the rack level, we were able to use proximity instead of connectivity eliminated map clutter WALK navigation is used inside a farm
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Top level view Uses connectivity to display the relationships between subsystems Shape differentiates the subsystems: Boxes Farm processors Cylinders Network Cores Color differentiates the networks: Yellow : Data Front End Red: Data BackEnd Green:Control Uses FLY navigation
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Important characteristics Uses a prototype for each object type scene automation and expansion Refreshes the scene at 30 seconds Uses levels of details to be able to render the model Combines FLY and WALK navigation types with proximity sensors to accomplish smooth fly- through navigation
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