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CSC 107 – Programming For Science
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Announcements
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History of C Dennis Ritchie developed C from 1969 – 1973 Based upon B (& other) earlier languages Since its creation, language grown organically Tradition of adding features beyond standard as desired
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History of C++ Bjarne Stroustrup created to add “objects” Also included many other improvements to language Name is inside joke: "++" is increment operator in C Updated for quick growth 2.0 release in 1989 1998 adopted as ISO standard C++ 201 x in development now
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C Versus C++ C++ is designed to be as compatible with C as possible, thereby providing a smooth transition from C
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C Versus C++ C++ C
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C Versus C++ C
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Latest definition of C added most C++ features Not classes & objects, these only found in C++ For this reason, also not a part of CSC 107 Differences now minimal and easily avoided Once objects removed, C++ just “looser” C Removes annoying restrictions that had been in C Since makes life easier, often supported in C anyway
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Computers have no common-sense do what you tell them to do They will only do what you tell them to do NOT what you want them to do NOT what you want them to do, which often differs
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Case-Sensitivity Example of computers being very literal And language not helping by fixing what you say main, Main, & MAiN treated as different words Case of the letters matters, not just the words Could be different, so C++ won’t change Main to main Can help prevent easy mistakes from swapping names With just a little practice, becomes second nature
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“Whitespace” One (very small) way C++ actually helps you C++ treats whitespace equally – spaces, enters, & tabs Whether 1 or 1000000000000 – all will be ignored Cannot use in symbol, whitespace splits words Treats these as different “ : : ” and “ :: ” Spaces between words needed, but not counted Wecansplitwordsbutthecomputercannot
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“Whitespace” One (very small) way C++ actually helps you C++ treats whitespace equally – spaces, enters, & tabs Whether 1 or 1000000000000 – all will be ignored Cannot use in symbol, whitespace splits words Treats these as different “ : : ” and “ :: ” Spaces between words needed, but not counted Wecansplitwordsbutthecomputercannot
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Your First C++ Program #include using std::cout; int main() { /* Hi, Mom. This is a comment that goes over 2 line. */ std::cout << “Hello world!”; return 0; // This comment goes to the line’s end }
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#include Statements #include using std::cout; /* Hi, Mom. This is a comment that goes over 2 line. */ int main() { std::cout << “Hello world!”; return 0; // This comment goes to the line’s end } Nearly every C++ file begins with this directive May add more #include to include other files Contents of included file usable as if it were here Easy way to copy ideas across multiple files Programs can use two types of #include statements Include system file using #include #include “ filename ” includes a file you wrote
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Watch Me Pull a Rabbit #include using std::cout; /* Hi, Mom. This is a comment that goes over 2 line. */ int main() { std::cout << “Hello world!”; return 0; // This comment goes to the line’s end } For now, automatically start each file with this line Details are unimportant – consider it magic
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Watch Me Pull a Rabbit #include using std::cout; /* Hi, Mom. This is a comment that goes over 2 line. */ int main() { std::cout << “Hello world!”; return 0; // This comment goes to the line’s end } For now, automatically start each file with this line Details are unimportant – consider it magic
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Your First C++ Program #include using std::cout; int main() { /* Hi, Mom. This is a comment that goes over 2 line. */ std::cout << “Hello world!”; return 0; // This comment goes to the line’s end }
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Using Commands #include using std::cout; /* Hi, Mom. This is a comment that goes over 2 line. */ int main() { std::cout << “Hello world!”; return 0; // This comment goes to the line’s end } More “magic”, but using has less important purpose Tells compiler we are lazy & save some typing Two types of using statements to choose from Specify single shortcut with using std::cout using std; gives you a list of shortcuts to use Unlike #include statements, using never required Do not worry about it – will not be using them
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Your First C++ Program #include using std::cout; int main() { /* Hi, Mom. This is a comment that goes over 2 line. */ std::cout << “Hello world!”; return 0; // This comment goes to the line’s end }
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main Function #include using std::cout; int main() { /* Hi, Mom. This is a comment that goes over 2 line. */ std::cout << “Hello world!”; return 0; // This comment goes to the line’s end } All C++ programs contain function called main Tells computer where to start running program Code inside the braces will be what is executed For the moment, consider this more “magic”
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main Function #include using std::cout; int main() { /* Hi, Mom. This is a comment that goes over 2 line. */ std::cout << “Hello world!”; return 0; // This comment goes to the line’s end } All C++ programs contain function called main Tells computer where to start running program Code inside the braces will be what is executed For the moment, consider this more “magic”
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Comments Vital Vital for writing and maintaining any program Not required to run program - only for human eyes Computer simply ignores anything in a comment Use to describe code in simple English Sie konnen auch auf Deutsch screiben o U c%d wrte n txt msg Should be used liberally I add comments where cannot see what code does Impossible to have too many comments, if readable
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Comments in C++ Double slash comments continue to line’s end a = a – 4; // Hi, Mom! // This entire line is a comment! /* … */ comments can be on one or more lines a = a - /* Hi, Mom! */ 4; /* This comment takes an entire line. */ /* This is a really long comment that * goes on to multiple lines. The stars on * lines 2 and on are optional, but * makes things easier to read. */
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Pre-processor Directives Code “pre-processed” before compilation No need to request it --- automatically occurs Easier-to-read code results from this process Just like using comments -- notice a recurring theme? Pre-processor directives start with # One directive per line & nothing else on the line Directives should not span multiple lines
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Symbolic Constants Directive can be used to name a constant Any/all lines BELOW directive can use this constant Pre-processor replaces name with value Compiler sees value as if that were written there When reading the code, programmer sees name Makes code much easier to read, write, debug Names traditionally in all CAPITAL letters THIS IS NOT REQUIRED THIS IS NOT REQUIRED, but common convention
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What You Write And Work With #define PI 3.1415962 #define AVOGADRO 6.022E23 #define MY_NAME “Matthew Hertz” #define DUMB_EXAMPLE MY_NAME double area = PI * (r * r); cout << MY_NAME; cout << DUMB_EXAMPLE;
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What The Compiler Sees #define PI 3.1415962 #define AVOGADRO 6.022E23 #define MY_NAME “Matthew Hertz” #define DUMB_EXAMPLE MY_NAME double area = PI * (r * r); cout << MY_NAME; cout << DUMB_EXAMPLE;
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What The Compiler Sees #define AVOGADRO 6.022E23 #define MY_NAME “Matthew Hertz” #define DUMB_EXAMPLE MY_NAME double area = 3.1415962 * (r * r); cout << MY_NAME; cout << DUMB_EXAMPLE;
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What The Compiler Sees #define AVOGADRO 6.022E23 #define MY_NAME “Matthew Hertz” #define DUMB_EXAMPLE MY_NAME double area = 3.1415962 * (r * r); cout << MY_NAME; cout << DUMB_EXAMPLE;
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What The Compiler Sees #define MY_NAME “Matthew Hertz” #define DUMB_EXAMPLE MY_NAME double area = 3.1415962 * (r * r); cout << MY_NAME; cout << DUMB_EXAMPLE;
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What The Compiler Sees #define DUMB_EXAMPLE “Matthew Hertz” double area = 3.1415962 * (r * r); cout << “Matthew Hertz”; cout << DUMB_EXAMPLE;
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What The Compiler Sees double area = 3.1415962 * (r * r); cout << “Matthew Hertz”; cout << “Matthew Hertz”;
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What The Compiler Sees double area = 3.1415962 * (r * r); cout << “Matthew Hertz”; cout << “Matthew Hertz”;
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Variables Variable names location to store data Memory location's initial value is unknown Assignments update memory location with new value Memory location updated by assignment ONLY When variable is used in program… …uses current value at that memory location Just about everything (interesting) uses variables
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Variable Declarations Variables must be declared before can be used Way of getting computer to make space for variable States how to interpret memory in future uses Allows the compiler to check if uses are legal Declarations must include two pieces: Each variable must have legal, unique name Type of data that the variable stores
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Variable Names Begin with letter or underscore ( _ ) Then use any letters, numbers, or underscore C++ case-sensitive when naming variables Will treat as different Mass, mass, & masS Unique name * needed for each variable Computer wouldn't know which of 1,000 bob s to use Reserved words are… reserved and can't be used Includes all type names on p. 83 of book void, unsigned, class also reserved words
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Variable Name Conventions Usually names begin with lowercase letter Helps clarify variables & symbolic constants Provide good idea of what variable stores Split multiple uses into multiple variables Some things always make for bad names tmp, b, l (lowercase letter L) Anything would not say to parents and/or priest
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Variable Name Conventions
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Data Types Each variable also has data type How program treats variable’s value defined by this Single true or false value held by bool C/C++ defines 7 numeric data types Integer types: short, int, long, long long Decimal types: float, double, long double not really standardized Ranges for each type is not really standardized Non-negative versions using unsigned ______ char data type can hold a character
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Representing Text Most computers you find follow ASCII standard American Standard Code for Information Interchange 256 (= 2 8 ) possible characters in extended definition Since computers are stupid, need to set fixed size Only use 0 s & 1 s within computer – all it knows Number still stored, but character is displayed For number 97, a is printed Prints & for number 38 For number 55, 7 is printed
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ASCII Table
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There Is No Character For computer, there are no characters Add to actual number just like normal addition: ’M’ + 3 = 77 + 3 = 80 (’P’) ’0’ + 5 = 48 + 5 = 53 (’5’) 9 + ’1’ = 49 + 9 = 58 (’:’) ’1’+’0’ = 49 + 48= 97 (’a’) Can also use to subtract, divide, any other operation
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Writing Variable Declarations Single variable declared as: type name; double goodNameExample; short bad; Can also declare multiple variables at once: int i, j; long double k, l, m, n, o, p; float thisIsAReallyLongName, thisIsAnotherLongName;
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Writing Variable Declarations Could also specify initial value for variable Variable, constant, literal, or expression can be used int i = 0.0; long j = -1; long double k = -0.000232847812; long l = j, many, minusJ = -j; char c = ‘i’; char newLine = ‘\n’; char tab = ‘\t’;
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Writing Variable Declarations Could also specify initial value for variable Variable, constant, literal, or expression can be used int i = 0.0; long j = -1; long double k = -0.000232847812; long l = j, many, minusJ = -j; char c = ‘i’; char newLine = ‘\n’; char tab = ‘\t’;
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Constants Constants very similar to variables Must be declared with a data type and unique name const data_type var_name declares variable Value of constant fixed when declared, however Variables & constants treated and used similarly
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Your Turn Get in groups & work on following activity
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For Next Lecture Read sections 5.1 – 5.4 & 5.6, 6.1 – 6.6 for Tues. What is this cout thing, anyway? Can we read in input from the keyboard? What operations exist for us to use with variables? What do we mean by order of operations? Week #1 weekly assignment due Tuesday Problems available on Angel – covered 1 st two already If problem takes more than 10 minutes, TALK TO ME!
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