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Team Blackfire Alea, Doe, Gilkey, Williams, Williams
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Presentation Overview Alea, Doe, Gilkey, Williams, Williams2/16 Game Vision Gameplay Design Technical Design Game Help Artistic Design
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Game Vision 3/16Alea, Doe, Gilkey, Williams, Williams MOARTS 1 vs 1 – Humans vs. Piscivians 3 unit types per team Commander View - RTS Field View - Action Each base spawns a unique unit type Plots per base can be built upon 3 bases per team 2 modes of play
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Savage 2 http://www.youtube.com/watch?v=ThCKVnRNtok&f mt=18#t=0m25s http://www.youtube.com/watch?v=ThCKVnRNtok&f mt=18#t=0m25s Alea, Doe, Gilkey, Williams, Williams4/16
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Gameplay Modes Alea, Doe, Gilkey, Williams, Williams5/16 Field Mode Command Mode Field-Commander Units vs. Field Commander Ranks Unit Selection Unit Order
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Units Alea, Doe, Gilkey, Williams, Williams6/16 UnitFactionHealthStrengthArmorMovement Speed Rate of Attack MermanPiscivian ★★★ Manta RayPiscivian ★★★★★★★★★★★★★★★ TurtlePiscivian ★★★★★★★★★★★★★★ Scuba TroopHuman ★★★★★★★★★★★★ SubmarineHuman ★★★★★★★★★ ★★ Bomb ShipHuman ★★★★★ ★★★★★
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Piscivian Units’ Abilities Alea, Doe, Gilkey, Williams, Williams7/16 Merman Trident – melee attack Laser Trident – ranged attack Serenade – special skill that gives healing bonus Manta Ray Tail Whip – melee attack Stealth – special skill that hides unit Whirlpool – ranged attack Turtle Wave Cannon – range attack Shell Barrier – special skill that negates damage Bite – melee attack
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Human Units’ Abilities Alea, Doe, Gilkey, Williams, Williams8/16 Scuba Troop Hand Blade– melee attack Harpoon Gun– ranged attack Speed Boost– special skill that enables faster movement speed Submarine Torpedo– range attack Radar– special skill enhances vision on map Drill– melee attack Bomb Ship Bomb– range attack Shrapnel– melee attack Self-Destruct– special skill that sacrifices self to destroy area
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Windows, 1GB RAM > Pentium 4 GeForce 6600 / Radeon X1300, ~750 MB HDD 2 players 30 fps 50 units maximum Technical Design Alea, Doe, Gilkey, Williams, Williams9/16 C4 Engine PC & Internet Target Performance Software Hardware
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Components Alea, Doe, Gilkey, Williams, Williams10/16 Unit A.I. & Node-Graph Art Pipeline Fog of War Victory Condition Sound Effects
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Blend of WWII and Hydropolis Hotel Blend of Doric Greek and Hawaiian White- Sand Beach Artistic Design Alea, Doe, Gilkey, Williams, Williams11/16 Theme Piscivians Humans
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Artistic Design Alea, Doe, Gilkey, Williams, Williams12/16 Menu Art HUD 2D Art
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Artistic Design Alea, Doe, Gilkey, Williams, Williams13/16 Units Buildings Piscivian Faction Human Faction 3D Art
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General Units Move Attack “Accept Orders” Menu Level Artistic Design Alea, Doe, Gilkey, Williams, Williams14/16 Audio Design Music Sound Effects
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Game Help Alea, Doe, Gilkey, Williams, Williams15/16 Introduction Literature Review How can in-game help can effectively give suggestions and train the player in a real-time strategy game while not breaking the magic circle? This Term’s Work: Thesis We plan on creating in-game help for Blood Tide
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Conclusions Alea, Doe, Gilkey, Williams, Williams16/16 Underwater Theme Action packed battling plus strategic command Customizable bases Gameplay MOARTS Goal: destroy opponent’s base
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