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IBS 540 Week 8
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Budgeting and Cost Estimation The budget serves as a standard for comparison It is a baseline from which to measure the difference between the actual and planned use of resources Budgeting procedures must associate resource use with the achievement of organizational goals or the planning/control process becomes useless The budget is simply the project plan in another form
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Estimating Project Budgets In order to develop a budget, we must: –Forecast what resources the project will require –Determine the required quantity of each –Decide when they will be needed –Understand how much they will cost - including the effects of potential price inflation There are two fundamentally different strategies for data gathering: –Top-down –Bottom-up
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Top-Down Budgeting This strategy is based on collecting the judgment and experiences of top and middle managers These cost estimates are then given to lower level managers, who are expected to continue the breakdown into budget estimates
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Bottom-Up Budgeting In this method, elemental tasks, their schedules, and their individual budgets are constructed following the WBS or project action plan The people doing the work are consulted regarding times and budgets for the tasks to ensure the best level of accuracy Initially, estimates are made in terms of resources, such as labor hours and materials Bottom-up budgets should be and usually are, more accurate in the detailed tasks, but it is critical that all elements be included
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Bottom-Up Budgeting Advantages: –Individuals closer to the work are apt to have a more accurate idea of resource requirements –The direct involvement of low-level managers in budget preparation increases the likelihood that they will accept the result with a minimum of aversion –Involvement is a good managerial training technique, giving junior managers valuable experience
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Budgeting Top-down budgeting is very common True bottom-up budgets are rare –Senior managers see the bottom-up process as risky –They tend not to be particularly trusting of ambitious subordinates who they fear may overstate resource requirements –They are reluctant to hand over control to subordinates whose experience and motives are questionable
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Work Element Costing The actual process of building a budget - either top- down or bottom-up - tends to be a straightforward but tedious process Each work element in the action plan or WBS is evaluated for its resource requirements, and then the cost Direct costs for resources and machinery are charged directly to the project.
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TIME, QUALITY, BUDGET
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Project managers must focus on three dimensions of project success.
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TIME, QUALITY, BUDGET Simply put, project success means completing all project deliverables on time, within budget, and to a level of quality that is acceptable to sponsors and stakeholders.
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deliver on time ! deliver a quality product ! stay within budget ! Rushing to deliver on a tight schedule means you will have to sacrifice quality or increase your budget to cover extra workers Delivering a quality product could mean missing a deadline and going over budget. Staying under budget may allow you to deliver on time, but you’ll sacrifice quality.
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TIME, QUALITY, BUDGET It is a project manager’s job to balance the competing sides of the triangle. To do this, you have to first define the three sides of the triangle, then identify how a change in one side will affect the other two.
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Determine The Project Deliverables Determine the project’s deliverable. You need to know the scope of the project and the expectations of the sponsor and customer. Put down in writing all of the original requirements. Anything not on this list is out of the scope of your project.
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Schedule-Budget Determine the project’s schedule. Identify major milestones and delivery dates. When does the project begin and end? Determine what it should cost to complete the project’s original requirements in time to meet the delivery schedule.
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The Triple Constraint To be a successful project manager, you must actively manage the interactions between the three sides of the triangle throughout the project. In the end, no matter what trade-offs you make or how you put together scope, time, and cost, you will end up with a longsided triangle. But it will always be a triangle, and that’s the point.
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Links to read more http://www.useit.com/alertbox/20030602.ht mlhttp://www.useit.com/alertbox/20030602.ht ml http://www.aabalonered.com/pdf/aaredwe bmethod041002.pdf
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Usability Testing
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Usability Tests Overview The understanding of how an individual user navigates, finds information and interacts with your web site. It s an one on one “watch and learn” approach.
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What is Usability Testing? One to two day process with 4-8 participants 1-hour approx. per session Pre-determined tasks performed Test facilitator watches & takes notes Sometimes video taped Sometimes watched by development team Results show what is working and not working
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Overview "Two distinct advantages to formal testing: it provides feedback for site development, and it is an educational opportunity for designers and engineers, allowing them to see firsthand the decision-making process of an average site visitor" -Jupiter
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Cost Comparisons $0 Informal testing, with friends/co-workers $300 - $500 Informal Testing, 2-days, outside participants $1000 Semi-formal testing, outside company finds & prescreens participants $2,000 - $10,000 Formal, professional testing with experts laboratory or formal testing environment Human factors specialists, impartial and consistent. Trained to plan, set up, conduct, analyze and report results
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User Centered Design UCD is the practice of designing around the user identify specific usability needs and requirements Referred to as human factors engineering or ergonomics Focus on making the design fit the user, instead of user fitting design
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The Earlier the Better Conducting tests earlier in the process is cheaper and easier because: –Able to identify problems and make changes early in development process –Testing wireframes or paper prototypes early in process doesn't affect time or budget –Testing an HTML protosite is helps identify structural & navigational issues
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Use the Appropriate Method Usability Testing –Collects first hand data through observation –Used throughout development process –Task oriented, non-disputable result Focus Groups –Collects opinions and feedback –Used early in the development cycle –Representative user and market –Good for overall layout, information design and navigation schemes Surveys –Used throughout process –statistically significant feedback –Conducted by phone, mail or email
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Identify Problem Areas Early ? Usability testing helps to identify problem areas within the site: –Settle disputes with data instead of guesses –Provide real feedback with actual users –Low-cost for valuable results –What is obvious to you might not be obvious to the user –Minimize risk prior to launch
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Goals and Objectives Identify problem areas & solution goals Develop specific tasks to fit goals Develop test plan (purpose, problem, profile) Create task list Test on co-worker or friend Keep it simple Plan on testing in user's own environment
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Don't try and test your entire site at once
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5 Step Process Testing Overview
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A basic plan will contain the following: 1. Overall Goals/Objectives 2. Methodology 3. Target Profile 4. Testing Outline 5. Specific Task List 6. Final Evaluation/Reporting Structure
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Conduct Test- What do you need? Checkoff List NDA ready for signing –http://www.secretsites.com/legal/set_legal.htmlhttp://www.secretsites.com/legal/set_legal.html Batteries charged for video camera (along with camera and tapes) Printout of site for easier notetaking List of sequenced, predetermined tasks Survey form ready for post-testing Cash payment in envelope
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Orientation Dos Introduce yourself, explain why you are here Explain your role as a silent observer Explain you are not testing and there are no wrong answers Explain participant can think aloud if desired Keep session relaxed, use humor when appropriate Stay impartial
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Orientation Don'ts Don't tell them what the tasks are in advance, or how many Don't say "this is so easy" - no expectations is better Don't rescue participants when struggling Know when to 'give up' and list as failed task Don't answer questions, but respond impartially
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Collect Basic Data Could they complete the task? Did they need help? How much time did it take? (track time through testing) Stumbling blocks (problems/obstacles) Overall observations, commentary Sample user grid
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Post Test Survey Prepare survey on paper for user to fill in Ask basic questions about how user felt overall about site – graphics, logic, copy, navigation, etc. Rate questions on a scale of 1–10 Gather data about overall effectiveness of site
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Compile and Summarize Data Gather data as you go Transfer handwritten notes to computer Write reports while test is still fresh in your mind Summarize data in grid format showing results, problem areas and comments Identify problem areas Identify global or broad-scope issues Identify specific task-oriented issues
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What (minimum) equipment do you need to formally test a web site? Computer with Internet access Person to monitor the test participant: –where they went, –what they clicked, –how long did it take… A task, or list of tasks for the test participant to perform Video camera (optimum: 2 cameras) to capture: –Participant’s face –Computer screen
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Why videotape the session? Documentation for other members of the development team If something goes wrong, the test participant will have some reaction on face and on screen Debriefing (end of session): –Tester & monitor review session (run through video) –Stop video at interesting points to discuss: Reasons participant performed the task the way they did What participant would like to happen
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Layout of the room
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PC is connected to notebook. Notebook displays whatever happens on the participant’s PC
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Video camera set to record notebook screen and participant at PC (ideal setup would have 2 cameras)
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The TV shows the video camera recording… tester & test participant review this at the end of the session
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How many people do you test? 5 people provide sufficient test results and feedback (Jakob Nielsen) For Online @ RMIT –Group 1 (establishing benchmarks): 5 novice users 5 more experienced users –Group 2: 5 novice users after induction
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How do you measure usability? The product is usable if participants performed most of the tasks Benchmarking (Group 1): –Quantitative: n% testers took x minutes to perform task 2 –Qualitative: comments/discussion, e.g., if everyone had problem with a task, to highlight design flaws. Or positive feedback.
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What happens with the results? Results are tabled as a report (to development team) Feeds back into the design process
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