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หลักการโปรแกรม เพื่อแก้ปัญหาโดยใช้คอมพิวเตอร์
อ.จรรยา สายนุ้ย CS.313 ภาควิชาวิทยาการคอมพิวเตอร์
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Outline Problem Solving Programming Principle Definition Strategies
Techniques Tools Approach Programming Principle Programming Language Programming Design Programming Paradigms
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Problem Solving Definition
Problem Solving The process of transforming the description of a problem into the solution of that problem by using own knowledge of the problem domain and be relying on the ability to select and use appropriate problem solving strategies, techniques and tools
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Problem Domain sciences : mathematics , statistics , chemistry , physics, biology business : inventory , accounting education : registration , evaluation banking : ATM , loaning , report others : restaurant , transportation , hotel , department store
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Problem Solving Strategies
(Algorithm Design Techniques) Divide and Conquer Dynamic Programming Greedy Algorithms etc.
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Problem Solving Techniques
Top-down Stepwise Refinement Structured Programming Modular Design Bottom-up Approach Recursion
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Problem Solving Tools Pseudo Code Flowchart Programming Languages
Editor Debugger
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Problem Solving Approach
Software Development Method or Software Life Cycle Use computers in problem solving consists of 6 steps : Requirement Specification Analysis Design Implementation Testing And Verification Documentation
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Software Life Cycle Requirement Specification what the problem is
what is needed to solve what the solution should provide any constraints and special conditions to concern depend on familiarity with the problem domain
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Software Life Cycle Analysis Input Output Constraints/Conditions
Formulas
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Software Life Cycle Design 3.1 Algorithm design 3.2 Data design
definition requirement strategy techniques 3.2 Data design Input/Output Process Types Representation Structure manipulation
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Software Life Cycle Algorithm Definition 3.1 Algorithm design
Algorithm : a method of solution described as a sequence of steps to be performed in a specific logical order.
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Software Life Cycle Satisfied Requirements : 3.1 Algorithm design
Unambiguousness Generality Correctness Finiteness
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Software Life Cycle Representation Strategy 3.1 Algorithm design
Pseudocoding Flowcharting HIPO Chart
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Software Life Cycle 3.1 Algorithm design Greedy Method
Techniques Greedy Method Divide and Conquer Dynamic Programming Backtracking Algorithms etc.
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Software Life Cycle 3.2 Data design Input/Output Process
Types : constant/variables ,global/local Representation: number , text , etc. Structure: array, file , queue , tree , etc. Manipulation: operators , functions
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Software Life Cycle Implementation or Coding Programming Languages
writability readability modifiability reusability
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Software Life Cycle Implementation or Coding
Important as designing skill programming is the art of designing efficient algorithms to meet requirements Programming errors Debugging techniques Strategies for defensive Programming
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Software Life Cycle Implementation or Coding Programming Errors
design errors syntax/compilation errors linker errors run-time errors warning diagnostic message
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Software Life Cycle Implementation or Coding Debugging techniques
The ability to debug programs is another problem-solving skill that is as important as the ability to design programs Debugging is the process of finding and correcting errors in computer programs
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Software Life Cycle Implementation or Coding Debugging techniques
design errors quite difficult to debug , no error message , incorrect output sometimes incorrect formula , wrong program logic , inappropriate data type careful review in analysis and design , use variety of testing data
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Software Life Cycle Implementation or Coding Debugging techniques
syntax/compilation errors Detect by compilers Something missing / undeclared var. Easy , just correct error sources warning diagnostic message Strange but can still proceed Unreferenced var. Get rid of causes or ignore
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Software Life Cycle Implementation or Coding Debugging techniques
linker errors Some errors prevent the linker to create the executable module Function prototypes do not match their definitions solution: correct prototypes
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Software Life Cycle Implementation or Coding Debugging techniques
run-time/execution errors while executing , difficult to debug, abnormal termination divide by zero , type mismatch ,index is out of range, domain error trace/step watch some variables’ value , error handling
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Software Life Cycle Strategies for defensive correction : errors debug
Implementation or Coding Strategies for defensive correction : errors debug defence : to prevent abnormal termination /errors preparing to manage errors if (a < o) { … } using exception handler
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Software Life Cycle Testing And Verification program verification
the process of ensuring that a program meets user requirements one of the techniques that can be used for program verification is program testing
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Software Life Cycle Testing And Verification program testing
the process of executing a program to demonstrate its correctness testing methods test data testing modules : driver , stub top-down testing bottom-up testing blackbox .vs. whitebox
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Software Life Cycle: Example
Requirement Specification เขียนโปรแกรมหาระยะทางระหว่างจุด 2 จุดคือ (x1 ,y1 ) และ (x2 ,y2 ) สูตรคือ
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Software Life Cycle : Example
Analysis Input: integer x1 , y1 , x2 และ y2 Output : float & positive value Formulas :
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Software Life Cycle: Example
Algorithm Design Pseudocode Read x1 , y1 , x2 , y2 dist = sqrt((x1 - x2)2 + (y1 - y2)2) Write dist end
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Software Life Cycle: Example
Implementation or Coding #include <stdio.h> #include <math.h> void main() { int x1, x2, y1, y2; float dist; scanf(“%d %d %d %d”, &x1, &y1, &x2, &y2); dist = sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1)); printf(“distance = %f\n”,dist); }
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Software Life Cycle: Example
Testing And Verification verifying: compile and debug data test: output: 5.0
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Software Life Cycle Documentation System documentation
Program documentation User documentation
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Software Life Cycle Documentation System documentation Context Diagram
Dataflow Diagram Database Design : E-R diagram , Relational model , Data dictionary System modules/flowchart
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Software Life Cycle Documentation Program documentation
Flowchart / Pseudocode Program Listing Sufficient in-program : comment , indentation
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Software Life Cycle Documentation User documentation Interfaces
Input Examples Output Examples Error messages : causes & effect
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Programming Principles
Programming Languages Program Design Programming Paradigms
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Programming Languages
Why programming languages ? to enable the user to enlist the help of a computer in solving problems in the domain of interest to enable the user to bridge the gap between problem and machine domain
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Program Design modular design stepwise refinement
top-down approach bottom-up approach stepwise refinement structured programming etc.
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Programming paradigms
imperative paradigm functional paradigm logic paradigm object-oriented paradigm
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Practice make perfect
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