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INTERACTING WITH SIMULATION ENVIRONMENTS THROUGH THE KINECT Fayez Alazmi Supervisor: Dr. Brett Wilkinson Flinders University Image 1Image 2 Source : 1
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PROJECT AIM Develop hardware and software that provides for the control of different artefacts via motion gestures and speech recognition. Implement a simulation environment to deploy the Kinect based system Deploy the application to a real world scenario such as battle field training. Flinders University
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W HAT IS THE K INECT Developed by Microsoft Infrared projector and RGB camera Microphone array 3D depth sensors Complete hands free interaction Flinders University
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SPECIFIC USE Flinders University Update the conventional systems in educating the fresh soldiers with Kinect based systems Develop a thorough understanding of the training field via simulation prior to entering the training field Flinders University
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BACKGROUND Extensive research done on depth based sensors Has the potential to be used in mapping applications Hand gestures operates robustly in uncontrolled environments and is insensitive to hand variations and distortions Hand modeled as elliptic cylinder with each finger as three cones. See References [1,2,3,4,5] Flinders University
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T ECHNOLOGY Hardware Microsoft XBOX-360 Kinect Monitor display/ Projector display Standard computer/PC Software Microsoft Visual Studio 2012 Kinect SDK v1.7 for Windows Windows 7 Flinders University
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TIMELINE Flinders University
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CONCLUSION Flinders University Implement a functional simulation environment. Interact through motion gestures Develop an understanding of the Kinect SDK and middleware applications for Natural Interactions Conduct user evaluations
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FUTURE WORK Investigate into the possibilities of Kinect based applications Make use of this system relevant to my field; ultimate goal is to assist in the training access. Determine stability of low cost technology for such systems. Flinders University
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