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Rapid Prototyping as Design Process JEFF GINGER | MAKERSPACE 490 | FALL 2015
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Computerize Prototype Share Imagine
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Computerize Prototype Share Imagine
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So, how do we come up with an invention or innovation? WE START WITH STORIES INSPIRED BY SCOTT KLEMMER
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A Storyboard Should Communicate Setting ◦People ◦Environment ◦Task Sequence ◦What steps ◦What conditions ◦What task is illustrated Satisfaction ◦What motivations ◦What does it enable ◦What needs does it address
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Storyboarding Benefits Holistic focus No commitment to particular interface Helps everyone get on the same page Add time limits!
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Activity Time! STORYBOARD YOUR INVENTION
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Choices 1.Phone App for Super Heroes 2.Restaurant Table- Screen 3.Car Dashboard Touch Interface Groups of 4 Make 2 storyboards, share 1 Use Star People 20 minutes
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Rapid Prototyping “LOW FIDELITY”
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What is Prototyping? Strategy for effective design Rapidly creating an approximation of a design idea to quickly get feedback and learn Activity that structures innovation, creativity and collaboration in design A reflective conversation with materials – Donald Shune A strategy for efficiently dealing with things to predict
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What Do Prototypes Prototype? Feel – what might it look like? Implementation – what might it work like? Role – what might the experience be like? Learning and time Maximize what you can learn, early, minimize the time it takes Try drastically different ideas and methods
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Paper Prototypes vs Digital Prototypes Paper prototypes usually allow designers to explore a broader range of ideas Paper prototypes are often less expensive, faster, and easier to create and modify Paper prototypes keep the focus on high-level design Paper prototypes separate issues of design from issues of implementation
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Activity Time! PAPER PROTOTYPE YOUR INVENTION
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Challenge Same groups of 4 1 “normal” interface 1 “whacky” interface 20 minutes
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Reflection WHAT DID WE NOTICE?
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Bonus TEST ANOTHER GROUP’S INTERFACE
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