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J. P. Cohoon and J. W. Davidson © 1999 McGraw-Hill, Inc. Modifying objects Operators and Expressions
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Ch 3 / Foil 2 Memory Depiction float y = 12.5; int Temperature = 32; char Letter = 'c'; int Number;
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Ch 3 / Foil 3 Assignment Statement l Basic form l object = expression ; Celsius = (Fahrenheit - 32) * 5 / 9; y = m * x + b; i = i + 1; Remember = CurrentValue; l Action n Expression is evaluated n Expression value stored in object Target becomes source
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Ch 3 / Foil 4 Assignment Statement int NewStudents = 6; int OldStudents = 21; int TotalStudents; TotalStudents = NewStudents + OldStudents;
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Ch 3 / Foil 5 Assignment Statement TotalStudents = NewStudents + OldStudents; OldStudents = TotalStudents;
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Suppose Value1 = 10; Value2 = 20; Consider int Hold = Value1; Value1 = Value2; Value2 = Hold; Ch 3 / Foil 6
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Ch 3 / Foil 7 Incrementing int i = 1; i = i + 1; Assign the value of expression i + 1 to i Evaluates to 2
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Ch 3 / Foil 8 Const Definitions Modifier const indicates that an object cannot be changed n Object is read-only l Useful when defining objects representing physical and mathematical constants const float Pi = 3.1415; l Value has a name that can be used throughout the program const int SampleSize = 100; l Makes changing the constant easy n Only need to change the definition and recompile
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// Program 3.2 #include using namespace std; int main() { cout << "Enter mass of hydrocarbon (in grams)\n" "followed by the number of carbon atoms\n" "followed by the number of hydrogen atoms\n" "(e.g. 10.5 2 6): " ; float Mass; int CarbonAtoms; int HydrogenAtoms; cin >> Mass >> CarbonAtoms >> HydrogenAtoms; Ch 3 / Foil 9
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// Program 3.2 (continued) const int CarbonAMU = 12; const int HydrogenAMU = 1; long int FormulaWght = (CarbonAtoms * CarbonAMU) + (HydrogenAtoms * HydrogenAMU); const double AvogadroNbr = 6.02e23; double Molecules = (Mass / FormulaWght) * AvogadroNbr; cout << Mass << " grams of a hydrocarbon\nwith " << CarbonAtoms << " carbon atom(s) and " << HydrogenAtoms << " hydrogen atom(s)\ncontains " << Molecules << " molecules" << endl; return 0; } Ch 3 / Foil 10
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Ch 3 / Foil 11 Sample I/O Behavior
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Ch 3 / Foil 12 Assignment Conversions l A floating-point expression assigned to an integer object is truncated l An integer expression assigned to a floating-point object is converted to a floating-point value l Consider float y = 2.7; int i = 15; int j = 10; i = y; // i is now 2 cout << i << endl; y = j; // y is now 10.0 cout << y << endl;
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Ch 3 / Foil 13 Compound Assignment l C++ has a large set of operators for applying an operation to an object and then storing the result back into the object l Examples int i = 3; i += 4; // i is now 7 cout << i << endl; float a = 3.2; a *= 2.0; // a is now 6.4 cout << a << endl;
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Ch 3 / Foil 14 Increment and Decrement l C++ has special operators for incrementing or decrementing an object by one l Examples int k = 4; ++k; // k is 5 k++; // k is 6 cout << k << endl; int i = k++; // i is 6, k is 7 cout << i << " " << k << endl; int j = ++k; // j is 8, k is 8 cout << j << " " << k << endl;
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Ch 3 / Foil 15 Nonfundamental Types l Nonfundamental as they are additions l C++ permits definition of new types and classes n A class is a special kind of type l Class objects typically have n Data members that represent attributes and values n Member functions for object inspection and manipulation n Members are accessed using the selection operator (.) j = s.size(); n Auxiliary functions for other behaviors l Libraries often provide special-purpose types and classes l Programmers can also define their own types and classes
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Ch 3 / Foil 16 Nonfundamental Types l Examples Standard Template Library (STL) provides class string n EzWindows library provides some graphical types and classes – SimpleWindow is a class for creating and manipulating window objects – RectangleShape is a class for creating and manipulating rectangle objects
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Ch 3 / Foil 17 Nonfundamental Types l To access a library use a preprocessor directive to add its definitions to your program file #include l Using statement makes syntax less clumsy n Without it std::string s = "Wahoo"; std::string t = "Spiffy"; n With it using namespace std; // std contains string string s = "Wahoo"; string t = "Spiffy";
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Ch 3 / Foil 18 Class string l Class string n Used to represent a sequence of characters as a single object l Some definitions string Name = "Joanne"; string DecimalPoint = "."; string Question = '?'; // illegal
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Ch 3 / Foil 19 Class string l Some string member functions n size() determines number of characters in the string string Saying = "Rust never sleeps."; cout << Saying.size() << endl; // 18 n substr() determines a substring (Note first position has index 0) string Word = Saying.substr(11, 16); // sleeps n find() computes the position of a subsequence int j = Word.find("ee"); // 2 int k = Rust.find("steel"); // ?
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Ch 3 / Foil 20 Class string l Auxiliary functions and operators n getline() extracts the next input line string Response; cout << "Enter text: "; getline(cin, Response, '\n'); cout << "Response is \"" << Response << "\"” << endl; n Example run Enter text: Want what you do Response is "Want what you do"
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Ch 3 / Foil 21 Class string l Auxiliary operators n + string concatenation string Part1 = "Me"; string Part2 = " and "; string Part3 = "You"; string All = Part1 + Part2 + Part3; n += compound concatenation assignment string ThePlace = "Brooklyn"; ThePlace += ", NY";
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#include // Program 3.4 #include using namespace std; int main() { cout << "Enter the date in American format: " << "(e.g., December 29, 1953) : "; string Date; getline(cin, Date, '\n'); int i = Date.find(" "); string Month = Date.substr(0, i); int k = Date.find(","); string Day = Date.substr(i + 1, k - i - 1); string Year = Date.substr(k + 2, Date.size() - 1); string NewDate = Day + " " + Month + " " + Year; cout << "Original date: " << Date << endl; cout << "Converted date: " << NewDate << endl; return 0; }
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Ch 3 / Foil 23 EzWindows Library Objects l Definitions are the same form as other objects l Example SimpleWindow W; l Most non-fundamental classes have been created so that an object is automatically initialized to a sensible value SimpleWindow objects have member functions to process messages to manipulate the objects Most important member function is Open() which causes the object to be displayed on the screen l Example W.Open();
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Ch 3 / Foil 24 Initialization l Non-fundamental objects may have several attributes to initialize l Syntax for initializing an object with multiple attributes Type Identifier(Exp 1, Exp 2,..., Exp n ); l SimpleWindow definitions can optionally specify attributes SimpleWindow W("Window Fun", 8, 4); n First attribute –Window banner n Second attribute –Width of window in centimeters n Third attribute –Height of window in centimeters
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Ch 3 / Foil 25 An EzWindows Program #include using namespace std; #include "ezwin.h" int ApiMain() { SimpleWindow W("A Window", 12, 12); W.Open(); cout << "Enter a character to exit" << endl; char a; cin >> a; return 0; }
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Ch 3 / Foil 26 Sample Display Behavior
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Ch 3 / Foil 27 RectangleShape Objects EzWindows library also provides RectangleShape class for manipulating rectangles RectangleShape objects can specify the following attributes A SimpleWindow object that contains the rectangle (mandatory) Offset from left edge of the SimpleWindow Offset from top edge of the SimpleWindow –Offsets are measured in centimeters from rectangle center n Width in centimeters n Height in centimeters n Color –color is an EzWindows type
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Ch 3 / Foil 28 RectangleShape Objects l Examples SimpleWindow W1("My Window", 20, 20); SimpleWindow W2("My Other Window", 15, 10); RectangleShape R(W1, 4, 2, Blue, 3, 2); RectangleShape S(W2, 5, 2, Red, 1, 1); RectangleShape T(W1, 3, 1, Black, 4, 5); RectangleShape U(W1, 4, 9);
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Ch 3 / Foil 29 RectangleShape Objects Major RectangleShape member functions for processing messages Draw() –Causes rectangle to be displayed in its associated window GetWidth() –Returns width of object in centimeters GetHeight() –Returns height of object in centimeters SetSize() –Takes two attributes -- a width and height -- that are used to reset dimensions of the rectangle
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Ch 3 / Foil 30 Another EzWindows Program #include using namespace std; #include "rect.h" int ApiMain() { SimpleWindow W("Rectangular Fun", 12, 12); W.Open(); RectangleShape R(W, 5.0, 2.5, Blue); R.Draw(); cout << "Enter a character to exit" << endl; char Response; cin >> Response; return 0; }
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Ch 3 / Foil 31 Sample Display Behavior
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