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Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

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Presentation on theme: "Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?"— Presentation transcript:

1 Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design? Eva Brandt Miriam Zisook Personal Health Informatics (PHI) zisook.m@husky.neu.edu

2 Computer/Human Interaction Spring 2013 Northeastern University2 Take away Participatory design involves end users as members of the design team Game play can be a useful way of framing participation by users and designers

3 Computer/Human Interaction Spring 2013 Northeastern University3 Design is a Social Process Communication, negotiation, and compromise are important parts of the process

4 Computer/Human Interaction Spring 2013 Northeastern University4 If design isn’t participatory… Users have to be able to give a complete account of what they need and how they work when asked on the spot This is really unlikely, but often serves as the underlying assumption in design research

5 Computer/Human Interaction Spring 2013 Northeastern University5 Exploratory Design Games Concept Design Exchange Perspective Negotiation and Work Flow Oriented Scenario Oriented

6 Computer/Human Interaction Spring 2013 Northeastern University6 Concept Design Games Organize and structure the team Frame cooperation Set goals and agendas Examples: Silent Game and Delta Game

7 Computer/Human Interaction Spring 2013 Northeastern University7 Exchange Perspectives Games Combining elements that normally do not fit together Examples: Exquisite corps, Nordvest Game

8 Computer/Human Interaction Spring 2013 Northeastern University8 Negotiation and Work-Flow Understanding Existing Work Practice Example: Organizational kit game

9 Computer/Human Interaction Spring 2013 Northeastern University9 Scenario Oriented Game Presents a use situation that is deliberately incomplete “The Magic If” Enact/role play a scenario using props/artifacts Example: Dynabook scenario game

10 Computer/Human Interaction Spring 2013 Northeastern University10 Games Help Understand Users Get a common understanding of the user through participatory design game Example game: User Game, Personas

11 Computer/Human Interaction Spring 2013 Northeastern University11 Brainstorming Games Future Workshops –Critique Phase –Fantasy Phase –Implementation Phase Landscape Game –Create context for personas

12 Computer/Human Interaction Spring 2013 Northeastern University12 Why Use Games? Flexible Lots of ways to use them

13 Computer/Human Interaction Spring 2013 Northeastern University13 Why Use Games? Establish common understanding and constraints Ingredients and structure for establishing common ground

14 Computer/Human Interaction Spring 2013 Northeastern University14 Why Use Games? Supports exploration and collaboration Levels the playing field Fun, informal and engaging

15 Computer/Human Interaction Spring 2013 Northeastern University15 Critique + Great collection of ideas for games Strong case for how they can help a design team and users gel into a cohesive team

16 Computer/Human Interaction Spring 2013 Northeastern University16 Critique ∆ Not enough concrete examples of how these games could lead to more tangible positive outcomes in the design process

17 Computer/Human Interaction Spring 2013 Northeastern University17 Extending the Idea Follow up with examples of games within the broader design process How those games led to design characteristics and decisions

18 Computer/Human Interaction Spring 2013 Northeastern University18 Let’s play Exquisite Corps Paper has 4 sections One teammate draws at a time for 1 minute Marks connect edge of your section to next person’s

19 Computer/Human Interaction Spring 2013 Northeastern University19 Let’s play Exquisite Corps Goal : Draw your target user Head : What do they think about? Torso and arms : What do they do? Legs: What are their goals, where are they trying to go? Feet : What/who supports and helps them?

20 Computer/Human Interaction Spring 2013 Northeastern University20 Takeaways from the game? Did you think about anything new about your user? Were you surprised by any of your teammate’s ideas?

21 Computer/Human Interaction Spring 2013 Northeastern University21 Using Games in the future Do any of the games in the paper seem useful for your projects? Have you thought about including the end user in your project? Will you now?


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