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Published byPatrick Norton Modified over 9 years ago
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PLAYING THE GAME: E- SPORTS STRUGGLE TO FIND ITSELF By Joshua Almond
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5 Topic: E-sports Focus: Implications of the shift to the virtual world and leisure becoming sport. Method: Political Economy and Textual Analysis Target of Analysis: e-sports (StarCraft 2 Fans) Goals: To better understand the world of E-sports and the implications of this new medium
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QUOTES “The power of computer games is seen first and foremost as located in the way they ask us to interact with them, to be engaged” (Taylor 2012, 190). “It is also important to recognize the social nature of gaming, which has been facilitated by greater technological sophistication (e.g., multiplayer and online gaming)” (Bryce and Rutter 2003, 12).
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WHAT I LEARNED… The world of e-sports is big, and ever changing. It is at the cross section of many different forms of media. It takes place in the virtual world. It has become more and more popular as society moves toward being comfortable in a virtual space.
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