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Published byShanon Johns Modified over 9 years ago
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3ds max fundamentals interface primitives splines modifiers operation
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interface command panel hierarchy arrangement
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interface modify panel “wired” to objects and context sensitive modifiers from the list can be used to alter the geometry
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interface modifier “stack” is the history of the object sans transforms the parameters for the box still exist and are accessible and editable
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interface context sensitive command structure viewport control viewport navigation
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interface the transform gizmo context sensitive move, rotate, scale axis locks
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primitives these are primitives
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primitives these are primitives on modifiers
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primitives the boundary representation (the polygonal structure) is of utmost importance
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splines closed vs. open spline sub-object modes
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splines vertex types weld multiple vertices to achieve closure position and shape
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splines extrude, loft, lathe
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modeling sub-object modes (topology) determines modifiers and operations and can even be directly sculpted
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